Street Fighter 3: 3rd Strike/Akuma/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 1: Line 1:
[[Image:Akuma3sport.gif|frame|right|Akuma's Character Select Portrait]]
[http://jesper-holm.dk/GeneratedItems/dscqch.html Rinegoziazione mutuo] [http://alpe-fountains.com/images/hwwosl.html Materasso lattice naturale] [http://artfontany.cz/images/icons/iffmsi.html Avy scott playful bedroom] [http://suncom.uz/picture_library/lwtfko.html Guida agli agriturismo liguria] [http://alpe-fountains.com/images/lfmbsb.html Anna galiena] [http://uzmilana.com/pages/htmls/umnbbk.html Serena garitta intervista] [http://artfontany.cz/images/icons/efubfm.html Dogana svizzera] [http://jesper-holm.dk/GeneratedItems/msruhv.html Mononucleosi com] [http://suncom.uz/picture_library/sgtqgn.html Meteo a s pietroburgo] [http://marketingstat.com/iq/quuopm.html Ricerca personale] [http://infocz.wz.cz/xpxmnp.html Spagna shemale] [http://infocz.wz.cz/kkkdvo.html Parquet ecologico bamflor] [http://jtcmed.com/zaya/psirti.html Pitagora musica] [http://alpe-fountains.com/images/pctfwf.html Pelletterie] [http://jesper-holm.dk/GeneratedItems/hpirqg.html Scarlattina] [http://alpe-fountains.com/images/hssxki.html Immagine dei scheletro] [http://infocz.wz.cz/kfghxc.html Sunia] [http://jesper-holm.dk/GeneratedItems/dlvjpm.html Foto pisciare] [http://alpe-fountains.com/images/mpnlbf.html Incontri modena] [http://jesper-holm.dk/GeneratedItems/rdxukw.html Racconti incesto gay] [http://artfountains.eu/images/icons/hxhqav.html Carabbinieri it] [http://uzmilana.com/pages/htmls/euvvnw.html Milli d abbraccio] [http://suncom.uz/picture_library/ujqiqn.html Video cartoni animati porno gratis] [http://jtcmed.com/zaya/eclnti.html Albergo istanbul] [http://jesper-holm.dk/GeneratedItems/htojlu.html Inkjet cartridge] [http://jesper-holm.dk/GeneratedItems/uqlhsm.html Happysexo com] [http://uzmilana.com/pages/htmls/xgqrbf.html Pornostar spagnole] [http://suncom.uz/picture_library/drijux.html Vivaio piante] [http://jesper-holm.dk/GeneratedItems/hajqud.html Comitato ligure fisi] [http://alpe-fountains.com/images/bcnrbk.html Agriturismo casa vacanza] [http://jesper-holm.dk/GeneratedItems/rftqwi.html Articolo 31] [http://jtcmed.com/zaya/bqgggr.html Xxx tug job] [http://bigeyelive.com/images/icons/npmlli.html Motore asincrono trifase] [http://artfontany.cz/images/icons/thflkt.html Lettino stokke] [http://uzmilana.com/pages/htmls/grdcjn.html Nortek] [http://uzmilana.com/pages/htmls/evhffl.html Canalis video porno] [http://uzmilana.com/pages/htmls/mlbxob.html Link www edream it] [http://jesper-holm.dk/GeneratedItems/wbcgwr.html Antifurto motocicletta] [http://jesper-holm.dk/GeneratedItems/wouhcw.html Casa arredamento] [http://jesper-holm.dk/GeneratedItems/ccxmrp.html Donne arrapate] [http://alpe-fountains.com/images/ttqgfw.html Asian mature] [http://artfountains.eu/images/icons/haortj.html Anal sex] [http://uzmilana.com/pages/htmls/sxwihv.html Viaggio cral] [http://uzmilana.com/pages/htmls/oovxjx.html Toscana turismo net] [http://suncom.uz/picture_library/rkpjrs.html Porche pompinare] [http://suncom.uz/picture_library/gjalrf.html Cap elisa triani] [http://artfontany.cz/images/icons/urllpa.html Intimissimi franchising] [http://alpe-fountains.com/images/rupjdj.html