UMVC3/Wesker/Strategy: Difference between revisions

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Wesker is primarily used as a '''point''' character, where his relatively simple gameplan can be supported by multiple assists. Wesker's assists are not particularly strong in neutral, but his Samural Edge assist is a very fast OTG hit, which is useful for some characters. Some people run Wesker in the middle position, or put him on point and then tag him out early, to use him for this purpose.
Wesker is primarily used as a '''point''' character, where his relatively simple gameplan can be supported by multiple assists. Wesker's assists are not particularly strong in neutral, but his Samural Edge assist is a very fast OTG hit, which is useful for some characters. Some people run Wesker in the middle position, or put him on point and then tag him out early, to use him for this purpose.


<big>Point Example Teams</big>
<tabber>
|-| Example #1 =
{| class="wikitable"
{| class="wikitable"
|+ Example Point Teams
|+ Caption text
|-
|-
! Point !! Middle !! Anchor
! Point !! Middle !! Anchor
|-
|-
| '''Wesker''' || Example || Example
| '''Wesker''' || Nemesis || Chris
|-
|-
| '''Wesker''' || Example || Example
| {{CharaColor-UMVC3|Wesker|1}} || {{CharaColor-UMVC3|Nemesis|1}} || {{CharaColor-UMVC3|Chris|1}}
|-
|-
| '''Wesker''' || Example || Example
| Example || Example || Example
|-
| Example || Example || Example
|}
|}


==== ''Anchor'' ====
|-| Example #2 =
In the very early days of UMvC3, Wesker gained infamy as an easy-to-use '''anchor''' character. The buffs from his sunglasses mechanic stack with X-Factor, including level 3 X-Factor, to get some incredibly strong boosts to speed and damage. Known as "Level 4 Wesker", his high speed was extremely difficult for players at time to defend against, and his high damage boost allowed even Day 1 combos to shred a lifebar in seconds.
|-| Example #3 =
 
</tabber>
=== Notable Synergies ===
 
'''Sentinel''': Wesker, like many point characters, enjoys having access to horizontal long range assists to keep a grounded opponent locked down. Sentinel Force (Charge) assist has a particularly long total duration and a high amount of total durability. Because drone assist consists of three discrete hits that do not form a true blockstring, Wesker can use them to set up teleport or command grab-based mixups. In the other direction, Wesker's OTG gunshot assist can be used to work around Sentinel's slow solo OTG attack, leading to an easy relaunch and significantly increased damage.
 
'''Players to Watch:''' Unknown/Unkn0wn (C.Viper/Wesker/Sentinel)
 
'''Vergil:''' Rapid Slash assist knocks opponents higher and typically causes more hitstun than assists covering similar space like Doom's Plasma Beam. For Wesker, this means easier OTG pickups, especially late in a combo when hitstun deterioration is high. Wesker also struggles to efficiently DHC out of his level 1 hyper, because it leaves both the opponent and himself at an inconsistent spacing that is difficult to gauge. Vergil's Spiral Swords is one of the easiest hypers to use for this purpose, as it is fairly easy to position Vergil underneath the opponent in time, and start a standard swords combo. Finally, like the other characters on this list, Vergil's options following his own OTG attack are limited, and Wesker's gunshot assist can enable significant extra damage after an early knockdown.
 
'''Players to Watch''' Winrich (Vergil/Wesker/Strider)
 
'''Nemesis:''' Wesker is more likely to use THCs than other characters, as it allows him to cancel directly from OTG gunshot. Nemesis' "Bioweapon Assault" hyper is exceptionally strong for this purpose. Not only does it deal high damage, its duration lines up perfectly with Wesker's hyper, such that Nemesis will slam down from the sky just as Phantom Dance ends, causing a Forced Ground Bounce and potentially allowing Wesker to continue the combo (if it didn't kill outright). Nemesis also gets significant extra combo potential when he can replace his own (medicore) OTG attacks with an OTG assist like Wesker.
 
'''Players to Watch:''' Scamby (Wesker/Nemesis/Chris)
 
'''Other Players to Watch:''' Wentinel (Wesker/Dormammu/Magneto), Noel Brown (Wolverine/Wesker/Frank), Alukard (Wesker/Iron Man/varies), ChrisG (Wesker/Ryu/Hawkeye)

Revision as of 15:26, 12 June 2024


Team Building

Position

Point

Wesker is primarily used as a point character, where his relatively simple gameplan can be supported by multiple assists. Wesker's assists are not particularly strong in neutral, but his Samural Edge assist is a very fast OTG hit, which is useful for some characters. Some people run Wesker in the middle position, or put him on point and then tag him out early, to use him for this purpose.

Point Example Teams

Caption text
Point Middle Anchor
Wesker Nemesis Chris
UMVC3 Wesker Color 1.png UMVC3 Nemesis Color 1.png UMVC3 Chris Color 1.png
Example Example Example
Example Example Example