Dragon Ball Z: Budokai Tenkaichi 3/Pilaf Machine: Difference between revisions

From SuperCombo Wiki
(Created page with "== Character Info == Pilaf Machine, a mech suit designed by Pilaf's forces used to enhance Pilaf's physical abilities. == Moveset == === Blasts === ===== Blast 1 ===== *Pilaf Barrier :*2 Blast Stocks :*Usable during hitstun :*Immunity to Melee Attacks, Ki Blasts and B2/UBs :*Lasts _ Seconds *False Courage :*2 Blast Stocks :*Takes 1.5 seconds :*Boosts Defense by 12.5% :*Activates Brickwall :*Effects last 10 Seconds ===== Blast 2/Ultimate Blast ===== *Gigant Rock Throw :*3...")
 
(→‎Blast 1: Fixed False Courage description.)
Line 8: Line 8:
:*Usable during hitstun
:*Usable during hitstun
:*Immunity to Melee Attacks, Ki Blasts and B2/UBs
:*Immunity to Melee Attacks, Ki Blasts and B2/UBs
:*Lasts _ Seconds
:*Lasts 2.5 econds
*False Courage
*False Courage
:*2 Blast Stocks
:*2 Blast Stocks
:*Takes 1.5 seconds
:*Takes 1.5 seconds
:*Boosts Defense by 12.5%
:*Boosts Defense by 12.5%
:*Activates Brickwall
:*Cannot be stunned by Ki Blasts & Melee Attacks
:*Effects last 10 Seconds
:*Effects last 10 Seconds
===== Blast 2/Ultimate Blast =====
===== Blast 2/Ultimate Blast =====
*Gigant Rock Throw
*Gigant Rock Throw

Revision as of 14:26, 1 August 2023

Character Info

Pilaf Machine, a mech suit designed by Pilaf's forces used to enhance Pilaf's physical abilities.

Moveset

Blasts

Blast 1
  • Pilaf Barrier
  • 2 Blast Stocks
  • Usable during hitstun
  • Immunity to Melee Attacks, Ki Blasts and B2/UBs
  • Lasts 2.5 econds
  • False Courage
  • 2 Blast Stocks
  • Takes 1.5 seconds
  • Boosts Defense by 12.5%
  • Cannot be stunned by Ki Blasts & Melee Attacks
  • Effects last 10 Seconds
Blast 2/Ultimate Blast
  • Gigant Rock Throw
  • 3 Ki Bars
  • Projectile
  • 5910 Damage Unboosted
  • 6510 Damage Boosted
  • Rolling Smash
  • 4 Ki Bars
  • Strike
  • Unblockable
  • 7730 Damage Unboosted
  • 8510 Damage Boosted
  • Great Pilaf Operation
  • 5 Ki Bars
  • Target Rush
  • 12730 Damage Unboosted
  • 14010 Damage Boosted

Rushing Techniques

  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral