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1. CD, qcb+K/qcb+P<br> | 1. CD, qcb+K/qcb+P<br> | ||
2. Crouch B, qcb+B/(f+B, qcb+B)<br> | 2. Crouch B, qcb+B/(f+B, qcb+B)<br> | ||
3. CD(whiff), hcf+K | 3. CD(whiff), hcf+K | ||
'''Move Properties:'''<br> | '''Move Properties:'''<br> |
Revision as of 02:44, 14 March 2006
Anywhere:
1. A, B, qcb+A/hcf+P, qcf+K - 25%
2. A, B, hcfx2+P - 35%
3. AA, B, hcbx2+P - 30%
4. c.B hcf+P/qcb+A, qcf+K
5. CD(counter hit), qcb+P - 40-45%
Attack Strings:
1. CD, qcb+K/qcb+P
2. Crouch B, qcb+B/(f+B, qcb+B)
3. CD(whiff), hcf+K
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, far B, crouch B, close C, crouch C
-CD is cancellable into specials and DMs
-f+B is an overhead
-qcb+K has partial invincibility when she is in the air
Strategies:
-crouch B can go under high projectiles like Athena/Kensou's
-more to come