Guile (SSFIV): Difference between revisions

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Revision as of 03:44, 6 May 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 3 2 7 +2 +5
Close MP HL 60 100 40 sp/su 4 3 14 -3 0
Close HP HL 120[70] 200[150] 60 sp/su 5 4 15 -1 +4 Forces stand
Close LK HL 30 50 20 ch 3 3 8 0 +3
Close MK HL 60 100 40 - 5 2 16 -4 -1
Close HK HL 130 200 60 - 6 3 18 -3 +1
Far LP HL 30 50 20 ch/sp/su 4 2 7 +2 +5
Far MP HL 80 100 40 sp/su 5 4 14 -4 -1
Far HP HL 100 200 60 su 5 3 14 +1 +5
Far LK HL 40 50 20 ch 5 2 9 0 +3
Far MK HL 70 100 40 - 7 4 12 -2 +1
Far HK HL 110 200 60 - 13 5 14 -1 +3
crouch LP HL 30 50 20 ch/sp/su 4 2 8 +1 +4
crouch MP HL 70 100 40 sp/su 4 5 10 -1 +2
crouch HP HL 100[70] 200[150] 60 - 5 4 23 -9 -4 Forces stand
crouch LK L 30 50 20 ch 4 2 9 0 +3 Low attack
crouch MK L 70 100 40 - 7 4 14 -4 -1 Low attack
crouch HK L 100*110 100*100 60 su 6 4(20)4 17 -3 D Low attack, 1st hit cancellable, cannot fast recover
Jump up LP H 50 50 20 - 5 2 - - -
Jump up MP H 80 100 40 - 7 4 - - -
Jump up HP H 100 200 60 - 7 3 - - -
Jump up LK H 40 50 20 - 7 6 - - -
Jump up MK H 80 100 40 - 7 6 - - -
Jump up HK H 100 200 60 - 6 3 - - -
Jump forward LP H 50 50 20 - 6 6 - - -
Jump forward MP H 80 100 40 - 5 5 - - -
Jump forward HP H 100 200 60 - 5 5 - - -
Jump forward LK H 30 50 20 - 5 5 - - -
Jump forward MK H 60 100 40 - 5 6 - - -
Jump forward HK H 100 200 60 - 6 5 - - -
Overhead F+MP H 80 100 40 - 15 3 14 -3 0 Mid attack
Target Combo 1 H 80 100 40 - 15 3 14 -3 0 Mid atack
F+HP HL 120 200 60 - 8 3 15 0 +2
B or F+LK HL 50 50 20 - 7 4 15 -8 -3
B or F+MK HL 60 100 40 - 11 4 14 -4 +1
B or F+HK(close) HL 120 200 60 - 16 6 12 0 +4
DF+HK HL 110 200 60 - 11 2 17 -1 D
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 D
Focus attack LVL 3 - 140 200 60 - 65 2 35 D D
Forward Throw 0.9 120 100 40 - 3 2 20 - D Throw range 0.9
Back throw 0.9 120 80 40 - 3 2 20 - D Throw range 0.9
F+LP+LK (air) 1.25 150 150 40 - 3 2 - - D Throw range 1.25
B+LP+LK (air) 1.25 150 150 40 - 3 2 - - D Throw range 1.25
Sonic Boom LP HL 50 50 20/20 su 9 - 29 +6 +10 charge 55f
Sonic Boom MP HL 50 50 20/20 su 9 - 31 +4 +8 charge 55f
Sonic Boom HP HL 50 50 20/20 su 9 - 33 +2 +6 charge 55f
Sonic Boom EX HL 50*50 50*50 -250/0 su 11 - 39 +1 +4 Pursuit property, charge 55f
Somersault LK HL 130[100] 200[100] 30/40 su 4 11 20+23 -33 D 1~3f invincible, 4~14f cannot be thrown, (translate), Armor break, charge 55f
Somersault MK HL 140[100] 200[100] 30/40 su 4 11 22+23 -35 D 1~3f invincible, 4~14f cannot be thrown, (translate), Armor break, charge 55f
Somersault HK HL 160[100] 200[100] 30/40 su 4 11 24+23 -37 D 1~3f invincible, 4~14f cannot be thrown, (translate), Armor break, charge 55f
Somersault EX HL 100*80 150*100 -250/0 su 4 2*9 24+23 -35 D 1~5f invincible, 6~14f cannot be thrown, (translate), Armor break, Pursuit property, charge 55f
Super Combo LK HL 80*40x4*120 0 -1000/0 - 1+2 1*5*2(9)1*8*2 20+23 -24 D 1~8f invincible, 13~21f cannot be thrown, Pursuit property, charge 55f
Super Combo MK HL 80*40x4*120 0 -1000/0 - 1+3 1*5*1(14)1*8*2 22+23 -26 D 1~9f invincible, 18~26f cannot be thrown, Pursuit property, charge 55f
Super Combo HK HL 80*40x4*120 0 -1000/0 - 1+5 1*5*1(19)1*8*2 24+23 -28 D 1~11f invincible, 25~33f cannot be thrown, Pursuit property, charge 55f
Ultra Combo 1 HL 90*24x6*66*210 0 0/0 - 1+6 1*3*1(30)1*1*1*2*1 31+66 -77 D 1~10f invincible, Pursuit property, charge 55f
Ultra Combo 2 150*30x4*150 0 0/0 - 1+7 43 13 -5 D