MartialM/-/Combos: Difference between revisions

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5B 5A 6A 236B, 236A, ...  - Easy, can lead to super or loop.<br>
5B 5A 6A 214C C, 214P P  - Easy, high damage.<br>
5B 6A 632146P, 214P P, 214P P  - Slightly stronger but doesn't work in some  situations.<br>
5B 6A 632146P, 236236P  - Will work in situations where the roll won't.<br>
5B 5A 6A 632146P ... - May work in some situations but very distance dependant.<br>
C C 6A ...<br>


... 6A 214C P, 236D 236A, 236D 236A ...  - Works when not in the corner. BEST normal combo!<br>
5B 6A 632146P, 214P P, 236D 236A, 236K 236A ...  <br>
- In case you throw, you can still do this loop.<br>
<br>
... 236B, 236A, 236236P  - End with super for very good damage.<br>
... 214P P, 236236P<br>
<br>
63214K, 66, C C 6A ...<br>
63214K, 6, j.D (crossup), C C 6A ...  - Crossup combo, very strong but hard.<br>
5B 5A 6A 623C(3) 236B+C ...<br>
(2A+B) C C 6A 623C(3) 236B+C ...<br>
... 236B+C, 214P P, 214P P, j.C, 214P, P or 236236P<br>
... 236B+C, 214P P, 214P P, j.C, 236K 236P, ...  - Advanced version.<br>
41236A+B, C C 6A 214C C, 214C C  - Basic super throw combo.<br>
41236A+B, C C 6A 236236P  - Strong but expensive.<br>
41236A+B, C C 6A 214P P, 236236P  - Need to have back near corner.<br>
... C C 6A 41236C 236B+C, 66 C C 6A 214C C, 214C C or 236236P  <br>
- Delaunch. Must be done from crossup or 41236A+B.<br>
   
... C C 6A 41236C 236B+C, 66 C C 6A 41236C 236B+C ... <br>
- Delaunch loop.<br>
... C C 6A 623C(3) 236B+C, 2A+B, C C 6A 623D <br>
- Delaunch, must have your back to the corner before you crossup?<br>
... 236B, 236A, 236B, 236A ...<br>
- Infinite loop. Only works on a few characters, very hard to do.<br>

Revision as of 02:08, 29 November 2021