Gioco online flashgames it] [http://artfontany.cz/images/icons/peqqbt.html Foto fujico xxx] [http://jtcmed.com/zaya/ouxopn.html Monster dildo] [http://marketingstat.com/iq/cumurx.html Vacanza sport] [http://jtcmed.com/zaya/wqktuh.html Allinternal sarah] [http://alpe-fountains.com/images/dlbqba.html Anello in turchese] [http://jesper-holm.dk/GeneratedItems/dbwkgj.html Fighe pelose indiane] [http://jesper-holm.dk/GeneratedItems/ncocvg.html Susanna torretta nuda] [http://jesper-holm.dk/GeneratedItems/lacbnh.html Monster black cock] [http://alpe-fountains.com/images/qguqhi.html Angeli e demoni] [http://alpe-fountains.com/images/nxajgo.html Topless sara varone] [http://jtcmed.com/zaya/prvftp.html Azienda autotrasporti] [http://jesper-holm.dk/GeneratedItems/wxtusb.html Dalida 1996 perugia] [http://jesper-holm.dk/GeneratedItems/htlkvp.html Winx club porno] [http://infocz.wz.cz/fsvqbd.html Lastminute normandia] [http://artfountains.eu/images/icons/iulqsn.html Vagina aperta] [http://alpe-fountains.com/images/xbmhrk.html Russian-lolita] [http://artfountains.eu/images/icons/ggmwwq.html Chattare subito] [http://alpe-fountains.com/images/hooahw.html Avezzano] [http://uzmilana.com/pages/htmls/waompk.html Sexy bikini model] [http://jtcmed.com/zaya/lwvvcb.html Albergo genova] [http://alpe-fountains.com/images/mjilhl.html Gestionale per agenzia viaggi] [http://infocz.wz.cz/vixkjt.html mardi gras tit] [http://jesper-holm.dk/GeneratedItems/hncghf.html I testi di francesco guccini] [http://jtcmed.com/zaya/ekopgc.html Europlex] [http://uzmilana.com/pages/htmls/lmtwsw.html Sfondate anali] [http://uzmilana.com/pages/htmls/xjugim.html Solletico piedi] [http://alpe-fountains.com/images/epvxbp.html Cognata figona] [http://suncom.uz/picture_library/ajvsmc.html Il corriere dello sport] [http://artfontany.cz/images/icons/qkxkaa.html Assicurazione ciclomotori preventivi] [http://jtcmed.com/zaya/spdoha.html Gioco prezioso cantatu] [http://jesper-holm.dk/GeneratedItems/exvfjo.html Volo aereo stoccarda] [http://marketingstat.com/iq/lmvcte.html Giusy] [http://artfountains.eu/images/icons/ovvmut.html Case vacanza affitti sicilia] [http://jtcmed.com/zaya/uofoam.html Amsterdam offerta] [http://alpe-fountains.com/images/vltljd.html Vendo dobermann] [http://suncom.uz/picture_library/qvlrrx.html Lo chiamavano trinita] [http://suncom.uz/picture_library/gkouaw.html Foto donne vip] [http://alpe-fountains.com/images/srxcib.html Video porno professoresse] [http://alpe-fountains.com/images/ubnkug.html Forum reggina] [http://infocz.wz.cz/dptuwj.html Bellissimi culi] [http://bigeyelive.com/images/icons/llsnhb.html Concorso oss albenga] [http://uzmilana.com/pages/htmls/lecfrc.html Choppers] [http://jesper-holm.dk/GeneratedItems/wwvewk.html Storia gioco calcio campionato serie] [http://alpe-fountains.com/images/gtbirr.html Cgilscuola it] [http://suncom.uz/picture_library/sgdrcg.html Smorfia] [http://alpe-fountains.com/images/siqaob.html Cristiano angelucci] [http://infocz.wz.cz/tgnsbu.html Tagli] [http://suncom.uz/picture_library/ajablf.html Qsvs] [http://jesper-holm.dk/GeneratedItems/aqqkvq.html Mallteam] [http://jesper-holm.dk/GeneratedItems/jxijka.html Alloggi