(Update SF6-ComboTable documentation) |
(Ken combos as examples) |
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== Example == | == Example == | ||
{{Character Subnav SF6 | chara=Ken }} | |||
== Combo Notation Guide == | |||
Click "Expand" for information about combo notation in SF6: | |||
{{ComboKey-SF6}} | |||
== Normal Hit Meterless == | |||
=== Light Confirm Combos === | |||
{{SF6-ComboTable | {{SF6-ComboTable | ||
| Items = | | Items = | ||
{{SF6-ComboTableItem | {{SF6-ComboTableItem | ||
| Combo = | | Combo = {{clr|7|2LP}}, {{clr|7|214LK}}, {{clr|8|623MP}}/{{clr|7|623LP}} | ||
| Position = Anywhere | | Position = Anywhere | ||
| Damage = | | Damage = 1970 | ||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = 2LP is plus enough to allow '''''linking''''' on reaction into LK tatsu, which itself enables numerous combos. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LK}}~{{clr|7|2LP}}~{{clr|7|5LP}} > {{clr|9|623HP}} <br> {{clr|7|2LP}}~{{clr|7|2LK}}~{{clr|7|5LP}} > {{clr|9|623HP}} <br> {{clr|7|5LP}}~{{clr|7|5LP}}~{{clr|7|5LP}} > {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 1690/1690/1790 | |||
| Drive = 0 | | Drive = 0 | ||
| Super = 0 | | Super = 0 | ||
| Difficulty = [1] {{clr|1|Very Easy}} | | Difficulty = [1] {{clr|1|Very Easy}} | ||
| Notes = | | Notes = Pressure string and confirm string in one. | ||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}~{{clr|7|2LP}}~{{clr|7|5LK}} > {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 1790 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Far light confirm, use 1 less 2LP if farther away. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623K}}, {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 2440 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = Close up midscreen 5MP Link. Maximum damage and side switches. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|214K}} | |||
| Position = Anywhere | |||
| Damage = 1640 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Close up midscreen 5MP link. Corner carry. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}, {{clr|8|5MP}} > {{clr|7|214LK}}, {{clr|8|623MP}} | |||
| Position = Anywhere | |||
| Damage = 2130 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Close up midscreen 5MP link. Compromise of Damage and Corner Carry with no side swap. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|8|236MK}}~{{clr|9|dl.6HK}}, {{clr|9|623HP}} | |||
| Position = Corner | |||
| Damage = 2480 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = Close up corner 5MP link. Does more damage than a Jinrai Loop but less stylish. | |||
| Video = | |||
}} | |||
}} | |||
=== Heavy Confirm Combos === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|5HP}} > {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 2200 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Stand HP easier confirm. Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|5HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2500 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = Stand HP harder confirm. Higher damage, better corner carry but harder to confirm. | |||
| Video = | | Video = | ||
}} | |||
{{SF6-ComboTableItem | {{SF6-ComboTableItem | ||
| Combo = | | Combo = {{clr|9|j.HP}}, {{clr|9|2HP}} > {{clr|7|214LK}} > {{clr|8|623MP}} | ||
| Position = Anywhere | | Position = Anywhere | ||
| Damage = | | Damage = 3070 | ||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Max damage Jump-in midscreen. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|j.HP}}, {{clr|9|2HP}} > {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}} | |||
| Position = Corner | |||
| Damage = 3430 | |||
| Drive = 0 | | Drive = 0 | ||
| Super = 0 | |||
| Difficulty = [4] {{clr|4|Hard}} | |||
| Notes = Max damage Jump-in corner. | |||
| Video = | |||
}} | |||
}} | |||
== Punish Counter Combos == | |||
