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|notation= {{Clr|1|5L}} {{Clr|2|5M}} {{Clr|4|5S}} {{Clr|2|j.M}} {{Clr|2|j.M}} {{Clr|3|j.H}} > {{Clr|2|j.421M}} > {{Clr|2|j.236L+M}} | |notation= {{Clr|1|5L}} {{Clr|2|5M}} {{Clr|4|5S}} {{Clr|2|j.M}} {{Clr|2|j.M}} {{Clr|3|j.H}} > {{Clr|2|j.421M}} > {{Clr|2|j.236L+M}} | ||
|damage= 633,500 | |damage= 633,500 | ||
|meter= | |meter= 1 | ||
|location=Anywhere | |location=Anywhere | ||
|video= | |video= | ||
Line 44: | Line 44: | ||
|notation= 2L > 2H > 623M > S > jc.MMH > j.421M > j.236L+M | |notation= 2L > 2H > 623M > S > jc.MMH > j.421M > j.236L+M | ||
|damage= 697,700 | |damage= 697,700 | ||
|meter= | |meter= 1 | ||
|location=Anywhere | |location=Anywhere | ||
|video= | |video= | ||
Line 52: | Line 52: | ||
|notation= 2L > 2H > S > jc.MMHS > 623H (charged) > S > jc.H > j.236L > j.236L+M | |notation= 2L > 2H > S > jc.MMHS > 623H (charged) > S > jc.H > j.236L > j.236L+M | ||
|damage= 706,700 | |damage= 706,700 | ||
|meter= | |meter= 1 | ||
|location=Anywhere | |location=Anywhere | ||
|video= | |video= |
Revision as of 05:44, 6 July 2023
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Basic, simple combos with few requirements or restrictions.
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Thor Standard Solo Combo
Easy
Provided ID could not be validated.
Damage: 633,500 (1 bar)
Meter Gain: X bar (costs 1)
5L 5M 5S j.M j.M j.H > j.421M > j.236L+M
Core Combos
Advanced Combos
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
Assist Extensions
Comboing in X-Factor
Notation | Damage | Meter | Location | Video |
---|---|---|---|---|
5L 5M 5S j.M j.M j.H > j.421M > j.236L+M |
633,500 |
1 |
Anywhere |
|
2L > 2H > 623M > S > jc.MMH > j.421M > j.236L+M |
697,700 |
1 |
Anywhere |
|
2L > 2H > S > jc.MMHS > 623H (charged) > S > jc.H > j.236L > j.236L+M |
706,700 |
1 |
Anywhere |
|