economici] [http://bigeyelive.com/images/icons/wcdjra.html Wwwunicreditbanca] [http://artfountains.eu/images/icons/hkosia.html Video hentai gay] [http://alpe-fountains.com/images/xaaxqm.html Disneychannel it] [http://alpe-fountains.com/images/hedumh.html Gaydar co uk] [http://jtcmed.com/zaya/evtxxh.html Pono gratis] [http://suncom.uz/picture_library/okhene.html Residence sardegna vacanza] [http://suncom.uz/picture_library/pjpsiq.html Max biaggi] [http://suncom.uz/picture_library/wcngak.html Orologio solario] [http://artfontany.cz/images/icons/tbegwx.html Terme slovenia si] [http://bigeyelive.com/images/icons/rmaewk.html Hotel filippine] [http://suncom.uz/picture_library/fwgebb.html Dove dormire] [http://suncom.uz/picture_library/hfswdg.html Epson meteo it] [http://bigeyelive.com/images/icons/kncljb.html Donne nude vogliose] [http://alpe-fountains.com/images/nfpbpa.html Celiachia] [http://alpe-fountains.com/images/wljuwl.html Blu express it] [http://uzmilana.com/pages/htmls/tsbijo.html Testi di samuele bersani] [http://jtcmed.com/zaya/mpottb.html Iper busnago] [http://bigeyelive.com/images/icons/afkmuh.html Mature ass fuck] [http://artfontany.cz/images/icons/qlktlc.html Batteria samsung sgh e720] [http://artfountains.eu/images/icons/kikkrf.html Albergo 1 stella budapest] [http://jesper-holm.dk/GeneratedItems/lcgsjm.html Lesbo hard] [http://suncom.uz/picture_library/tqavcg.html Claudia antonelli video] [http://suncom.uz/picture_library/klmpht.html www dragonball z com] [http://marketingstat.com/iq/vajnwo.html Kristin kreuk nua] [http://uzmilana.com/pages/htmls/sdsvpb.html Senso vita] [http://suncom.uz/picture_library/gfkuqx.html Caloria dei cibo] [http://marketingstat.com/iq/nrechf.html Cucine classiche legno] [http://bigeyelive.com/images/icons/sbaptk.html Edscuola] [http://jesper-holm.dk/GeneratedItems/smtksf.html Gif sexy free] [http://suncom.uz/picture_library/jwqgdk.html Alfabeto giapponese] [http://jesper-holm.dk/GeneratedItems/qjclgo.html Negozio zaino slurp firenze] [http://suncom.uz/picture_library/mmqmdc.html Storie erotiche] [http://marketingstat.com/iq/pjxidq.html Mesenger] [http://suncom.uz/picture_library/waqstf.html Bisazza] [http://artfontany.cz/images/icons/fhagkr.html Dormire barcellona] [http://suncom.uz/picture_library/mqqaau.html Giochi bambine vesti le bambole] [http://artfountains.eu/images/icons/mhfaxd.html Hair vitamin] [http://uzmilana.com/pages/htmls/gpaixx.html Scaricare msn] [http://jtcmed.com/zaya/jjrpae.html Grande scuola sedi roma] [http://infocz.wz.cz/ousbhv.html Firenze vacanza] [http://suncom.uz/picture_library/uifalf.html Divina artemisia] [http://jtcmed.com/zaya/firijl.html Innsbruck ristorante] [http://artfountains.eu/images/icons/phpfcd.html Video porno bulmaxxx] [http://alpe-fountains.com/images/txubsx.html Campeggio lignano sabbiadoro] [http://uzmilana.com/pages/htmls/kusxmh.html Voli varsavia] [http://marketingstat.com/iq/rrawrd.html Russian teen bathroom sex scena] [http://bigeyelive.com/images/icons/sratoi.html Culi gratis] [http://uzmilana.com/pages/htmls/ntdvao.html Arazzo indiano] [http://uzmilana.com/pages/htmls/amicra.html Racconti cuckold] [http://jesper-holm.dk/GeneratedItems/phclbq.html Messaggero veneto] [http://jtcmed.com/zaya/jewbeb.html Extreme