=== 4f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2240 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}, {{clr|9|2HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2440 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [4] {{clr|4|Hard}} | |||
| Notes = 4f Punish Counter with Ken's run ender. {{clr|7|2LP}} can be switched with {{clr|7|5LP}} for additional range all {{clr|10|KK >}} enders can be used; {{clr|10|KK > 214K}} for corner carry, {{clr|10|KK > 623P}} for damage, and {{clr|10|KK > 623K}} > {{clr|9|623HP}} for a sideswitch. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|7|2LP}}, {{clr|9|2HP}} > {{clr|7|214LK}}, {{clr|8|623MP}} | |||
| Position = Anywhere | |||
| Damage = 2550 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [4] {{clr|4|Hard}} | |||
| Notes = Max damage 4f Punish Counter | |||
| Video = | |||
}} | |||
}} | |||
=== 5f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|8|5MP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2660 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2880 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|7|214LK}}, {{clr|8|623MP}} | |||
| Position = Anywhere | |||
| Damage = 2990 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = | |||
| Video = | |||
}} | |||
}} | |||
=== 6f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|8|2MP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2780 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|8|2MP}}, {{clr|8|2MK}} > {{clr|7|214LK}}, {{clr|8|623MP}} | |||
| Position = Anywhere | |||
| Damage = 2810 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = | |||
| Video = | |||
}} | |||
}} | |||
=== 8f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|2HP}}, {{clr|8|2MP}} > {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 2780 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|2HP}} > {{clr|10|KK}}~{{clr|7|LK}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2900 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [4] {{clr|4|Hard}} | |||
| Notes = | |||
| Video = | |||
}} | |||
}} | |||
=== 10f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|5HP}}, {{clr|8|2MK}} > {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 2580 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = {{clr|8|2MK}} doesn't reach at tip range | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 2780 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Medium range combo | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|5HP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK~623HP}} | |||
| Position = Anywhere | |||
| Damage = 2900 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Need to be very close for {{clr|8|5MP}} to reach | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|5HP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|5MP}}~{{clr|9|5HP}} > {{clr|10|KK~623K}}, {{clr|10|236236P}} | |||
| Position = Anywhere | |||
| Damage = 5306 | |||
| Drive = 6 | |||
| Super = 3 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = Cash out combo with sideswap | |||
| Video = | |||
}} | |||
}} | |||
=== 12f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|5HK}}, {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2150 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = The timing can be a bit tricky due to {{clr|9|5HK}}'s recovery and the need to cancel {{clr|10|KK}} into {{clr|10|623P}} fairly early. | |||
| Video = | |||
}} | |||
}} | |||
=== 23f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|623HK}}, {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2720 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = Long range punish counter confirm. The ender can be substituted for {{clr|10|KK > 214K/623K}}. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|623HK}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}} | |||
| Position = Anywhere | |||
| Damage = 2780 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Easier version. Slightly less carry without {{clr|7|2LP}}. The ender can be substituted for {{clr|10|KK > 214K/623K}}. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|10|KK}} > {{clr|10|214K}}, {{clr|8|2MP}} > {{clr|7|214LK}}, {{clr|8|623MP}} | |||
