mNo edit summary |
|||
Line 1: | Line 1: | ||
[[Image:Akuma3sport.gif|frame|right|Akuma's Character Select Portrait]] | [http://bleedingdemised.interfree.it/comments/calgary-phone.html calgary phone directory] [http://kaleynawrocki.ifrance.com/view/funk-bass-tabs.html funk bass tabs] [http://viviennesantora.ifrance.com/description/lesbians-with-sex.html lesbians with sex toys] [http://viviennesantora.ifrance.com/description/chained-up.html chained up] [http://kileyungar.ifrance.com/library/pre-owned-lexus.html pre-owned lexus] [http://bleedingdemised.interfree.it/comments/pantothenic.html pantothenic acid] [http://angelenasteib.ifrance.com/conway-arkansas.html conway arkansas realty] [http://kileyungar.ifrance.com/library/roll-deep-crew.html roll deep crew] [http://viviennesantora.ifrance.com/description/pics-of-girls.html pics of girls] [http://kileyungar.ifrance.com/library/preteen-ecstazy.html preteen ecstazy] [http://booefacekilla.interfree.it/lib/irs-self-employment.html irs self employment codes] [http://agnusspitler.interfree.it/wiki/america-corp-lab.html america corp lab prince vicki] [http://verlahaner.interfree.it/stockbroker-training.html stockbroker training] [http://sigridembry.ifrance.com/small/married-chat.html married chat] [http://agnusspitler.interfree.it/wiki/lyric-to-a-gospel.html lyric to a gospel song] [http://kileyungar.ifrance.com/library/free-vouyer.html free vouyer] [http://teshahutcherson.ifrance.com/dirty-manga.html dirty manga] [http://omgoleus.interfree.it/lib/nathalie-portman.html nathalie portman] [http://kileyungar.ifrance.com/library/bad-boob-jobs.html bad boob jobs] [http://chungraybeal.interfree.it/q/2profitnow.html 2profitnow] [http://bleedingdemised.interfree.it/comments/jade-goody-fakes.html jade goody fakes] [http://thresamanfredi.ifrance.com/lib/child-puberty.html child puberty] [http://eusmilus.interfree.it/styles/of-the-nuclides.html of the nuclides] [http://sigridembry.ifrance.com/small/dogfuckers.html dogfuckers] [http://thresamanfredi.ifrance.com/lib/ass-toys.html ass toys] [http://chungraybeal.interfree.it/q/alcoholics-anonymous.html alcoholics anonymous dallas texas] [http://cariebehling.ifrance.com/vintage-lesbians.html vintage lesbians] [http://wintergossamer.interfree.it/blog/emergency-power.html emergency power] [http://angelenasteib.ifrance.com/southern-escort.html southern escort] [http://agnusspitler.interfree.it/wiki/french-press.html french press] [http://omgoleus.interfree.it/lib/farm-land-for-sale.html farm land for sale] [http://kileyungar.ifrance.com/library/blackbooty.html blackbooty] [http://kileyungar.ifrance.com/library/nude-fashion.html nude fashion] [http://kileyungar.ifrance.com/library/webpersonals.html webpersonals] [http://larondapedigo.ifrance.com/kangaroo-rat.html kangaroo rat] [http://sigridembry.ifrance.com/small/free-nude-thumbnails.html free nude thumbnails] [http://cariebehling.ifrance.com/pussy-eater.html pussy eater] [http://eusmilus.interfree.it/styles/ethnic-group-in.html ethnic group in the usa] [http://larondapedigo.ifrance.com/horsesex.html horsesex] [http://chungraybeal.interfree.it/q/boat-parts.html boat parts] [http://kileyungar.ifrance.com/library/sweeet.html sweeet] [http://omgoleus.interfree.it/lib/thalamus.html thalamus] [http://eusmilus.interfree.it/styles/ford-trucks-for.html ford trucks for sale] [http://thresamanfredi.ifrance.com/lib/nasty-whores.html nasty whores] [http://sigridembry.ifrance.com/small/doggiestyle.html doggiestyle] [http://bleedingdemised.interfree.it/comments/auto-insurance-coverage.html auto insurance coverage] [http://larondapedigo.ifrance.com/sally-yoshino-busty.html sally yoshino, busty japanese] [http://chungraybeal.interfree.it/q/swarovski-crystals.html swarovski crystals] [http://agnusspitler.interfree.it/wiki/direct-connect.html direct connect] [http://kaleynawrocki.ifrance.com/view/girls-jacking.html girls jacking off] [http://thresamanfredi.ifrance.com/lib/girls-bending-over.html girls bending over] [http://antonetteblaisd.interfree.it/salsa-of-the-month.html salsa of the month club] [http://viviennesantora.ifrance.com/description/pheasant-feather.html pheasant feather jewelry] [http://eusmilus.interfree.it/styles/richard-avedon.html richard avedon] [http://chungraybeal.interfree.it/q/toons-flash.html toons flash] [http://thresamanfredi.ifrance.com/lib/small-pussys.html small pussys] [http://chungraybeal.interfree.it/q/movies-with-tawnee.html movies with tawnee stone] [http://booefacekilla.interfree.it/lib/shu-li.html shu li] [http://wintergossamer.interfree.it/blog/sofa-sleepers.html sofa sleepers] [http://chungraybeal.interfree.it/q/creative-thinking.html creative thinking] [http://mateogrin.interfree.it/query-builder.html query builder sql] [http://larondapedigo.ifrance.com/xlola.html xlola] [http://kileyungar.ifrance.com/library/tiny-twats.html tiny twats] [http://bleedingdemised.interfree.it/comments/pavel-novotny.html pavel novotny jan dvorak max orloff] [http://chungraybeal.interfree.it/q/winzip-free-software.html winzip free software] [http://tamramccammon.ifrance.com/articles/wwwfreeonescom.html www.freeones.com] [http://kileyungar.ifrance.com/library/spunked.html spunked] [http://larondapedigo.ifrance.com/date-pick.html date pick] [http://larondapedigo.ifrance.com/norton-antivirus.html norton antivirus] [http://wintergossamer.interfree.it/blog/seigneurial-system.html seigneurial system of new france] [http://antonetteblaisd.interfree.it/cumberland-island.html cumberland island] [http://bleedingdemised.interfree.it/comments/payroll-garnishment.html payroll garnishment] [http://chungraybeal.interfree.it/q/cheap-gift-ideas.html cheap gift ideas] [http://tamramccammon.ifrance.com/articles/cherry-valley-realty.html cherry valley realty] [http://teshahutcherson.ifrance.com/dick-suckers.html dick suckers] [http://larondapedigo.ifrance.com/enemarotica.html enemarotica] [http://sigridembry.ifrance.com/small/44dd-breast.html 44dd breast size] [http://omgoleus.interfree.it/lib/jodie-lynn-okeefe.html jodie lynn okeefe] [http://booefacekilla.interfree.it/lib/o-rings.html o-rings] [http://agnusspitler.interfree.it/wiki/raymour-and-flannigan.html raymour and flannigan furniture store] [http://larondapedigo.ifrance.com/indiana-realestate.html indiana realestate] [http://cariebehling.ifrance.com/microsoft-certified.html microsoft certified professional] [http://larondapedigo.ifrance.com/bls.html bls] [http://tamramccammon.ifrance.com/articles/cartoon-kid.html cartoon kid] [http://mateogrin.interfree.it/oral-women.html oral women] [http://bleedingdemised.interfree.it/comments/lyonnaise-de.html lyonnaise de banque] [http://cariebehling.ifrance.com/amatuer-interracial.html amatuer interracial] [http://mateogrin.interfree.it/islamic-khat.html islamic khat] [http://cariebehling.ifrance.com/dvd-wholesalers.html dvd wholesalers] [http://eusmilus.interfree.it/styles/late-goodbye.html late goodbye] [http://angelenasteib.ifrance.com/tap-pants.html tap pants] [http://viviennesantora.ifrance.com/description/college-girls-naked.html college girls naked] [http://kileyungar.ifrance.com/library/six-flags-old.html six flags old man commercial] [http://kileyungar.ifrance.com/library/top-darkcollection.html top darkcollection] [http://antonetteblaisd.interfree.it/stratford-festival.html stratford festival] [http://verlahaner.interfree.it/maroon-5-mp3.html maroon 5 mp3] [http://antonetteblaisd.interfree.it/utah-cheer-gym.html utah cheer gym] [http://antonetteblaisd.interfree.it/candle-holder.html candle holder] [http://kaleynawrocki.ifrance.com/view/hot-ftv-girls.html hot ftv girls] [http://eusmilus.interfree.it/styles/coleman.html coleman] [http://tamramccammon.ifrance.com/articles/summerville-sc.html summerville sc real estate] [http://kaleynawrocki.ifrance.com/view/free-daily-xxx-movie.html free daily xxx movie thumbnails] [http://antonetteblaisd.interfree.it/seeds.html seeds] [http://angelenasteib.ifrance.com/kute-girls.html kute girls] [http://eusmilus.interfree.it/styles/coyote-hunting.html coyote hunting] [http://tamramccammon.ifrance.com/articles/label-inspector.html label inspector] [http://kaleynawrocki.ifrance.com/view/forplay.html forplay] [http://wintergossamer.interfree.it/blog/us-senators.html us senators] [http://antonetteblaisd.interfree.it/excuse-note-work.html excuse note work] [http://sigridembry.ifrance.com/small/sex-discrimination.html sex discrimination] [http://antonetteblaisd.interfree.it/dodge-cars.html dodge cars] [http://thresamanfredi.ifrance.com/lib/whorgies.html whorgies] [http://kileyungar.ifrance.com/library/nude-carwash.html nude carwash] [http://thresamanfredi.ifrance.com/lib/men-who-eat-cum.html men who eat cum] [http://kileyungar.ifrance.com/library/anna-benson.html anna benson nude] [http://kaleynawrocki.ifrance.com/view/lolita-dorki.html lolita dorki] [http://teshahutcherson.ifrance.com/knock-out.html knock out] [http://eusmilus.interfree.it/styles/cute-ideas-for-screen.html cute ideas for screen names] [http://mateogrin.interfree.it/energy-automation.html energy automation system] [http://wintergossamer.interfree.it/blog/truck-tire-gauge.html truck tire gauge] [http://eusmilus.interfree.it/styles/allegiant.html allegiant] [http://antonetteblaisd.interfree.it/occassionally.html occassionally yours] [http://booefacekilla.interfree.it/lib/watertown-taxi.html watertown taxi] [http://larondapedigo.ifrance.com/drunk-driving.html drunk driving defense] [http://viviennesantora.ifrance.com/description/xmradiocom.html