Soulcalibur VI/Sophitia/Introduction: Difference between revisions

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== Introduction ==
== Introduction ==
Sophitia is one of the game's all-rounders, with a focus on whiff punishing courtesy of her impressive array of tech crouch moves and powerful options from sidestepping. She has a tool for every situation, an outstanding punish in 236B, many easy lethal hits, her basic attacks are very good, an excellent mid/throw mixup in oki, and her above average run speed helps her get in on long range opponents. Her strong aGI options also allow you to steal turns while keeping up pressure. More than most other characters, Sophitia demands, teaches, and rewards good fundamentals. However, the cost of having such a well rounded kit is a general lack of offense. Sophitia can't mindlessly press buttons or exploit an opponents lack of knowledge of a character gimmick. She has no true mid/low mixups, below average range, and low damage without very good execution.
Sophitia is a simple and fundamentals based character, with a focus on whiff and block punishment. She has wide range of LH moves for lots of situations that let her punish opponents who over reach in their game play very easily and one of the strongest i14 punishes in the game with 236B. She has fast movement which helps to position her to whiff punish and avoid problematic situations very easily.  
 
Her strong aGI options and plethora of moves that Tech Crouch allow you to steal turns when pushing your offense or interrupting your opponents. She has only two stances, but both require some good execution to be able to utilize them and they are crucial to her basic combos and punishment game plan, making her a execution heavy character. Her offense is very simple having no string or stance mixups that are real, which leads to very low damage offense on hit until you get back into whiff and block punishes or okizeme. In short, Sophie is a hard to play character that has a lot of good tools for every situation. Her gameplan is simple, yet hard to execute, and requires you to really understand the fighting games and SoulCalibur fundamentally to excel.
As with most all-rounder characters, to get the best results you need to know every tool in your kit so you can press against your opponent's biggest weaknesses in theirs. If you want to play Sophie, be prepared to be patient, take your turn, take your opponent's turn, and tech crouch your way to victory!


{{ProConTable
{{ProConTable
|pros=
|pros=
* Lots of good buttons (AA, BB, 4A+B, 1K, ...)
* Good move list with variety of LH's for almost all situations
* Strong oki options with the potential to loop back into itself
* Fast movement ideal for getting whiff punishes and avoiding offensive pressure
* Above average movement speed
* Strong aGi moves and lots of TC built into her move set helps disrupt opponents offense
* Half your moveset tech crouches
* Very good whiff and block punishment
* 236B lets you get big punishes where most other characters can only poke
* Has a tool for every situation
|cons=
|cons=
* Low damage without the wall or good excecution
* High execution required for most combos and situations
* Short grab range on a character who's main mixup is mid/throw
* Simple offensive pressure limits offensive capability
* Can't gimmick your way to victory
* Big understanding and memorization of the games frame data for optimal punishment
* If 236B is blocked, expect to eat a full 3B combo
* Requires good understanding of your own and opponents move list to play effectively
* Needs to know her entire toolkit (and the weaknesses of everyone else's)
}}
}}

Revision as of 18:16, 27 June 2024

Introduction

Sophitia is a simple and fundamentals based character, with a focus on whiff and block punishment. She has wide range of LH moves for lots of situations that let her punish opponents who over reach in their game play very easily and one of the strongest i14 punishes in the game with 236B. She has fast movement which helps to position her to whiff punish and avoid problematic situations very easily. Her strong aGI options and plethora of moves that Tech Crouch allow you to steal turns when pushing your offense or interrupting your opponents. She has only two stances, but both require some good execution to be able to utilize them and they are crucial to her basic combos and punishment game plan, making her a execution heavy character. Her offense is very simple having no string or stance mixups that are real, which leads to very low damage offense on hit until you get back into whiff and block punishes or okizeme. In short, Sophie is a hard to play character that has a lot of good tools for every situation. Her gameplan is simple, yet hard to execute, and requires you to really understand the fighting games and SoulCalibur fundamentally to excel.

Strengths Weaknesses
  • Good move list with variety of LH's for almost all situations
  • Fast movement ideal for getting whiff punishes and avoiding offensive pressure
  • Strong aGi moves and lots of TC built into her move set helps disrupt opponents offense
  • Very good whiff and block punishment
  • High execution required for most combos and situations
  • Simple offensive pressure limits offensive capability
  • Big understanding and memorization of the games frame data for optimal punishment
  • Requires good understanding of your own and opponents move list to play effectively