| Position = Anywhere | |||
| Damage = 3405 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [3] {{clr|3|Medium}} | |||
| Notes = Another long range punish counter confirm. You could alternatively do {{clr|8|5MP}} ~ {{clr|8|5HP}} > {{clr|10|Run 623P/214K/623K}} after {{clr|10|214K}}. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|10|KK~214K}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|9|623HP}} > {{clr|10|236236P}} | |||
| Position = Anywhere | |||
| Damage = 5790 | |||
| Drive = 6 | |||
| Super = 3 | | Super = 3 | ||
| Difficulty = [1] {{clr|1| | | Difficulty = [3] {{clr|3|Medium}} | ||
| Notes = | | Notes = Cash out combo | ||
| Video = | |||
}} | |||
}} | |||
=== 26f === | |||
{{SF6-ComboTable | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|4|DI}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}}, {{clr|10|214K}} | |||
| Position = Anywhere | |||
| Damage = 2140 | |||
| Drive = 1 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Corner carry, +43 oki. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|KK}}, {{clr|10|214K}} | |||
| Position = Anywhere | |||
| Damage = 2440 | |||
| Drive = 1 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Max damage {{clr|4|DI}} 1 bar corner carry, but +3 with no knockdown. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|4|DI}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}}, {{clr|10|623K}}, {{clr|9|623HP}} | |||
| Position = Anywhere | |||
| Damage = 2740 | |||
| Drive = 1 | |||
| Super = 0 | |||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Side switches. | |||
| Video = | | Video = | ||
}} | }} | ||
{{SF6-ComboTableItem | {{SF6-ComboTableItem | ||
| Combo = | | Combo = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|KK}}, {{clr|10|623P}} | ||
| Position = Anywhere | | Position = Anywhere | ||
| Damage = | | Damage = 2790 | ||
| Drive = | | Drive = 1 | ||
| Super = 0 | | Super = 0 | ||
| Difficulty = [2] {{clr|2|Easy}} | |||
| Notes = Max damage {{clr|4|DI}} 1 bar combo. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|236236P}} | |||
| Position = Anywhere | |||
| Damage = 4400 | |||
| Drive = 1 | |||
| Super = 3 | |||
| Difficulty = [2] {{clr|2|Easy}} | | Difficulty = [2] {{clr|2|Easy}} | ||
| Notes = | | Notes = | ||
Line 54: | Line 433: | ||
}} | }} | ||
{{SF6-ComboTableItem | {{SF6-ComboTableItem | ||
| Combo = | | Combo = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|236KK}}~{{clr|9|6HK}}~{{clr|10|6K}} > {{clr|10|236236K}} | ||
| Position = Anywhere | | Position = Anywhere | ||
| Damage = | | Damage = 3830 | ||
| Drive = | | Drive = 3 | ||
| Super = | | Super = 2 | ||
| Difficulty = [2] {{clr|2|Easy}} | | Difficulty = [2] {{clr|2|Easy}} | ||
| Notes = | | Notes = | ||
| Video = | | Video = | ||
|}} | }} | ||
}} | |||
== Jinrai Loops == | |||
{{SF6-ComboTable | |||
| Header = {{big|Welcome to the slippery slope}} | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|7|236LK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}} | |||
| Position = Corner | |||
| Damage = 2330 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [4] {{clr|4|Hard}} | |||
| Notes = Only optimal after a long combo if done from a Stand MP Target Combo. But are optimal after a Crouch HP. | |||
| Video = | |||
}} | |||
{{SF6-ComboTableItem | |||
| Combo = {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}} | |||
| Position = Corner | |||
| Damage = 2600 | |||
| Drive = 0 | |||
| Super = 0 | |||
| Difficulty = [4] {{clr|4|Hard}} | |||
| Notes = | |||
| Video = | |||
}} | |||
}} | }} | ||
{{doc/end}} | {{doc/end}} |
Revision as of 05:53, 23 August 2023
Description
On large viewports, such as on maximized browsers, combo items will be rendered as a sortable wikitable. On smaller viewports, such as on mobile devices, combo items will be rendered in a responsive manner.