xmradio.com] [http://wintergossamer.interfree.it/blog/harvey-danger.html harvey danger] [http://booefacekilla.interfree.it/lib/mardi-gras-new-orleans.html mardi gras new orleans live cam] [http://chungraybeal.interfree.it/q/polskie-ziola.html polskie ziola] [http://thresamanfredi.ifrance.com/lib/girl-next-door-soundtrack.html girl next door soundtrack] [http://kileyungar.ifrance.com/library/asiangirls.html asiangirls] [http://chungraybeal.interfree.it/q/myspace-song-urls.html myspace song urls] [http://kaleynawrocki.ifrance.com/view/sexy-sexy.html sexy sexy] [http://angelenasteib.ifrance.com/preteen-boys.html preteen boys naked] [http://agnusspitler.interfree.it/wiki/jena-von-oy.html jena von oy] [http://kaleynawrocki.ifrance.com/view/people-under-the.html people under the stairs] [http://kileyungar.ifrance.com/library/living-nude.html living nude] [http://eusmilus.interfree.it/styles/college-guys.html college guys] [http://sigridembry.ifrance.com/small/orginal-lowrider.html orginal lowrider bike] [http://eusmilus.interfree.it/styles/glamdring.html glamdring] [http://cariebehling.ifrance.com/medicated-dog.html medicated dog shampoo] [http://larondapedigo.ifrance.com/bachelorette-gifts.html bachelorette gifts] [http://kaleynawrocki.ifrance.com/view/hardcore-gay.html hardcore gay sex] [http://viviennesantora.ifrance.com/description/freeonescom.html freeones.com] [http://viviennesantora.ifrance.com/description/bondi-beach.html bondi beach] [http://kileyungar.ifrance.com/library/pussy-creampies.html pussy creampies] [http://antonetteblaisd.interfree.it/caribbean-hot-rate.html caribbean hot rate hotels] [http://tamramccammon.ifrance.com/articles/dianapost.html dianapost] [http://larondapedigo.ifrance.com/male-stripers.html male stripers] [http://tamramccammon.ifrance.com/articles/sexy-lingerie.html sexy lingerie costumes] [http://cariebehling.ifrance.com/nude-petite-girls.html nude petite girls] [http://bleedingdemised.interfree.it/comments/estate-investment.html estate investment uk] [http://wintergossamer.interfree.it/blog/esprit-kids-clothes.html esprit kids clothes] [http://bleedingdemised.interfree.it/comments/california-cash.html california cash refinance] [http://mateogrin.interfree.it/mot-v220-slv.html mot v220 slv gsm] [http://omgoleus.interfree.it/lib/big-black-girls.html big black girls] [http://cariebehling.ifrance.com/iberia-airlines.html iberia airlines] [http://bleedingdemised.interfree.it/comments/writing-the-critique.html writing the critique paper] [http://agnusspitler.interfree.it/wiki/new-poetry-listserv.html new poetry listserv] [http://kaleynawrocki.ifrance.com/view/chyna-doll-sex.html chyna doll sex tape] [http://mateogrin.interfree.it/metallica-fade-to.html metallica fade to black] [http://verlahaner.interfree.it/shulas-steak-house.html shulas steak house chicago] [http://thresamanfredi.ifrance.com/lib/handbag-wholesale.html handbag wholesale distributors] [http://chungraybeal.interfree.it/q/prejudice-against.html prejudice against women in the workplace] [http://angelenasteib.ifrance.com/free-teen-upskirt.html free teen upskirt] [http://teshahutcherson.ifrance.com/broward-schools.html broward schools] [http://kaleynawrocki.ifrance.com/view/sluts-in-wet.html sluts in wet panties] [http://chungraybeal.interfree.it/q/yz450.html yz450] [http://mateogrin.interfree.it/increasing-the.html increasing the power of left and right brain] [http://kileyungar.ifrance.com/library/buy-worldmark.html buy worldmark timeshare] [http://larondapedigo.ifrance.com/female-sexual-dysfunction.html female sexual dysfunction] [http://larondapedigo.ifrance.com/maui-vacation-rental.html maui vacation rental homes] [http://mateogrin.interfree.it/prayer-request.html prayer request] [http://larondapedigo.ifrance.com/big-natural-black.html big natural black tits] [http://kaleynawrocki.ifrance.com/view/naked-celebrity.html naked celebrity pics] [http://bleedingdemised.interfree.it/comments/us-post-office.html u.s. post office] [http://cariebehling.ifrance.com/tittie-fucking.html tittie fucking] [http://eusmilus.interfree.it/styles/fort-knox-federal.html fort knox federal credit union] [http://kileyungar.ifrance.com/library/interracial-gay.html interracial gay sex] [http://wintergossamer.interfree.it/blog/traditional-style.html traditional style] [http://kileyungar.ifrance.com/library/kids-clothing.html kids clothing stores] [http://cariebehling.ifrance.com/amazing-racist.html amazing racist] [http://omgoleus.interfree.it/lib/mary-kate-and.html mary kate and ashley information] [http://verlahaner.interfree.it/chrissy-moran.html chrissy moran galerie] [http://eusmilus.interfree.it/styles/squid.html squid] [http://kileyungar.ifrance.com/library/milf.html milf] [http://sigridembry.ifrance.com/small/intimo.html intimo] [http://booefacekilla.interfree.it/lib/sebastin-hair.html sebastin hair products] [http://sigridembry.ifrance.com/small/adult-contacts.html adult contacts in london] [http://teshahutcherson.ifrance.com/casual-dresses.html casual dresses] [http://cariebehling.ifrance.com/commercial-property.html commercial property monett missouri] [http://angelenasteib.ifrance.com/lebian-porn.html lebian porn] [http://mateogrin.interfree.it/migente.html migente] [http://antonetteblaisd.interfree.it/hot-ladies-naked.html hot ladies naked] [http://agnusspitler.interfree.it/wiki/tux.html tux] [http://kaleynawrocki.ifrance.com/view/bum-holes.html bum holes] [http://cariebehling.ifrance.com/lin-si-yee.html lin si yee] [http://agnusspitler.interfree.it/wiki/stanovanja-v.html stanovanja v ljubljani] [http://viviennesantora.ifrance.com/description/boys-cumming.html boys cumming] [http://sigridembry.ifrance.com/small/hip-hop-beats.html hip-hop beats] [http://kaleynawrocki.ifrance.com/view/circut-citycom.html circut city.com] [[Image:Akuma3sport.gif|frame|right|Akuma's Character Select Portrait]] | ||
[[Image:Akuma3s-stance.gif|frame|right|Akuma's Neutral Stance]] | [[Image:Akuma3s-stance.gif|frame|right|Akuma's Neutral Stance]] | ||
==Introduction== | ==Introduction== | ||
Line 15: | Line 15: | ||
*Stun Bar Recovery (frames it takes to recover 1 pixel): 23 | *Stun Bar Recovery (frames it takes to recover 1 pixel): 23 | ||
*Taunt: Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum. | *Taunt: Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum. | ||
*Best Kara-Throw: F | *Best Kara-Throw: F MP | ||
Line 149: | Line 149: | ||
| Neutral Jumping Roundhouse || '''(Air)''' HK | | Neutral Jumping Roundhouse || '''(Air)''' HK | ||
|- | |- | ||
| Overhead || MP | | Overhead || MP MK | ||
|- | |- | ||
| Taunt || HP | | Taunt || HP HK | ||
|} | |} | ||
Line 160: | Line 160: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Seoi Nage || LP | | Seoi Nage || LP LK or F LP LK | ||
|- | |- | ||
| Tomoe Nage || B | | Tomoe Nage || B LP LK | ||
|- | |- | ||
|} | |} | ||
Line 172: | Line 172: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Zugai Hasatsu || F | | Zugai Hasatsu || F MP | ||
|- | |- | ||
| Crouching Jab || D | | Crouching Jab || D LP | ||
|- | |- | ||
| Crouching Strong || D | | Crouching Strong || D MP | ||
|- | |- | ||
| Crouching Fierce || D | | Crouching Fierce || D HP | ||
|- | |- | ||
| Crouching Short || D | | Crouching Short || D LK | ||
|- | |- | ||
| Crouching Forward || D | | Crouching Forward || D MK | ||
|- | |- | ||
| Crouching Roundhouse || D | | Crouching Roundhouse || D HK | ||
|- | |- | ||
| Tenma Kuujin Kyaku || Jump Forward, D | | Tenma Kuujin Kyaku || Jump Forward, D MK | ||
|} | |} | ||
Line 199: | Line 199: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Gou Hadouken || QCF | | Gou Hadouken || QCF P | ||
|- | |- | ||
| Zankuu Hadouken || '''(Air)''' QCF | | Zankuu Hadouken || '''(Air)''' QCF P | ||
|- | |- | ||
| Shakunestu Hadouken || HCB | | Shakunestu Hadouken || HCB P | ||
|- | |- | ||
| Tatsumaki Zankuukyaku || QCB | | Tatsumaki Zankuukyaku || QCB K | ||
|- | |- | ||
| Tatsumaki Zankuukyaku (Air) || '''(Air)''' QCB | | Tatsumaki Zankuukyaku (Air) || '''(Air)''' QCB K | ||
|- | |- | ||
| Gou Shoryuken || F, D, DF | | Gou Shoryuken || F, D, DF P | ||
|- | |- | ||
| Hyakki Shuu || F, D, DF | | Hyakki Shuu || F, D, DF K | ||
|- | |- | ||
| Hyakki Gouzan || During F, D, DF | | Hyakki Gouzan || During F, D, DF K (No input) | ||
|- | |- | ||
| Hyakki Goushou || During F, D, DF | | Hyakki Goushou || During F, D, DF K, press P | ||
|- | |- | ||
| Hyakki Goujin || During F, D, DF | | Hyakki Goujin || During F, D, DF K, press K | ||
|- | |- | ||
| Hyakki Gousai || During F, D, DF | | Hyakki Gousai || During F, D, DF K, press LP LK when directly on top of opponent | ||
|- | |- | ||
| Ashura Senkuu || F, D, DF | | Ashura Senkuu || F, D, DF KK or F, D, DF KKK | ||
|- | |- | ||
| Ashura Senkuu || F, D, DF | | Ashura Senkuu || F, D, DF PP or F, D, DF PPP | ||
|- | |- | ||
| Ashura Senkuu || B ,D ,DB | | Ashura Senkuu || B ,D ,DB KK or B ,D ,DB KKK | ||
|- | |- | ||
| Ashura Senkuu || B ,D ,DB | | Ashura Senkuu || B ,D ,DB PP or B ,D ,DB PPP | ||
|} | |} | ||
Line 240: | Line 240: | ||
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars''' | | '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars''' | ||
|- | |- | ||
| I || Messatsu Gou Hadou || QCF QCF | | I || Messatsu Gou Hadou || QCF QCF P || 2 stocks | ||
|- | |- | ||
| I || Tenma Gou Zankuu || '''(Air)''' QCF QCF | | I || Tenma Gou Zankuu || '''(Air)''' QCF QCF P || 2 stocks | ||
|- | |- | ||
| II || Messatsu Gou Shoryuu || QCF QCF | | II || Messatsu Gou Shoryuu || QCF QCF P || 2 stocks | ||
