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| * Specials are largely unsafe or gimmicky | | * Specials are largely unsafe or gimmicky |
| * Awful BnBs without meter | | * Awful BnBs without meter |
| * Kick command grab has the same range as a normal grab | | * Kick command grab has the same range as a normal grab if done without a kara |
| * No meterless reversal option | | * No meterless reversal option |
| * Customs do good damage, but have poor meter build options at the end | | * Customs do good damage, but have poor meter build options at the end |
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Introduction
Rainbow Mika, a fan of Zangief, is a rookie wrestler who is ready to make a name for herself by traveling the world and participate in the street fighting circuit. In the end, she gains the patronage of Karin after a surprise defeat, meets her idol Zangief, and was sought by the IJWPW (Iwashigahama Japan Women's Pro-Wrestling).
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Pros |
Cons |
- Slide is incredibly fast with a lot of range
- A lot of her normals have deceptively large amounts of priority, particularly c. FP
- Several normals move her forward during the animation, which can help with positioning
- f. MK has low crush properties and is cancellable into her run super
- c. MP is a great anti-air at close range
- Punch command grab will hop over lows and can be used in strings
- Grab super recovers nearly instantly and allows her to punish even if they jump out in the corner
- Run super lets her get decent damage off a variety of situations with multiple follow-up options
- Good set of custom combos
- Air grab does full damage when teched
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- Slide is very unsafe on block
- Awkward normals make it difficult to play footsies in match-ups where slide is too risky
- Poor anti-air from further away
- Specials are largely unsafe or gimmicky
- Awful BnBs without meter
- Kick command grab has the same range as a normal grab if done without a kara
- No meterless reversal option
- Customs do good damage, but have poor meter build options at the end
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