Usage
{{SF6-ComboTable | Items = {{SF6-ComboTableItem | Combo = The series of inputs used to perform the combo. | Position = Positioning required for the combo. | Damage = Damage done by a combo. | Drive = Drive gauge expended to perform the combo. | Super = Super gauge expended to perform the combo. | Difficulty = Relative difficulty level of combo execution. | Notes = Any notes relevant to the combo. | Video = Video of combo execution. |}} }}
Example
Combo Notation Guide
Click "Expand" for information about combo notation in SF6:
SF6 Combo Notation Guide | |
---|---|
Notation | Meaning |
> | Cancel the previous move to the following move. e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K) |
~ | Chain/Cancel the previous move into a followup. e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP) |
, | Link the previous move to the following move. e.g. 5MP, 2MP (requires manual timing) |
An example with Ken that uses all three "connecting" symbols: 2LP, 5MP~HP > 623P > 236236P 2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super | |
j.X | Jumping action; for Neutral Jump, use 8j.X e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku) |
P or K | Any Punch or Any Kick (when button strength does not matter) PP or KK represents any two punches/kicks. |
X/Y | Do either X move or Y move. e.g. end a combo with 214K/623P |
[X] | Hold the button input e.g. Luke 214[LP] = charged LP Flash Knuckle |
dl.X | Briefly delay the action e.g. Ken 236HK~dl.6LK (Jinrai Loop starter) |
AA | Anti-air; hit the opponent while they're mid-air. May cause a different juggle state compared to a grounded opponent. |
Y xN {Y} xN |
Repeat 'Y' input 'N' number of times. A sequence of multiple inputs will be bundled into "{}". e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3 |
Y > DR | Button Y cancelled into Drive Rush (3-bar version) e.g. 5HP > DR |
DR~Y | Drive Rush into Button Y (cancel the dash frames early into a followup attack) This can be done from the 1-bar or 3-bar versions of Drive Rush e.g. 236HP Launch, DR~5LP |
An example for Ryu using both Drive Rush notations: 2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation) |
Normal Hit Meterless
Light Confirm Combos
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2LP, 214LK, 623MP/623LP | Anywhere | 1970 | 0 | 0 | [3] Medium | 2LP is plus enough to allow linking on reaction into LK tatsu, which itself enables numerous combos. | |
2LK~2LP~5LP > 623HP 2LP~2LK~5LP > 623HP 5LP~5LP~5LP > 623HP |
Anywhere | 1690/1690/1790 | 0 | 0 | [1] Very Easy | Pressure string and confirm string in one. | |
2LP~2LP~5LK > 623HP | Anywhere | 1790 | 0 | 0 | [2] Easy | Far light confirm, use 1 less 2LP if farther away. | |
2LP, 5MP~HP > KK > 623K, 623HP | Anywhere | 2440 | 0 | 0 | [3] Medium | Close up midscreen 5MP Link. Maximum damage and side switches. | |
2LP, 5MP~HP > KK > 214K | Anywhere | 1640 | 0 | 0 | [2] Easy | Close up midscreen 5MP link. Corner carry. | |
2LP, 5MP > 214LK, 623MP | Anywhere | 2130 | 0 | 0 | [2] Easy | Close up midscreen 5MP link. Compromise of Damage and Corner Carry with no side swap. | |
2LP, 5MP~HP > 236MK~dl.6HK, 623HP | Corner | 2480 | 0 | 0 | [3] Medium | Close up corner 5MP link. Does more damage than a Jinrai Loop but less stylish. |
Heavy Confirm Combos
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5HP > 623HP | Anywhere | 2200 | 0 | 0 | [2] Easy | Stand HP easier confirm. Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety. | |
5HP > KK > 623P | Anywhere | 2500 | 0 | 0 | [3] Medium | Stand HP harder confirm. Higher damage, better corner carry but harder to confirm. | |
j.HP, 2HP > 214LK > 623MP | Anywhere | 3070 | 0 | 0 | [2] Easy | Max damage Jump-in midscreen. | |