|- | |- | ||
| III || Messatsu Gou Rasen || QCF QCF | | III || Messatsu Gou Rasen || QCF QCF K || 2 stocks | ||
|- | |- | ||
| III || Messatsu Gou Senpuu || '''(Air)''' QCF QCF | | III || Messatsu Gou Senpuu || '''(Air)''' QCF QCF K || 2 stocks | ||
|- | |- | ||
| any || Shun Goku Satsu || LP | | any || Shun Goku Satsu || LP LP F LK HP || MAX required | ||
|- | |- | ||
| any || Kongou Kokuretsu Zan || DDD | | any || Kongou Kokuretsu Zan || DDD PP or DDD PPP || MAX required | ||
|} | |} | ||
Line 280: | Line 280: | ||
*'''Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit | *'''Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit | ||
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit while he's crouching | *'''Crouching Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit while he's crouching | ||
* | * # : You have # frames of advantage | ||
* - # : You have # frames of disvantage | * - # : You have # frames of disvantage | ||
* # ~ # : Advantage/disvantage can vary from # to # | * # ~ # : Advantage/disvantage can vary from # to # | ||
Line 379: | Line 379: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | ||
|- | |- | ||
| align="center" | Taunt || align="center" | HP | | align="center" | Taunt || align="center" | HP HK || align="center" | 66 || align="center" | 4(6) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 400: | Line 400: | ||
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry''' | | align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry''' | ||
|- | |- | ||
| align="center" | Parry (High) || align="center" | 16 || align="center" | 20 || align="center" | | | align="center" | Parry (High) || align="center" | 16 || align="center" | 20 || align="center" | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super) -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,** | ||
|- | |- | ||
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 20? || align="center" | | | align="center" | Parry (Low) || align="center" | 16 || align="center" | 20? || align="center" | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super) -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,** | ||
|- | |- | ||
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 20? || align="center" | | | align="center" | Parry (Air) || align="center" | 16 || align="center" | 20? || align="center" | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super) -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,** | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;" | ||
Line 444: | Line 444: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | | | align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 468: | Line 468: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 4 || align="center" | 9 || align="center" | | | align="center" | 5 || align="center" | 4 || align="center" | 9 || align="center" | 4 || align="center" | 5 || align="center" | 5 || align="center" | HL || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 516: | Line 516: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | | | align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 540: | Line 540: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 4 || align="center" | 10 || align="center" | | | align="center" | 5 || align="center" | 4 || align="center" | 10 || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | HL || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 588: | Line 588: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | | | align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 660: | Line 660: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 5 || align="center" | 11 || align="center" | | | align="center" | 4 || align="center" | 5 || align="center" | 11 || align="center" | 2 || align="center" | 4 || align="center" | 6 || align="center" | HL || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 677: | Line 677: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Close Roundhouse || align="center" | (Close to opponent) HK || align="center" | 120 | | align="center" | Close Roundhouse || align="center" | (Close to opponent) HK || align="center" | 120 80(40) || align="center" | 13 11(7) || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 691: | Line 691: | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 8 || align="center" | 16 || align="center" | 8(4 | | align="center" | 4 || align="center" | 8 || align="center" | 16 || align="center" | 8(4 4) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 917: | Line 917: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Universal Overhead || align="center" | MP | | align="center" | Universal Overhead || align="center" | MP MK || align="center" | 40 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 924: | Line 924: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~ | | align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~ 7 || align="center" | 0~ 8 || align="center" | 1~ 9 || align="center" | H || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 943: | Line 943: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | ||
|- | |- | ||
| align="center" | Seoi Nage || align="center" | LP | | align="center" | Seoi Nage || align="center" | LP LK or F LP LK || align="center" | 110 || align="center" | 9 || align="center" | 24 | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 950: | Line 950: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP | | align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | - | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 967: | Line 967: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | ||
|- | |- | ||
| align="center" | Tomoe Nage || align="center" | B | | align="center" | Tomoe Nage || align="center" | B LP LK || align="center" | 110 || align="center" | 15 || align="center" | 24 | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 974: | Line 974: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP | | align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | - | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 993: | Line 993: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Zugai Hasatsu || align="center" | F | | align="center" | Zugai Hasatsu || align="center" | F MP || align="center" | 40 50 || align="center" | 9 7 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,000: | Line 1,000: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 14 || align="center" | 1 || align="center" | 22 || align="center" | -1 || align="center" | | | align="center" | 14 || align="center" | 1 || align="center" | 22 || align="center" | -1 || align="center" | 1 || align="center" | 3 || align="center" | H/H || align="center" | H/H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 1,007: | Line 1,007: | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
|- | |- | ||
| align="center" | 2 | | align="center" | 2 0 || align="center" | 2 1 || align="center" | 7 2 || align="center" | 4 4 | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,017: | Line 1,017: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Jab || align="center" | D | | align="center" | Crouch Jab || align="center" | D LP || align="center" | 20 || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,024: | Line 1,024: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | | | align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 1,041: | Line 1,041: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Strong || align="center" | D | | align="center" | Crouch Strong || align="center" | D MP || align="center" | 95 || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,048: | Line 1,048: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | | | align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | 3 || align="center" | 4 || align="center" | 5 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 1,065: | Line 1,065: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Fierce || align="center" | D | | align="center" | Crouch Fierce || align="center" | D HP || align="center" | 135 || align="center" | 11 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,089: | Line 1,089: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Short || align="center" | D | | align="center" | Crouch Short || align="center" | D LK || align="center" | 20 || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,096: | Line 1,096: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | | | align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | L || align="center" | L | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 1,113: | Line 1,113: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Forward || align="center" | D | | align="center" | Crouch Forward || align="center" | D MK || align="center" | 90 || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,137: | Line 1,137: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Roundhouse || align="center" | D | | align="center" | Crouch Roundhouse || align="center" | D HK || align="center" | 135 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,161: | Line 1,161: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Tenma Kuujin Kyaku || align="center" | (Air) D | | align="center" | Tenma Kuujin Kyaku || align="center" | (Air) D MK || align="center" | 90 || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,185: | Line 1,185: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Target Combo || align="center" | (Close standing) MP->HP || align="center" | 115 | | align="center" | Target Combo || align="center" | (Close standing) MP->HP || align="center" | 115 80 || align="center" | 7 3 || align="center" | No/No || align="center" | Yes/No || align="center" | Yes/No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,199: | Line 1,199: | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
