Template:SF6-ComboTable: Difference between revisions

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<templatestyles src="SF6-ComboTable-wip/styles.css"/>
<templatestyles src="SF6-ComboTable/styles.css"/>
<table class="wikitable sortable sf6-combotable" border="1" style="margin: 1em auto 1em auto;" role="table">
<table class="wikitable sortable sf6-combotable" border="1" style="margin: 1em auto 1em auto;" role="table">
   <tr class="sf6-combotable-header" role="row">
   <tr class="sf6-combotable-header" role="row">

Revision as of 21:34, 9 June 2023

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
Template DocumentationEdit This Documentation


Description

On large viewports, such as on maximized browsers, combo items will be rendered as a sortable wikitable. On smaller viewports, such as on mobile devices, combo items will be rendered in a responsive manner.

Usage

{{SF6-ComboTable
| Stock = (Optional) Name of the character's unique resource.
| Items =
  {{SF6-ComboTableItem
  | Combo      = The series of inputs used to perform the combo.
  | Position   = Positioning required for the combo.
  | Damage     = Damage done by a combo.
  | Stocks     = (Optional) Character specific resources expended to perform the combo.
  | Drive      = Drive gauge expended to perform the combo.
  | Super      = Super gauge expended to perform the combo.
  | Difficulty = Relative difficulty level of combo execution.
  | Notes      = Any notes relevant to the combo.
  | Video      = Video of combo execution.
  |}}
}}

When creating a table with the optional Stocks column, the column name must be defined in the header, and every combo in the table must have a value for Stocks. To create an empty cell in the Stocks field set its value to &nbsp;

Example

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
2P, 2MP > 28HK Anywhere 1860(2020) 0 0 [1] Very Easy Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time.
2P, 2MP > 28HK > SU3 Anywhere 4260(4420) 0 3 [1] Very Easy
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK Anywhere 2616(2700) 2 0 [2] Easy
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK > SU3 Anywhere 4616(4700) 2 3 [2] Easy


Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
236KK > 236236K Anywhere 3000  2 2 Easy
W.236KK, 236236P Corner 29601 2 1 Easy 1 Windclad projectile punish.
W.236KK, W.623HP Corner 23202 2 0 Easy 2 Windclad projectile punish.

This documentation is automatically transcluded from Template:SF6-ComboTable/Documentation and is not included when this page is transcluded.