Street Fighter 3: 3rd Strike/Urien/2021/Introduction: Difference between revisions

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=== Super Arts ===
=== Super Arts ===
==== SA1: Tyrant Punish ====
==== SA1: Tyrant Punish ====
An extremely basic Super Art that can be canceled into from most of Urien's relevant moves. Does great damage, combos easily, and can be used as Urien's only real "good" reversal. Not necessarily good for beginners, however; engaging with Aegis at a basic level will be far more beneficial than getting comfortable with a reversal/raw damage super that is nearly irrelevant at a higher level. If you have no interest in learning anything related to Aegis, maybe this is a worthwhile pick.
<big><font color=red>Not Recommended</big></font>
 
tl;dr Urien is not a confirm-driven character, and doesn't have the moveset to support a super like this
 
A series of advancing tackles, ending in a clothesline knockdown. A basic invulnerable Super Art that can be canceled into from some of Urien's relevant moves. Does solid damage and, if selected, is Urien's only reversal, but suffers from some of Urien's best neutral options not having super cancels.
 
Its simplicity is not necessarily good for beginners either; engaging with Aegis at a basic level will be far more beneficial than getting comfortable with a reversal/raw damage super that is largely irrelevant at a higher level. If you have no interest in learning anything related to Aegis, maybe this is a worthwhile pick.


==== SA2: Temporal Thunder ====
==== SA2: Temporal Thunder ====
Projectile super art. Launches a blast of electrical energy that eventually weakens into a metallic sphere. Respectable stun output, terrible for anything else. Decent in corner juggles, especially as a stun-oriented reset option, but its utility is both narrow and weak. Doesn't really fill any need to complement Urien's toolkit.
<big><font color=red>Not Recommended</big></font>
 
tl;dr fails to shore up any holes in Urien's game plan
 
Projectile super art. Launches a blast of electrical energy that eventually weakens into a metallic sphere. Respectable stun output, terrible for anything else. Decent in corner juggles, especially as a stun-oriented reset option, but its utility is both narrow and weak.


==== SA3: Aegis Reflector ====
==== SA3: Aegis Reflector ====
Considered Urien's best Super Art, as well as one of the most (or the most) unique Super Arts in the game. Urien creates a purple shield that will hit 6 times, and remain near stationary once it reaches its destination, with a very slight homing effect towards the opponent's position at the time of deployment.
<big><font color=green>Recommended; Character-Defining</big></font>
 
tl;dr this is the reason you play Urien
 
Widely considered Urien's best Super Art, as well as one of the most unique Super Arts in the game. Urien projects a shield forward (the distance depends on the strength of punch button used), which will slowly drift towards the opponent. The shield has six hits, and must be blocked according to the direction from which Aegis was deployed.
 
This blocking direction mechanic, paired with Urien's ease in switching sides, means Urien can create situations where the opponent is mechanically asked to block both directions at once by hitting the opponent from the opposite side of the Aegis. This is an unblockable¹ situation; the opponent generally must parry out or try to otherwise break the setup. These unblockables are possible anywhere on screen, generate large amounts of meter, and are highly damaging.
 
Aegis can also be used as a mixup engine, placed directly on or in front of opponents to create situations that range from the mundane (one-time high-low mixups) to the insane (repeated high/low/throw mixups with limited escape options). It sees some use as a combo extender as well, intentionally whiffing the Aegis itself to enable long and highly damaging tackle sequences.


The strength of the P button determines how far it will travel (see 'Positions and Utility' section). Because projectiles must be blocked according to the direction they were deployed from, couple with Urien's high burst mobility, Urien can cross up an opponent and create situations where the opponent is mechanically asked to block both directions at once. This is an unblockable situation; they must parry out or try to do something else to break the setup. Aegis can also be placed directly on or in front of opponents to create mixup situations that range from the mundane (one-time high-low 50/50s) to the insane (repeated high/low/throw mixups with limited escape options). Urien can also cancel his tackles into Aegis, using the Aegis and the added charge time to execute unblockables or high-damage tackle loops.
Because of the Aegis's versatility and two super bars, it is considered Urien's best Super Art by far.