|- | |- | ||
| align="center" | 2 | | align="center" | 2 ? || align="center" | 4 1 || align="center" | 8 1 || align="center" | 4 4 | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,212: | Line 1,212: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Gou Hadouken || align="center" | QCF | | align="center" | Gou Hadouken || align="center" | QCF P || align="center" | 60 || align="center" | 4 || align="center" | 3 || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,236: | Line 1,236: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Zankuu Hadouken || align="center" | (Air) QCF | | align="center" | Zankuu Hadouken || align="center" | (Air) QCF P || align="center" | 60 || align="center" | 4 || align="center" | 3 || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,260: | Line 1,260: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Jab) || align="center" | HCB | | align="center" | Shakunetsu Hadouken (Jab) || align="center" | HCB LP || align="center" | 50 || align="center" | 3 || align="center" | 3 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Strong) || align="center" | HCB | | align="center" | Shakunetsu Hadouken (Strong) || align="center" | HCB MP || align="center" | 100(50 50) || align="center" | 3 3 || align="center" | 3 3 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Fierce) || align="center" | HCB | | align="center" | Shakunetsu Hadouken (Fierce) || align="center" | HCB HP || align="center" | 150(50 50 50) || align="center" | 3 3 3 || align="center" | 3 3 3 || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,284: | Line 1,284: | ||
| align="center" | Shakunetsu Hadouken (Jab) || align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4 | | align="center" | Shakunetsu Hadouken (Jab) || align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Strong) || align="center" | 0 || align="center" | 2(1 | | align="center" | Shakunetsu Hadouken (Strong) || align="center" | 0 || align="center" | 2(1 1) || align="center" | 2(1 1) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Fierce) || align="center" | 0 || align="center" | 3(1 | | align="center" | Shakunetsu Hadouken (Fierce) || align="center" | 0 || align="center" | 3(1 1 1) || align="center" | 3(1 1 1) || align="center" | 12(4 4 4) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,296: | Line 1,296: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | QCB | | align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | QCB LK || align="center" | 100 || align="center" | 6 || align="center" | 7 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | QCB | | align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | QCB MK || align="center" | 120(90 30) || align="center" | 15(11 2) || align="center" | 10(7 3) || align="center" | Yes/No | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | QCB | | align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | QCB HK || align="center" | 150(90 30 30) || align="center" | 17(11 2 2) || align="center" | 13(7 3 3) || align="center" | Yes/No/No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,320: | Line 1,320: | ||
| align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | 3 || align="center" | 8 || align="center" | 13 || align="center" | 4 | | align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | 3 || align="center" | 8 || align="center" | 13 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | 3 || align="center" | 9(8 | | align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | 3 || align="center" | 9(8 1) || align="center" | 15(13 2) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 3 || align="center" | 10(8 | | align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 3 || align="center" | 10(8 1 1) || align="center" | 17(13 2 2) || align="center" | 12(4 4 4) | ||
|} | |} | ||
With MK version of Tatsumaki, if you hit the opponent with the knee (before you raise into the air) Akuma will spin only 1 time into the air. Also with HK version, Akuma will spin only 2 times in the air if the knee hits. | With MK version of Tatsumaki, if you hit the opponent with the knee (before you raise into the air) Akuma will spin only 1 time into the air. Also with HK version, Akuma will spin only 2 times in the air if the knee hits. | ||
Line 1,332: | Line 1,332: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | (Air) QCB | | align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | (Air) QCB LK || align="center" | 80 || align="center" | 5 || align="center" | 3 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | (Air) QCB | | align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | (Air) QCB MK || align="center" | 160(80 80) || align="center" | 5* || align="center" | 8(3 5) || align="center" | Yes | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | (Air) QCB | | align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | (Air) QCB HK || align="center" | 240(80 80 80) || align="center" | 5* || align="center" | 11(3 5 3) || align="center" | Yes | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;" | ||
Line 1,360: | Line 1,360: | ||
| align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | 1 || align="center" | 1 || align="center" | 7 || align="center" | 4 | | align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | 1 || align="center" | 1 || align="center" | 7 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | 2 || align="center" | 1* || align="center" | 9(7 | | align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | 2 || align="center" | 1* || align="center" | 9(7 2) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 4 || align="center" | 1* || align="center" | 16(7 | | align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 4 || align="center" | 1* || align="center" | 16(7 2 7) || align="center" | 12(4 4 4) | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | ||
Line 1,376: | Line 1,376: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Jab) || align="center" | F, D, DF | | align="center" | Gou Shoryuken (Jab) || align="center" | F, D, DF LP || align="center" | 130(100) || align="center" | 16(13) || align="center" | 11(9) || align="center" | Yes | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Strong) || align="center" | F, D, DF | | align="center" | Gou Shoryuken (Strong) || align="center" | F, D, DF MP || align="center" | 150(100 50) || align="center" | 19(13 6) || align="center" | 14(11 3) || align="center" | Yes/No | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Fierce) || align="center" | F, D, DF | | align="center" | Gou Shoryuken (Fierce) || align="center" | F, D, DF HP || align="center" | 180(60x3) || align="center" | 24(8x3) || align="center" | 15(11 3 3) || align="center" | Yes/Yes/No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,400: | Line 1,400: | ||
| align="center" | Gou Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4 | | align="center" | Gou Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10 | | align="center" | Gou Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10 1) || align="center" | 17(15 2) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10 | | align="center" | Gou Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10 1 1) || align="center" | 19(15 2 2) || align="center" | 12(4 4 4) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,412: | Line 1,412: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Shuu || align="center" | F, D, DF | | align="center" | Hyakki Shuu || align="center" | F, D, DF K || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,436: | Line 1,436: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Gouzan || align="center" | During F, D, DF | | align="center" | Hyakki Gouzan || align="center" | During F, D, DF K (No Input) || align="center" | 100 || align="center" | 13 || align="center" | 3 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,460: | Line 1,460: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Goushou || align="center" | During F, D, DF | | align="center" | Hyakki Goushou || align="center" | During F, D, DF K press P || align="center" | 130 || align="center" | 16 || align="center" | 13 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,484: | Line 1,484: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Goujin || align="center" | During F, D, DF | | align="center" | Hyakki Goujin || align="center" | During F, D, DF K press K || align="center" | 100 || align="center" | 13 || align="center" | 11 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,508: | Line 1,508: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Gousai || align="center" | During F, D, DF | | align="center" | Hyakki Gousai || align="center" | During F, D, DF K press LP LK || align="center" | 110 || align="center" | - || align="center" | 15 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,532: | Line 1,532: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Ashura Senkuu (PP) || align="center" | F, D, DF | | align="center" | Ashura Senkuu (PP) || align="center" | F, D, DF PP || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|- | |- | ||