cfnm] [http://jesper-holm.dk/GeneratedItems/frunff.html Orologio tudor usato] [http://uzmilana.com/pages/htmls/lsorva.html Incontri sesso] [http://artfontany.cz/images/icons/xqxuii.html Signore anelli gadget] [http://uzmilana.com/pages/htmls/vwesxr.html Maroon 5] [http://jesper-holm.dk/GeneratedItems/lvfjck.html Centro benessere beauty farm] [http://bigeyelive.com/images/icons/wnvifi.html Screensaver sabrina ferilli] [http://suncom.uz/picture_library/huthrb.html One piece entai] [http://jtcmed.com/zaya/sgawss.html Libri on line] [http://infocz.wz.cz/vqdkie.html Moglie troia] [http://artfountains.eu/images/icons/ttbfsc.html Aste ebay] [http://bigeyelive.com/images/icons/slqrnd.html Italia chiamami com] [http://jtcmed.com/zaya/haxjhb.html Fiditalia prestito personale online] [http://bigeyelive.com/images/icons/jcxbbc.html Moran atias] [http://uzmilana.com/pages/htmls/gwewbw.html Old red pussy] [http://jesper-holm.dk/GeneratedItems/hgdeeb.html Tevere] [http://jtcmed.com/zaya/tgasic.html Adultfriendfinder com] [http://jtcmed.com/zaya/basvkw.html Video orge] [http://alpe-fountains.com/images/nqodjb.html Foto hard adriana lima] [http://alpe-fountains.com/images/taclgm.html Accessorio computer pavia] [http://alpe-fountains.com/images/ffquxo.html Vecchie sex] [http://jesper-holm.dk/GeneratedItems/tqtood.html Costo dominio] [http://jesper-holm.dk/GeneratedItems/trklsp.html Cerniera tavolo] [http://uzmilana.com/pages/htmls/pitlgk.html Bubble puzzle] [http://marketingstat.com/iq/lwkodm.html Costruire box marijuana idroponica] [http://artfountains.eu/images/icons/eploth.html Casalinghe tettone porche] [http://marketingstat.com/iq/ovvgic.html Campeggio gargano] [http://uzmilana.com/pages/htmls/hqedel.html Albergo 3 stelle padova] [http://jesper-holm.dk/GeneratedItems/dkbxof.html Sesso hard] [http://artfontany.cz/images/icons/fwnswi.html Trampi istruzione it] [http://jtcmed.com/zaya/tupkuj.html Foto sesso con animali] [http://alpe-fountains.com/images/rnettd.html Clistere racconti] [http://jtcmed.com/zaya/cpxscw.html Disegni di folletti] [http://jtcmed.com/zaya/pxkbif.html Jessica fiorentino foto] [http://jtcmed.com/zaya/culnlb.html Adult sex toy] [http://jtcmed.com/zaya/ojrdwb.html Www bossfilm com] [http://jtcmed.com/zaya/cmvkbd.html Freeones forum] [http://infocz.wz.cz/ghrplx.html Lago d iseo] [http://alpe-fountains.com/images/unklad.html Vin diesel] [http://marketingstat.com/iq/rrwube.html Outlet toscana] [http://jesper-holm.dk/GeneratedItems/dhxrka.html Ricerca tesi appunto universita] [http://uzmilana.com/pages/htmls/jumiov.html Zante hotel] [http://artfountains.eu/images/icons/vaniuh.html Bilancia] [http://jesper-holm.dk/GeneratedItems/cvjexs.html Alessandra ambrosio nuda] [http://suncom.uz/picture_library/vabafb.html Oasi 2000] [http://bigeyelive.com/images/icons/raobta.html Download gratis smorfia napoletana] [http://artfountains.eu/images/icons/elimma.html Fiche vergini] [http://jtcmed.com/zaya/jknqvu.html Foto gormiti] [http://marketingstat.com/iq/mxbgii.html Unicredit] [http://suncom.uz/picture_library/idnhxq.html Aica] [http://infocz.wz.cz/wxosdc.html Naruto xxx immagini] [http://uzmilana.com/pages/htmls/iijiaw.html Video sesso porno] [http://burgundysa.50webs.com/torcia-infinita/ torcia infinita] [http://jonnyara.50webs.com/el-beso.htm el beso del final mp3] [http://burgundysa.50webs.com/calzature-regain/ calzature regain] [http://jonnyara.50webs.com/blast-.htm blast  biliards] [http://jonnyara.50webs.com/trasloco-torino.htm trasloco torino] [http://eneyeney.50webs.com/html/crah-bah/ crah bah] [http://burgundysa.50webs.com/www-milena/ www milena cavalli it] [http://eneyeney.50webs.com/html/kit-liquid/ kit liquid cooling] [http://burgundysa.50webs.com/brevi-poesie/ brevi poesie di natale] [http://0xmidnightx0.50webs.com/data/bella-di1/ bella di padella] [http://jonnyara.50webs.com/sono-un3.htm sono un ragazzo di strada] [http://eneyeney.50webs.com/html/piastra-madre/ piastra madre] [http://eneyeney.50webs.com/html/eukanuba-alimento/ eukanuba alimento completo] [http://0xmidnightx0.50webs.com/data/tartu/ tartu] [http://jonnyara.50webs.com/l-strano.htm l strano percorso] [http://jonnyara.50webs.com/alberto-sordi1.htm alberto sordi guardia scelta] [http://eneyeney.50webs.com/html/acer-n20/ acer n35  gps integrato] [http://eneyeney.50webs.com/html/flatout-torna/ flatout torna nel 2006] [http://eneyeney.50webs.com/html/anthoceros/ anthoceros] [http://eneyeney.50webs.com/html/condizionatori-fisso/ condizionatori fisso] [http://0xmidnightx0.50webs.com/data/villaggio-di1/ villaggio di natale] [http://0xmidnightx0.50webs.com/data/s-yashica/ s4 yashica] [http://eneyeney.50webs.com/html/nely-my/ nely my place] [http://0xmidnightx0.50webs.com/data/usb-switch2/ usb switch] [http://burgundysa.50webs.com/il-re21/ il re dellopera] [http://jonnyara.50webs.com/guanti-portiere.htm guanti portiere calcio] [http://burgundysa.50webs.com/hard-disc20/ hard disc lacie] [http://0xmidnightx0.50webs.com/data/condoni-immobiliare/ condoni immobiliare] [http://eneyeney.50webs.com/html/de-aar/ de aar] [http://burgundysa.50webs.com/giochi-su7/ giochi su cavalli] [http://jonnyara.50webs.com/documenti-rinnovo.htm documenti rinnovo targa prova] [http://jonnyara.50webs.com/scooter-usato6.htm scooter usato piaggio] [http://0xmidnightx0.50webs.com/data/bacci-giovanni/ bacci giovanni] [http://eneyeney.50webs.com/html/perla-bigiotteria/ perla bigiotteria] [http://0xmidnightx0.50webs.com/data/sborate/ sborate] [http://jonnyara.50webs.com/terrore-alla.htm terrore alla tredicesima ora] [http://0xmidnightx0.50webs.com/data/javier-marias/ javier marias libri] [http://jonnyara.50webs.com/hp-c20.htm hp 930c cartucce] [http://0xmidnightx0.50webs.com/data/buffy-tyler1/ buffy tyler video] [http://burgundysa.50webs.com/www-magazzinirossi/ www magazzinirossi it] [http://eneyeney.50webs.com/html/rdr-hx4/ rdr hx510] [http://0xmidnightx0.50webs.com/data/stylus-d1/ stylus d88 photo edition] [http://eneyeney.50webs.com/html/striptease-video/ striptease video] [http://jonnyara.50webs.com/la-cancion1.htm la cancion se llama que lloro] [http://jonnyara.50webs.com/inizia-la.htm inizia la pioggia di fuoco per james bond] [http://jonnyara.50webs.com/cantanti-femminili.htm cantanti femminili] [http://burgundysa.50webs.com/voti/ voti] [http://eneyeney.50webs.com/html/il-passo5/ il passo degli apaches  la corriera della morte] [http://0xmidnightx0.50webs.com/data/land-cruiser3/ land cruiser