Because of the Aegis' versatility and 2 super bars, it is considered the best Super Art Urien has.
¹Technically just a hard-to-blockable


{{ ProConTable  
{{ ProConTable  
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** Requires mastery of a large amount of setups that vary character-to-character and situation-to-situation
** Requires mastery of a large amount of setups that vary character-to-character and situation-to-situation
** Makes heavy use of advanced techniques like charge buffering, charge partitioning, alongside generally high execution
** Makes heavy use of advanced techniques like charge buffering, charge partitioning, alongside generally high execution
* Launcher- and juggle-based character
* Launcher-centric character
** Your combos and punishes are basically divided into extraordinarily high-damage juggles, or very low-reward single pokes
** Your combos and punishes are basically divided into launching, extraordinarily high-damage juggles, or very low-reward single pokes
* Notably worse character without meter
* Notably worse character without meter
* Unblockables are an investment in potential damage, not raw damage
* Unblockables are an investment in potential damage, not raw damage

Revision as of 16:29, 30 April 2024

Introduction

Urien is the second strongest member of the mysterious Secret Society, only outranked by his own brother Gill. He resents his older brother's supremacy and longs to overthrow Gill by any means. Urien was first introduced in Street Fighter III: 2nd Impact

Urien is a character that relies mostly on setups, basic mixups and normal moves. His fundamental game plan is basic, and his normals are unexceptional, but the added threat of Aegis Reflector glues his entire kit together. If you can manage his meter economy, and are willing to learn character-specific setups and combo routes, you can make your opponent's life absolutely miserable. If a basic, solid game plan backed by a nuclear option sounds up your alley, Urien is your character.

Super Arts

SA1: Tyrant Punish

Not Recommended

tl;dr Urien is not a confirm-driven character, and doesn't have the moveset to support a super like this

A series of advancing tackles, ending in a clothesline knockdown. A basic invulnerable Super Art that can be canceled into from some of Urien's relevant moves. Does solid damage and, if selected, is Urien's only reversal, but suffers from some of Urien's best neutral options not having super cancels.

Its simplicity is not necessarily good for beginners either; engaging with Aegis at a basic level will be far more beneficial than getting comfortable with a reversal/raw damage super that is largely irrelevant at a higher level. If you have no interest in learning anything related to Aegis, maybe this is a worthwhile pick.

SA2: Temporal Thunder

Not Recommended

tl;dr fails to shore up any holes in Urien's game plan

Projectile super art. Launches a blast of electrical energy that eventually weakens into a metallic sphere. Respectable stun output, terrible for anything else. Decent in corner juggles, especially as a stun-oriented reset option, but its utility is both narrow and weak.

SA3: Aegis Reflector

Recommended; Character-Defining

tl;dr this is the reason you play Urien

Widely considered Urien's best Super Art, as well as one of the most unique Super Arts in the game. Urien projects a shield forward (the distance depends on the strength of punch button used), which will slowly drift towards the opponent. The shield has six hits, and must be blocked according to the direction from which Aegis was deployed.

This blocking direction mechanic, paired with Urien's ease in switching sides, means Urien can create situations where the opponent is mechanically asked to block both directions at once by hitting the opponent from the opposite side of the Aegis. This is an unblockable¹ situation; the opponent generally must parry out or try to otherwise break the setup. These unblockables are possible anywhere on screen, generate large amounts of meter, and are highly damaging.

Aegis can also be used as a mixup engine, placed directly on or in front of opponents to create situations that range from the mundane (one-time high-low mixups) to the insane (repeated high/low/throw mixups with limited escape options). It sees some use as a combo extender as well, intentionally whiffing the Aegis itself to enable long and highly damaging tackle sequences.

Because of the Aegis's versatility and two super bars, it is considered Urien's best Super Art by far.

¹Technically just a hard-to-blockable

Strengths Weaknesses
  • Best setup potential in the game with Aegis Reflector. Aegis's applications allow for an unprecedented degree of control and round theft
    • Unblockables in the corner and midscreen
    • Resets, mixups, and lockdown in the corner
    • Huge juggle extensions
    • Potential touches of death on a large amount of characters with full meter
  • Extremely high meterless damage in the corner against most of the cast
  • Good meterless midscreen corner carry
  • Solid meter gain and clear, strong uses for meter
  • Can run an effective neutral game with a small handful of very good moves
  • By far the most mechanical character in the game
    • Requires mastery of a large amount of setups that vary character-to-character and situation-to-situation
    • Makes heavy use of advanced techniques like charge buffering, charge partitioning, alongside generally high execution
  • Launcher-centric character
    • Your combos and punishes are basically divided into launching, extraordinarily high-damage juggles, or very low-reward single pokes
  • Notably worse character without meter
  • Unblockables are an investment in potential damage, not raw damage
    • Urien lacks direct, immediate ways to cash out huge damage; dropped or escaped setups are hugely costly, in terms of both meter and momentum

Notable Players

Color Nickname Country Platform Accounts Notes
(urient).gif RX Japan N/A
N/A
The GOAT of Uriens, this mofo single handly carried the Urien metta and opened everyone's third eye on all the crazy shit Urien could do
Status: N/A
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder
(urient).gif Placeholder Placeholder Country Placeholder Platform Fightcade: Placeholder FC Link
Placeholder Socials
Placeholder Description
Status: Placeholder