| align="center" | Ashura Senkuu (KK) || align="center" | F, D, DF | | align="center" | Ashura Senkuu (KK) || align="center" | F, D, DF KK || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,562: | Line 1,562: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Ashura Senkuu (PP) || align="center" | B, D, DB | | align="center" | Ashura Senkuu (PP) || align="center" | B, D, DB PP || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|- | |- | ||
| align="center" | Ashura Senkuu (KK) || align="center" | B, D, DB | | align="center" | Ashura Senkuu (KK) || align="center" | B, D, DB KK || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,593: | Line 1,593: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | I || align="center" | Messatsu Gou Hadou || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF | | align="center" | I || align="center" | Messatsu Gou Hadou || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF P || align="center" | 290* || align="center" | 19** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* (55x5) | |* (55x5) 60 Damage is when all hits connect. | ||
|- | |- | ||
|** (3x5) | |** (3x5) 4 Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,616: | Line 1,616: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | I || align="center" | Tenma Gou Zankuu || align="center" | 2 bars (112 each bar) || align="center" | (Air) QCF QCF | | align="center" | I || align="center" | Tenma Gou Zankuu || align="center" | 2 bars (112 each bar) || align="center" | (Air) QCF QCF P || align="center" | 320* || align="center" | 25** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="26%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="26%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* (60x5) | |* (60x5) 80 Damage is when all hits connect. | ||
|- | |- | ||
|** (4x5) | |** (4x5) 5 Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,639: | Line 1,639: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | II || align="center" | Messatsu Gou Shoryu || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF | | align="center" | II || align="center" | Messatsu Gou Shoryu || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF P || align="center" | 390* || align="center" | 44** || align="center" | 14*** | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* (40x3) | |* (40x3) 50 120 110 100 Damage is when all hits connect. | ||
|- | |- | ||
|** (5 | |** (5 3)x2 15 7 6 Damage is when all hits connect. | ||
|- | |- | ||
|*** (0 | |*** (0 3)x2 9 5 5 Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,664: | Line 1,664: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | III || align="center" | Messatsu Gou Rasen || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF | | align="center" | III || align="center" | Messatsu Gou Rasen || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF K || align="center" | 390* || align="center" | 15** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* 70 | |* 70 (40x9) 130 Damage is when all hits connect. | ||
|- | |- | ||
|** This damage is when only 3 hits are blocked. Full blocked damage is 9 | |** This damage is when only 3 hits are blocked. Full blocked damage is 9 (3x9) 8 but its not possible to block more than 3 hits of this Super Art. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,687: | Line 1,687: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | III || align="center" | Messatsu Gou Senpuu || align="center" | 2 bars (112 each) || align="center" | (Air) QCF QCF | | align="center" | III || align="center" | Messatsu Gou Senpuu || align="center" | 2 bars (112 each) || align="center" | (Air) QCF QCF K || align="center" | 405* || align="center" | 15** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* 60 | |* 60 (55x3) 70 (40x4) 130 Damage is when all hits connect. | ||
|- | |- | ||
|** This damage is only when 2 hits are blocked. Full blocked damage is 8 | |** This damage is only when 2 hits are blocked. Full blocked damage is 8 (7x3) 9 (3x4) 8 but its not possible to block more than 2 hits of this Super Art. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,727: | Line 1,727: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | any || align="center" | Kongou Kokuretsu Zan || align="center" | Requieres MAX gauge (2 full bars/224) || align="center" | DDD | | align="center" | any || align="center" | Kongou Kokuretsu Zan || align="center" | Requieres MAX gauge (2 full bars/224) || align="center" | DDD PPP || align="center" | 640* || align="center" | 126** || align="center" | 26*** | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* 370(300) | |* 370(300) (55x2) 40 (55x2) (40x4) Damage is when all hits connect. | ||
|- | |- | ||
|** This damage is only when 6 hits are blocked. Full damage is ¿(7x2) | |** This damage is only when 6 hits are blocked. Full damage is ¿(7x2) 5 (7x2) (5x4)? | ||
|- | |- | ||
|*** 15(15) | |*** 15(15) (3x9) Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,757: | Line 1,757: | ||
*UOH | *UOH | ||
*F | *F MP | ||
*Air Hadouken | *Air Hadouken | ||
Line 1,763: | Line 1,763: | ||
== Combos == | == Combos == | ||
=== Midscreen === | === Midscreen === | ||
You may add some moves such as; Dive Kick, J | You may add some moves such as; Dive Kick, J HP, J Tatsu, J Hadou, etc. before these combos for more damage/hits. | ||
==== Everyone ==== | ==== Everyone ==== | ||
Line 1,783: | Line 1,783: | ||
*MP HP (Target Combo) | *MP HP (Target Combo) | ||
*S | *S HP, LK-Tatsu, Shoryu | ||
==== Specific to: ==== | ==== Specific to: ==== | ||
Line 1,898: | Line 1,898: | ||
=== Corner === | === Corner === | ||
You can add Akuma's dive kick or a J | You can add Akuma's dive kick or a J HP before these combos for more damage. | ||
*C | *C MK, Tatsu, Shoryu xx SA1, Shoryu | ||
*C | *C MK, Tatsu, Shoryu xx SA1, SA1, Shoryu | ||
== Frame Data == | == Frame Data == | ||
*All Framedatas in this section are taken from [http://ensabahnur.free.fr/Baston/index.php?page=gameChars | *All Framedatas in this section are taken from [http://ensabahnur.free.fr/Baston/index.php?page=gameChars | ||
Revision as of 09:41, 24 December 2007
calgary phone directory funk bass tabs lesbians with sex toys chained up pre-owned lexus pantothenic acid conway arkansas realty roll deep crew pics of girls preteen ecstazy irs self employment codes america corp lab prince vicki stockbroker training married chat lyric to a gospel song free vouyer dirty manga nathalie portman bad boob jobs 2profitnow jade goody fakes child puberty of the nuclides dogfuckers ass toys alcoholics anonymous dallas texas vintage lesbians emergency power southern escort french press farm land for sale blackbooty nude fashion webpersonals kangaroo rat free nude thumbnails pussy eater ethnic group in the usa horsesex boat parts sweeet thalamus ford trucks for sale nasty whores doggiestyle auto insurance coverage sally yoshino, busty japanese swarovski crystals direct connect girls jacking off girls bending over salsa of the month club pheasant feather jewelry richard avedon toons flash small pussys movies with tawnee stone shu li sofa sleepers creative thinking query builder sql xlola tiny twats pavel novotny jan dvorak max orloff winzip free software www.freeones.com spunked date pick norton antivirus seigneurial system of new france cumberland island payroll garnishment cheap gift ideas cherry valley realty dick suckers enemarotica 44dd breast size jodie lynn okeefe o-rings raymour and flannigan furniture store indiana realestate microsoft certified professional bls cartoon kid oral women lyonnaise de banque amatuer interracial islamic khat dvd wholesalers late goodbye tap pants college girls naked six flags old man commercial top darkcollection stratford festival maroon 5 mp3 utah cheer gym candle holder hot ftv girls coleman summerville sc real estate free daily xxx movie thumbnails seeds kute girls coyote hunting label inspector forplay us senators excuse note work sex discrimination dodge cars whorgies nude carwash men who eat cum anna benson nude lolita dorki knock out cute ideas for screen names energy automation system truck tire gauge allegiant occassionally yours watertown taxi drunk driving defense xmradio.com harvey danger mardi gras new orleans live cam polskie ziola girl next door soundtrack asiangirls myspace song urls sexy sexy preteen boys naked jena von oy people under the stairs living nude college guys orginal lowrider bike glamdring medicated dog shampoo bachelorette gifts hardcore gay sex freeones.com bondi beach pussy creampies caribbean hot rate hotels dianapost male stripers sexy lingerie costumes nude petite girls estate investment uk esprit kids clothes california cash refinance mot v220 slv gsm big black girls iberia airlines writing the critique paper new poetry listserv chyna doll sex tape metallica fade to black shulas steak house chicago handbag wholesale distributors prejudice against women in the workplace free teen upskirt broward schools sluts in wet panties yz450 increasing the power of left and right brain buy worldmark timeshare female sexual dysfunction maui vacation rental homes prayer request big natural black tits naked celebrity pics u.s. post office tittie fucking fort knox federal credit union interracial gay sex traditional style kids clothing stores amazing racist mary kate and ashley information chrissy moran galerie squid milf intimo sebastin hair products adult contacts in london casual dresses commercial property monett missouri lebian porn migente hot ladies naked tux bum holes lin si yee stanovanja v ljubljani boys cumming hip-hop beats circut city.com
Introduction
When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.