j.HP, 2HP > 236HK~dl.6LK, 236LK~6LK, 623HP | Corner | 3430 | 0 | 0 | [4] Hard | Max damage Jump-in corner. |
Punish Counter Combos
4f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2LP, 5MP~HP > KK > 623P | Anywhere | 2240 | 0 | 0 | [2] Easy | ||
2LP, 2HP > KK > 623P | Anywhere | 2440 | 0 | 0 | [4] Hard | 4f Punish Counter with Ken's run ender. 2LP can be switched with 5LP for additional range all KK > enders can be used; KK > 214K for corner carry, KK > 623P for damage, and KK > 623K > 623HP for a sideswitch. | |
2LP, 2HP > 214LK, 623MP | Anywhere | 2550 | 0 | 0 | [4] Hard | Max damage 4f Punish Counter |
5f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5MP, 5MP~HP > KK > 623P | Anywhere | 2660 | 0 | 0 | [2] Easy | ||
5MP, 2HP > KK > 623P | Anywhere | 2880 | 0 | 0 | [3] Medium | ||
5MP, 2HP > 214LK, 623MP | Anywhere | 2990 | 0 | 0 | [3] Medium |
6f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2MP, 5MP~HP > KK > 623P | Anywhere | 2780 | 0 | 0 | [3] Medium | ||
2MP, 2MK > 214LK, 623MP | Anywhere | 2810 | 0 | 0 | [3] Medium |
8f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2HP, 2MP > 623HP | Anywhere | 2780 | 0 | 0 | [3] Medium | ||
2HP > KK~LK, 5MP~HP > KK > 623P | Anywhere | 2900 | 0 | 0 | [4] Hard |
10f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5HP, 2MK > 623HP | Anywhere | 2580 | 0 | 0 | [2] Easy | 2MK doesn't reach at tip range | |
5HP, 2MP > 623HP | Anywhere | 2780 | 0 | 0 | [2] Easy | Medium range combo | |
5HP, 5MP~HP > KK~623HP | Anywhere | 2900 | 0 | 0 | [2] Easy | Need to be very close for 5MP to reach | |
5HP > DR~5HP, 2MP > DR~5HP, 5MP~5HP > KK~623K, 236236P | Anywhere | 5306 | 6 | 3 | [3] Medium | Cash out combo with sideswap |
12f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5HK, KK > 623P | Anywhere | 2150 | 0 | 0 | [2] Easy | The timing can be a bit tricky due to 5HK's recovery and the need to cancel KK into 623P fairly early. |
23f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
623HK, 2LP, 5MP~HP > KK > 623P | Anywhere | 2720 | 0 | 0 | [3] Medium | Long range punish counter confirm. The ender can be substituted for KK > 214K/623K. | |
623HK, 5MP~HP > KK > 623P | Anywhere | 2780 | 0 | 0 | [2] Easy | Easier version. Slightly less carry without 2LP. The ender can be substituted for KK > 214K/623K. | |
KK > 214K, 2MP > 214LK, 623MP | Anywhere | 3405 | 0 | 0 | [3] Medium | Another long range punish counter confirm. You could alternatively do 5MP ~ 5HP > Run 623P/214K/623K after 214K. | |
KK~214K, 2MP > DR~5HP, 2MP > DR~5HP, 2MP > 623HP > 236236P | Anywhere | 5790 | 6 | 3 | [3] Medium | Cash out combo |
26f
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
DI, 5MP~HP > KK, 214K | Anywhere | 2140 | 1 | 0 | [2] Easy | Corner carry, +43 oki. | |
DI, 5HP > KK, 214K | Anywhere | 2440 | 1 | 0 | [2] Easy | Max damage DI 1 bar corner carry, but +3 with no knockdown. | |
DI, 5MP~HP > KK, 623K, 623HP | Anywhere | 2740 | 1 | 0 | [2] Easy | Side switches. | |
DI, 5HP > KK, 623P | Anywhere | 2790 | 1 | 0 | [2] Easy | Max damage DI 1 bar combo. | |
DI, 5HP > 236236P | Anywhere | 4400 | 1 | 3 | [2] Easy | ||
DI, 5HP > 236KK~6HK~6K > 236236K | Anywhere | 3830 | 3 | 2 | [2] Easy |
Jinrai Loops
Welcome to the slippery slope | |||||||
---|---|---|---|---|---|---|---|
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
5MP~HP > 236LK~dl.6LK, 236LK~6LK, 623HP | Corner | 2330 | 0 | 0 | [4] Hard | Only optimal after a long combo if done from a Stand MP Target Combo. But are optimal after a Crouch HP. | |
236HK~dl.6LK, 236LK~6LK, 623HP | Corner | 2600 | 0 | 0 | [4] Hard |
The above documentation is transcluded from Template:SF6-ComboTable/Documentation/doc. (edit | history)