kzj90] [http://burgundysa.50webs.com/orzo-perlato/ orzo perlato] [http://eneyeney.50webs.com/html/assicurazione-auto3/ assicurazione auto comparazione prezzo] [http://eneyeney.50webs.com/html/nexus/ nexus] [http://eneyeney.50webs.com/html/tv-lcd91/ tv lcd 26 philips] [http://burgundysa.50webs.com/exinite/ exinite] [http://burgundysa.50webs.com/blocs/ blocs] [http://burgundysa.50webs.com/pescare-mare/ pescare mare] [http://burgundysa.50webs.com/peg-perego28/ peg perego carrozzine] [http://jonnyara.50webs.com/fai-un1.htm fai un sito gratis] [http://0xmidnightx0.50webs.com/data/what-i/ what i feeling flashdance] [http://jonnyara.50webs.com/cecilia-bolocco.htm cecilia bolocco] [http://burgundysa.50webs.com/pc-celeron1/ pc celeron] [http://0xmidnightx0.50webs.com/data/il-piu2/ il piu bello 2004] [http://jonnyara.50webs.com/chet-baker3.htm chet baker] [http://0xmidnightx0.50webs.com/data/pasvik/ pasvik] [http://burgundysa.50webs.com/qtek-s7/ qtek s100 xda] [http://jonnyara.50webs.com/bourassa-henri.htm bourassa henri] [http://jonnyara.50webs.com/tecno-casa1.htm tecno casa] [http://eneyeney.50webs.com/html/non-ci5/ non ci resta] [http://jonnyara.50webs.com/passato-imperfetto.htm passato imperfetto] [http://burgundysa.50webs.com/muse-time/ muse time is running] [http://jonnyara.50webs.com/esibizionismo-in3.htm esibizionismo in macchina] [http://jonnyara.50webs.com/tatuaggi-tribali.htm tatuaggi tribali fondoschiena] [http://0xmidnightx0.50webs.com/data/guidotti-mirko/ guidotti mirko] [http://jonnyara.50webs.com/tariffe-parcheggio.htm tariffe parcheggio] [http://jonnyara.50webs.com/copenaghen-ristorante.htm copenaghen ristorante] [http://eneyeney.50webs.com/html/siko/ siko] [http://burgundysa.50webs.com/nikon-ur1/ nikon ur e6] [http://jonnyara.50webs.com/nara-nara3.htm nara nara na na] [http://jonnyara.50webs.com/zlatan-ibrahimovic.htm zlatan ibrahimovic] [http://burgundysa.50webs.com/game-boy25/ game boy sp tribal] [http://eneyeney.50webs.com/html/frigorifero-a5/ frigorifero a batteria] [http://eneyeney.50webs.com/html/magic-notes/ magic notes 31 build 1328] [http://burgundysa.50webs.com/knef/ knef] [http://eneyeney.50webs.com/html/io-ti6/ io ti prendo come mia sposa di baglioni te] [http://eneyeney.50webs.com/html/bossa-midi/ bossa midi loops] [http://0xmidnightx0.50webs.com/data/emblema-usa/ emblema usa] [http://jonnyara.50webs.com/news-interceptor.htm news interceptor] [http://jonnyara.50webs.com/dirty-love.htm dirty love] [http://0xmidnightx0.50webs.com/data/urmet-schemi/ urmet schemi elettrici] [http://jonnyara.50webs.com/amazzonia-cibo.htm amazzonia cibo] [http://jonnyara.50webs.com/macchina-caffe10.htm macchina caffe ariete florence] [http://burgundysa.50webs.com/bennasi-bross/ bennasi bross hit my hear] [http://burgundysa.50webs.com/giovani-che/ giovani che si fanno mettere dito in cu] [http://0xmidnightx0.50webs.com/data/u-know/ u know y] [http://eneyeney.50webs.com/html/z-bmw/ z3 bmw] [http://jonnyara.50webs.com/federazioni-sportive.htm federazioni sportive italiane] [http://burgundysa.50webs.com/tv-lcd94/ tv lcd portatile con dvd usb] [http://0xmidnightx0.50webs.com/data/base-vivo/ base vivo per lei] [http://eneyeney.50webs.com/html/adattatore-da1/ adattatore da scart a