It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.
You should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.
Specific Character Information
- Stamina: 950
- Stun Bar Length (in pixels): 56
- Stun Bar Recovery (frames it takes to recover 1 pixel): 23
- Taunt: Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum.
- Best Kara-Throw: F MP
Character Colors
Moves List
Basic Moves
Move | Convention |
Forward | F |
Back | B |
Crouch | C / D |
Up | U |
Jump | J |
Jump Forward | JF |
Jump Backwards | JB |
Super Jump | D-U |
Super Jump Forward | D-UF |
Super Jump Backwards | D-UB |
Dash Forward | FF |
Dash Backwards | BB |
Quarter Circle Forward | QCF |
Quarter Circle Backwards | QCB |
Half Circle Backwards | HCB |
Forward, Down, Down-Forward | F, D, DF / DP |
Back, Down, Down-Backwards | B, D, DB |
Guard (High) | B when enemy is attacking |
Guard (Low) | DB when enemy is attacking |
Parry (High) | Tap F when about to take a hit |
Parry (Low) | Tap D when about to take a hit |
Parry (Air) | Tap F in air when about to take a hit |
Red Parry | Execute parry after blocking a hit in a combo |
Punch (Any) | P |
Kick (Any) | K |
2 Punches | PP |
2 Kicks | KK |
3 Punches | PPP |
3 Kicks | KKK |
Jab | LP |
Strong | MP |
Fierce | HP |
Short | LK |
Forward | MK |
Roundhouse | HK |
Universal Overhead | UOH |
Normal Moves
Move | Motion |
Jab | LP |
Strong | MP |
Fierce | HP |
Close Jab | (Close to opponent) LP |
Close Strong | (Close to opponent) MP |
Close Fierce | (Close to opponent) HP |
Short | LK |
Forward | MK |
Roundhouse | HK |
Close Forward | (Close to opponent) MK |
Close Roundhouse | (Close to opponent) HK |
Jumping Jab | (Air) LP |
Jumping Strong | (Air) MP |
Jumping Fierce | (Air) HP |
Neutral Jumping Fierce | (Air) HP |
Jumping Short | (Air) LK |
Jumping Forward | (Air) MK |
Neutral Jumping Forward | (Air) MK |
Jumping Roundhouse | (Air) HK |
Neutral Jumping Roundhouse | (Air) HK |
Overhead | MP MK |
Taunt | HP HK |
Throws
Move Name | Motion |
Seoi Nage | LP LK or F LP LK |
Tomoe Nage | B LP LK |
Command Normals
Move Name | Motion |
Zugai Hasatsu | F MP |
Crouching Jab | D LP |
Crouching Strong | D MP |
Crouching Fierce | D HP |
Crouching Short | D LK |
Crouching Forward | D MK |
Crouching Roundhouse | D HK |
Tenma Kuujin Kyaku | Jump Forward, D MK |
Target Combos
- close standing MP -> HP
Special Moves
Move Name | Motion |
Gou Hadouken | QCF P |
Zankuu Hadouken | (Air) QCF P |
Shakunestu Hadouken | HCB P |
Tatsumaki Zankuukyaku | QCB K |
Tatsumaki Zankuukyaku (Air) | (Air) QCB K |
Gou Shoryuken | F, D, DF P |
Hyakki Shuu | F, D, DF K |
Hyakki Gouzan | During F, D, DF K (No input) |
Hyakki Goushou | During F, D, DF K, press P |
Hyakki Goujin | During F, D, DF K, press K |
Hyakki Gousai | During F, D, DF K, press LP LK when directly on top of opponent |
Ashura Senkuu | F, D, DF KK or F, D, DF KKK |
Ashura Senkuu | F, D, DF PP or F, D, DF PPP |
Ashura Senkuu | B ,D ,DB KK or B ,D ,DB KKK |
Ashura Senkuu | B ,D ,DB PP or B ,D ,DB PPP |
EX Moves
Akuma has no EX moves.
Super Arts
Num. | Super Art Name | Motion | Super Bars |
I | Messatsu Gou Hadou | QCF QCF P | 2 stocks |
I | Tenma Gou Zankuu | (Air) QCF QCF P | 2 stocks |
II | Messatsu Gou Shoryuu | QCF QCF P | 2 stocks |
III | Messatsu Gou Rasen | QCF QCF K | 2 stocks |
III | Messatsu Gou Senpuu | (Air) QCF QCF K | 2 stocks |
any | Shun Goku Satsu | LP LP F LK HP | MAX required |
any | Kongou Kokuretsu Zan | DDD PP or DDD PPP | MAX required |
Move Analisys
- All those sprites are taken from the site http://www.zweifuss.com/index.htm
- All Framedatas in "Move Analisys" section are taken from Game Restaurant
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still dont make the "pain" frame.
General
- Move: Move name
- Motion: What you must do to execute the move
- Damage: Damage it does (in pixels)
- Stun Damage: Stun Damage it does (in pixels)
- Chains into itself: If you can combo into the same movement
- Special Cancel: If you can cancel the move into a Special Move
- Super Cancel: If you can cancel the move into a Super Art
- Throw Range: Range of the throw (in pixels)
- Num.: Super Art number
- Super Art: Super Art name
- Super Art Stock: Number of Gauge Bars the Super Art have, also the lenght of each bar (in pixels)
Frame Data
- Startup: Number of frames it takes to start the move
- Hit: Number of frames that can hit the opponent
- Recovery: Number of frames it takes to recover from the move
- Blocked Advantage: Number of frames you are in advantage/disvantage after opponent have been blocked the hit
- Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit
- Crouching Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit while he's crouching
- # : You have # frames of advantage
- - # : You have # frames of disvantage
- # ~ # : Advantage/disvantage can vary from # to #
- Down: Enemy gets knocked down
- Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
- Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
Gauge Increase
- Miss: Gauge you gain if you miss the move (in pixels)
- Blocked: Gauge you gain if the move gets blocked (in pixels)
- Hit: Gauge you gain if you hit the opponent with the move (in pixels)
- Parry: Gauge opponent gains when he parry the move (in pixels)
Basic Moves
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Forward | 2 | 8 | - | 6 (4) | 16 (14) |
Comments here
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Backwards | 4 | 4 | - | 6 | 14 |
Comments here
Move | Motion | Startup Frames |
Jump | BU or U or FU | 3 |
Comments here
Move | Motion | Startup Frames |
Super Jump | DBU or DU or DFU | 5 |
Comments here
Move | Motion | Frames |
Normal Wakeup | - | 77 |
Comments here
Move | Motion | Frames |
Tech Wakeup | Tap D when hitting the ground | 50 |
Comments here
Move | Motion | Frames | Gauge Increase |
Taunt | HP HK | 66 | 4(6) |
Comments here
Move | Motion |
Parry (High) | Tap F when about taking a hit |
Parry (Low) | Tap D when about taking a hit |
Parry (Air) | Tap F in air when about taking a hit |
Frame Data
Move | Frames you're frozen | Frames opponent is frozen | Frame Advantage when parry is successful | Frames before you can try another parry |
Parry (High) | 16 | 20 | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super) -16(Fireball) | 24(19 when attack comes from the air)*,** |
Parry (Low) | 16 | 20? | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super) -16(Fireball) | 24(19 when attack comes from the air)*,** |
Parry (Air) | 16 | 20? | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super) -16(Fireball) | 21(19 when attack comes from the air)*,** |
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately) |
** (If another attack connects within 2 frames of your parry, it will automatically be parried) |
Gauge Increase
Move | Gauge Increase |
Parry (High) | 4*** |
Parry (Low) | 4*** |
Parry (Air) | 4*** |
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack) |
You can buffer any motion during High or Low parry, but NOT during Air parry.
- Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude
Normal Moves
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Jab | LP | 20 | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 3 | 4 | 4 | 4 | 4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Strong | MP | 105 | 11 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 9 | 4 | 5 | 5 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Fierce | HP | 140 | 15 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
8 | 5 | 22 | -6 | -4 | -2 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Jab | (Close to opponent) LP | 30 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 3 | 5 | 3 | 3 | 3 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Strong | (Close to opponent) MP | 115 | 7 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 10 | 1 | 2 | 3 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Fierce | (Close to opponent) HP | 135 | 15 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 4 | 17 | -4 | -2 | 0 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Short | LK | 40 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 4 | 7 | 2 | 2 | 2 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Forward | MK | 95 | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | 17 | -7 | -6 | -5 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Roundhouse | HK | 145 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | 5 | 20 | -7 | -5 | -3 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Forward | (Close to opponent) MK | 115 | 9 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 5 | 11 | 2 | 4 | 6 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Roundhouse | (Close to opponent) HK | 120 80(40) | 13 11(7) | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5/7 | 3/5 | 19 | -6 | -4 | -2 | H/L | H/L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
4 | 8 | 16 | 8(4 4) |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Jab | (Air) LP | 40(50 if neutral jump) | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | Until landing | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Strong | (Air) MP | 90 | 9 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Fierce | (Air) HP | 130 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 4 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Neutral Jump Fierce | (Air) HP | 130 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 3 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Short | (Air) LK | 40 | 5 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 10(19 if neutral jump) | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Forward | (Air) MK | 80 | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 6 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Neutral Jump Forward | (Air) MK | 80 | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 6 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Roundhouse | (Air) HK | 120 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 4 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Neutral Jump Roundhouse | (Air) HK | 120 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 5 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Universal Overhead | MP MK | 40 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
15 | 8 | 7 | -5~ 7 | 0~ 8 | 1~ 9 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Throws
Move | Motion | Damage | Stun Damage | Throw Range |
Seoi Nage | LP LK or F LP LK | 110 | 9 | 24 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | LP LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 7 |
Comments here
Move | Motion | Damage | Stun Damage | Throw Range |
Tomoe Nage | B LP LK | 110 | 15 | 24 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | LP LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 7 |
Comments here
Command Normals
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Zugai Hasatsu | F MP | 40 50 | 9 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
14 | 1 | 22 | -1 | 1 | 3 | H/H | H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 0 | 2 1 | 7 2 | 4 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Jab | D LP | 20 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 3 | 4 | 4 | 4 | 4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Strong | D MP | 95 | 7 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 7 | 3 | 4 | 5 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Fierce | D HP | 135 | 11 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | 19 | -8 | -6 | -4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Short | D LK | 20 | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 3 | 7 | 1 | 1 | 1 | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Forward | D MK | 90 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 5 | 16 | -3 | -2 | -1 | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Roundhouse | D HK | 135 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 5 | 25 | -15 | Down | Down | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Tenma Kuujin Kyaku | (Air) D MK | 90 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
8 | Until landing | 3 | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Target Combo
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Target Combo | (Close standing) MP->HP | 115 80 | 7 3 | No/No | Yes/No | Yes/No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | - | - | -12 | -10 | -8 | HL/HL | H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 ? | 4 1 | 8 1 | 4 4 |
Comments here
Special Moves
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Gou Hadouken | QCF P | 60 | 4 | 3 | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 1 | 38 | -11 | -10 | -10 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 1 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Zankuu Hadouken | (Air) QCF P | 60 | 4 | 3 | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
11 | 1 | 7 | - | - | - | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 1 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Shakunetsu Hadouken (Jab) | HCB LP | 50 | 3 | 3 | Yes |
Shakunetsu Hadouken (Strong) | HCB MP | 100(50 50) | 3 3 | 3 3 | Yes |
Shakunetsu Hadouken (Fierce) | HCB HP | 150(50 50 50) | 3 3 3 | 3 3 3 | Yes |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Shakunetsu Hadouken (Jab) | 13 | 1 | 42 | -23 | Down | Down | HL | H |
Shakunetsu Hadouken (Strong) | 17 | 1 | 43 | -18 | Down | Down | HL/HL | H/H |
Shakunetsu Hadouken (Fierce) | 21 | 1 | 44 | -15 | Down | Down | HL/HL/HL | H/H/H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Shakunetsu Hadouken (Jab) | 0 | 1 | 1 | 4 |
Shakunetsu Hadouken (Strong) | 0 | 2(1 1) | 2(1 1) | 8(4 4) |
Shakunetsu Hadouken (Fierce) | 0 | 3(1 1 1) | 3(1 1 1) | 12(4 4 4) |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Tatsumaki Zankuukyaku (Short) | QCB LK | 100 | 6 | 7 | Yes |
Tatsumaki Zankuukyaku (Forward) | QCB MK | 120(90 30) | 15(11 2) | 10(7 3) | Yes/No |
Tatsumaki Zankuukyaku (Roundhouse) | QCB HK | 150(90 30 30) | 17(11 2 2) | 13(7 3 3) | Yes/No/No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Tatsumaki Zankuukyaku (Short) | 11 | 2 | 17 | -12 | Down | Down | HL | H |
Tatsumaki Zankuukyaku (Forward) | 2 | 2 | 16 | -8 | Down | Down | HL | H |
Tatsumaki Zankuukyaku (Roundhouse) | 2 | 2 | 10 | -5 | Down | Down | HL | H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Tatsumaki Zankuukyaku (Short) | 3 | 8 | 13 | 4 |
Tatsumaki Zankuukyaku (Forward) | 3 | 9(8 1) | 15(13 2) | 8(4 4) |
Tatsumaki Zankuukyaku (Roundhouse) | 3 | 10(8 1 1) | 17(13 2 2) | 12(4 4 4) |
With MK version of Tatsumaki, if you hit the opponent with the knee (before you raise into the air) Akuma will spin only 1 time into the air. Also with HK version, Akuma will spin only 2 times in the air if the knee hits.
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Air Tatsumaki Zankuukyaku (Short) | (Air) QCB LK | 80 | 5 | 3 | Yes |
Air Tatsumaki Zankuukyaku (Forward) | (Air) QCB MK | 160(80 80) | 5* | 8(3 5) | Yes |
Air Tatsumaki Zankuukyaku (Roundhouse) | (Air) QCB HK | 240(80 80 80) | 5* | 11(3 5 3) | Yes |
(*) Blocked damage is for 1 hit only, its not possible to block more hits |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Air Tatsumaki Zankuukyaku (Short) | 5 | 2 | 9 | - | Down | Down | HL | H |
Air Tatsumaki Zankuukyaku (Forward) | 5 | 2 | 9 | - | Down | Down | HL | H |
Air Tatsumaki Zankuukyaku (Roundhouse) | 5 | 2 | 9 | - | Down | Down | HL | H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Air Tatsumaki Zankuukyaku (Short) | 1 | 1 | 7 | 4 |
Air Tatsumaki Zankuukyaku (Forward) | 2 | 1* | 9(7 2) | 8(4 4) |
Air Tatsumaki Zankuukyaku (Roundhouse) | 4 | 1* | 16(7 2 7) | 12(4 4 4) |
(*) Gauge increase for blocked hit is for 1 hit only, its not possible to block more hits |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Gou Shoryuken (Jab) | F, D, DF LP | 130(100) | 16(13) | 11(9) | Yes |
