Tekken 6/Bruce Irvin/Combos: Difference between revisions

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!  Combo !! Damage !! # of Hits !! Difficulty !! Notes
!  Combo !! Damage !! # of Hits !! Difficulty !! Notes
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| {{clr|8|df.2}} > f.{{clr|9|4}}{{clr|4|3}}{{clr|9|4}}~{{clr|7|f.1}} <small>B!</small> > {{clr|4|3}}{{clr|8|2}}~{{clr|7|f.1}} > f.{{clr|8|2}}{{clr|9|4}} || 0 || 0 || 0 || 0
| {{clr|8|df.2}} > {{clr|9|f.4}}{{clr|4|3}}{{clr|9|4~}}{{clr|7|f.1}} <small>B!</small> > {{clr|4|3}}{{clr|8|2~}}{{clr|7|f.1}} > {{clr|8|f.2}}{{clr|9|4}} || 0 || 0 || 0 || 0
|}
|}



Latest revision as of 05:30, 11 January 2024

Normal Hit

Combo Damage # of Hits Difficulty Notes
df.2 > f.434~f.1 B! > 32~f.1 > f.24 0 0 0 0

Counter Hit

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

Wall Combos

Wall Combos are combos that can be used after opponent has hit the wall.

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

Combos into Wall

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

Mini Combos

Combo Damage # of Hits Difficulty Notes
0 0 0 0 0

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