Gou Shoryuken (Strong) | F, D, DF MP | 150(100 50) | 19(13 6) | 14(11 3) | Yes/No |
Gou Shoryuken (Fierce) | F, D, DF HP | 180(60x3) | 24(8x3) | 15(11 3 3) | Yes/Yes/No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Gou Shoryuken (Jab) | 3 | 14 | 26 | -24 | Down | Down | HL | HL |
Gou Shoryuken (Strong) | 2 | 2/5 | 41 | -30 | Down | Down | HL/HL | HL/HL |
Gou Shoryuken (Fierce) | 1 | 2/2/19 | 35 | -34 | Down | Down | HL/HL/HL | HL/HL/HL |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Gou Shoryuken (Jab) | 3 | 10 | 15 | 4 |
Gou Shoryuken (Strong) | 3 | 11(10 1) | 17(15 2) | 8(4 4) |
Gou Shoryuken (Fierce) | 3 | 12(10 1 1) | 19(15 2 2) | 12(4 4 4) |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Shuu | F, D, DF K | - | - | - | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
- | 36 | - | - | - | - | - | - |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
- | - | - | - |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Gouzan | During F, D, DF K (No Input) | 100 | 13 | 3 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
41 | 15 | 13 | -11 | Down | Down | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Goushou | During F, D, DF K press P | 130 | 16 | 13 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
10 | 3 | 17 | - | Down | Down | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Goujin | During F, D, DF K press K | 100 | 13 | 11 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | Until landing | 3 | - | - | - | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Gousai | During F, D, DF K press LP LK | 110 | - | 15 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 2 | 17 | - | Down | Down | Impossible | Impossible |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | - | 7 | - |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Ashura Senkuu (PP) | F, D, DF PP | - | - | - | No |
Ashura Senkuu (KK) | F, D, DF KK | - | - | - | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Ashura Senkuu (PP) | 20 | 46 | 9 | - | - | - | - | - |
Ashura Senkuu (KK) | 20 | 30 | 9 | - | - | - | - | - |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Ashura Senkuu (PP) | - | - | - | - |
Ashura Senkuu (KK) | - | - | - | - |
Travels forward, and as you can see it in the "Frame Data", (PP) travels further than (KK)
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Ashura Senkuu (PP) | B, D, DB PP | - | - | - | No |
Ashura Senkuu (KK) | B, D, DB KK | - | - | - | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Ashura Senkuu (PP) | 20 | 46 | 9 | - | - | - | - | - |
Ashura Senkuu (KK) | 20 | 30 | 9 | - | - | - | - | - |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Ashura Senkuu (PP) | - | - | - | - |
Ashura Senkuu (KK) | - | - | - | - |
Travels backwards, and as you can see it in the "Frame Data", (PP) travels further than (KK)
Super Arts
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
I | Messatsu Gou Hadou | 2 bars (112 each bar) | QCF QCF P | 290* | 19** | 0 |
* (55x5) 60 Damage is when all hits connect. |
** (3x5) 4 Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 49 | -13 | Down | Down | HLx6 | Hx6 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
I | Tenma Gou Zankuu | 2 bars (112 each bar) | (Air) QCF QCF P | 320* | 25** | 0 |
* (60x5) 80 Damage is when all hits connect. |
** (4x5) 5 Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 1 | 13 | -49 | Down | Down | HLx6 | Hx6 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
II | Messatsu Gou Shoryu | 2 bars (112 each bar) | QCF QCF P | 390* | 44** | 14*** |
* (40x3) 50 120 110 100 Damage is when all hits connect. |
** (5 3)x2 15 7 6 Damage is when all hits connect. |
*** (0 3)x2 9 5 5 Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
1 | 2 | 37 | -25 | Down | Down | HLx7 | HLx7 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
III | Messatsu Gou Rasen | 2 bars (112 each bar) | QCF QCF K | 390* | 15** | 0 |
* 70 (40x9) 130 Damage is when all hits connect. |
** This damage is when only 3 hits are blocked. Full blocked damage is 9 (3x9) 8 but its not possible to block more than 3 hits of this Super Art. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 2 | 51 | -35 | Down | Down | HLx1~4 | Hx1~11 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
III | Messatsu Gou Senpuu | 2 bars (112 each) | (Air) QCF QCF K | 405* | 15** | 0 |
* 60 (55x3) 70 (40x4) 130 Damage is when all hits connect. |
** This damage is only when 2 hits are blocked. Full blocked damage is 8 (7x3) 9 (3x4) 8 but its not possible to block more than 2 hits of this Super Art. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | 1 | 51 | -35 | Down | Down | HLx1~3 | Hx1~10 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage | Throw Range |
any | Shun Goku Satsu | Requieres MAX gauge (2 full bars/224) | LP LP F LK HP | 490 | - | 0 | 12 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
1 | 38 | 2 | - | Down | Down | Impossible | Impossible |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
any | Kongou Kokuretsu Zan | Requieres MAX gauge (2 full bars/224) | DDD PPP | 640* | 126** | 26*** |
* 370(300) (55x2) 40 (55x2) (40x4) Damage is when all hits connect. |
** This damage is only when 6 hits are blocked. Full damage is ¿(7x2) 5 (7x2) (5x4)? |
*** 15(15) (3x9) Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
16 | 6 | 58 | -26 | Down | Down | HLx9 | Impossible/HLx8 |
Please note that the "Blocked Damage" cannot be correct, i've checked something, and you take 10 hits if you are blocking the full Super Art, and in the website where i take the information, only shows damage for 6 hits...
Meaties:
- S.MK
- S.MP
- C.LK
- UOH
- F MP
- Air Hadouken
Combos
Midscreen
You may add some moves such as; Dive Kick, J HP, J Tatsu, J Hadou, etc. before these combos for more damage/hits.
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch MK | Gou Shoryuken (HP) | - | - | 253 (22%) | 17 |
Close HP | Tatsumaki Zankuukyaku (HK) | - | - | 265 (23%) | 22 |
Close HP | Gou Shoryuken (HP) | - | - | 288 (25%) | 28 |
Crouch MK | Tatsumaki Zankuukyaku (LK) | Close LP | Tatsumaki Zankuukyaku (HK) | 311 (27%) | 13 |
Crouch MK | Tatsumaki Zankuukyaku (LK) | Gou Shoryuken (HP) | - | 345 (30%) | 20 |
- MP HP (Target Combo)
- S HP, LK-Tatsu, Shoryu
Specific to:
Chun-Li, Makoto, Q, Alex, Necro, Twelve, and Elena
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Tatsumaki Zankuukyaku (MK) | Gou Shoryuken (HP) | - | - | ??? (??%) | ?? |
Akuma, Urien, Necro, Sean, Alex, Yun, Remy, Q, Chun-Li, Makoto, Twelve, Yang, Ryu, Dudley, Elena and Ken
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Tatsumaki Zankuukyaku (MK) | Gou Shoryuken (MP) | - | - | ??? (??%) | ?? |
Hit Confirms
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | - | - | ??? (??%) | ?? |
Specific to:
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LK | Crouch LK | - | ??? (??%) | ?? |
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch LK | Crouch LP | Crouch LK | - | ??? (??%) | ?? |
Super Art 1
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Gou Shoryuken (HP) (2hits) | Super Art 1 (Ground) | - | - | 265 (23%) | 12 |
Crouch LK | Crouch LK | Super Art 1 (Ground) | - | 322 (28%) | 3 |
Crouch MK | Super Art 1 (Ground) | - | - | 357 (31%) | 3 |
Close MK | Super Art 1 (Ground) | - | - | 380 (33%) | 8 |
Crouch MK | Tatsumaki Zankuukyaku (LK) | Gou Shoryuken (LP) | Super Art 1 (Ground) | 449 (39%) | 15 |
Crouch MK | Gou Shoryuken (LP) | Super Art 1 (Ground) | - | ??? (??%) | ?? |
It does more damage if you Super Cancel an early Shoryuken LP into SA1 than Super Cancel with a Shoruyken HP
Super Art 2
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Gou Shoryuken (HP) | Super Art 2 | - | - | 334 (29%) | 22 |
Crouch LK | Crouch LK | Super Art 2 | - | 414 (36%) | 14 |
Crouch MK | Super Art 2 | - | - | 449 (39%) | 14 |
Close MP | Super Art 2 | - | - | 460 (40%) | 18 |
Crouch HP | Gou Shoryuken (MP) | Super Art 2 | - | ??? (??%) | ?? |
Crouch MK | Gou Shoryuken (MP) | Super Art 2 | - | ??? (??%) | ?? |
Super Art 3
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Close HP | Gou Shoryuken (HP) (1hit) | Super Art 3 (Ground) | - | ??? (??%) | ? |
Crouch MK | Super Art 3 (Ground) | - | - | ??? (??%) | ? |
Crouch MK | Tatsumaki Zankuukyaku (LK) | Super Art 3 (Ground) | - | 449 (39%) | 5 |
Shun Goku Satsu
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Far HK | Shun Goku Satsu | - | - | ??? (??%) | ? |
Kongou Kokuretzu Zan
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Tatsumaki Zankuukyaku (LK) | Close LP | Kongou Kokuretzu Zan | - | ??? (??%) | ? |
Crouch MK | Tatsumaki Zankuukyaku (LK) | Close LP | Kongou Kokuretzu Zan | ??? (??%) | ? |
Corner
You can add Akuma's dive kick or a J HP before these combos for more damage.
- C MK, Tatsu, Shoryu xx SA1, Shoryu
- C MK, Tatsu, Shoryu xx SA1, SA1, Shoryu
Frame Data
- All Framedatas in this section are taken from [http://ensabahnur.free.fr/Baston/index.php?page=gameChars