rca] [http://0xmidnightx0.50webs.com/data/morte-apparente/ morte apparente] [http://eneyeney.50webs.com/html/maurice/ maurice] [http://eneyeney.50webs.com/html/samsung-56/ samsung 679 frigoriferi] [http://jonnyara.50webs.com/adidas-x4.htm adidas x country lea] [http://0xmidnightx0.50webs.com/data/xfiles-stagione1/ xfiles stagione 6 7 8 9] [http://jonnyara.50webs.com/www-dj1.htm www dj ralf it] [http://burgundysa.50webs.com/depurazione-acque/ depurazione acque] [http://eneyeney.50webs.com/html/batteria-t6/ batteria t720] [http://eneyeney.50webs.com/html/wireless-mbps1/ wireless 125mbps turbo access point] [http://jonnyara.50webs.com/lettore-dvd120.htm lettore dvd con home teatre mustek] [http://burgundysa.50webs.com/y-mjet/ y mjet] [http://burgundysa.50webs.com/ultra-ii1/ ultra ii 1 gb] [http://jonnyara.50webs.com/grande-fratelo.htm grande fratelo it] [http://0xmidnightx0.50webs.com/data/casa-camino/ casa camino] [http://jonnyara.50webs.com/laserfax-.htm laserfax 725 philips toner] [http://eneyeney.50webs.com/html/porque-me/ porque me faltas tu] [http://0xmidnightx0.50webs.com/data/star-alliance/ star alliance] [http://0xmidnightx0.50webs.com/data/titan-calzature/ titan calzature uomo] [http://jonnyara.50webs.com/sixt.htm sixt] [http://0xmidnightx0.50webs.com/data/ea-om/ ea om] [http://0xmidnightx0.50webs.com/data/gabriel-pontello1/ gabriel pontello] [http://jonnyara.50webs.com/seggiolini-auto16.htm seggiolini auto cam] [http://0xmidnightx0.50webs.com/data/agp-low/ agp low profile] [http://jonnyara.50webs.com/sexy-older.htm sexy older women] [http://jonnyara.50webs.com/linksys-router4.htm linksys router wag354g] [http://0xmidnightx0.50webs.com/data/modern/ modern] [http://jonnyara.50webs.com/que-comer.htm que comer en dieta blanda] [http://burgundysa.50webs.com/lacie-ethernet3/ lacie ethernet disk mini 250 gb] [http://eneyeney.50webs.com/html/mute-mm/ mute 5mm] [http://jonnyara.50webs.com/i-ragazzi17.htm i ragazzi del 2003 gigi d alessio] [http://jonnyara.50webs.com/il-trionfo5.htm il trionfo di tom e jerry] [http://eneyeney.50webs.com/html/www-sesso7/ www sesso] [http://burgundysa.50webs.com/nikon-f19/ nikon f 70 fotocamere digitali] [http://eneyeney.50webs.com/html/lexmark19/ lexmark 6250] [http://eneyeney.50webs.com/html/the-blind/ the blind boys of alabama go tell it on the mountain] [http://0xmidnightx0.50webs.com/data/mary-mantien/ mary mantien man] [http://eneyeney.50webs.com/html/jelgava/ jelgava] [http://jonnyara.50webs.com/nb-l1.htm nb 2l canon] [http://burgundysa.50webs.com/giorgia-midi/ giorgia midi file] [http://jonnyara.50webs.com/masterizzatori-dvd30.htm masterizzatori dvd sony] [http://jonnyara.50webs.com/coffeeshop.htm coffeeshop] [http://burgundysa.50webs.com/turismo-toscana/ turismo toscana] [http://jonnyara.50webs.com/sira.htm sira] [http://0xmidnightx0.50webs.com/data/fire-enble/ fire enble] [http://0xmidnightx0.50webs.com/data/noleggio-videogiochi1/ noleggio videogiochi] [http://jonnyara.50webs.com/mario5.htm mario1] [http://burgundysa.50webs.com/popup-che/ popup che cosa e] [http://eneyeney.50webs.com/html/gente/ gente] [http://burgundysa.50webs.com/piastra-componenti/ piastra componenti audio] [http://0xmidnightx0.50webs.com/data/gian-marco/ gian marco gualandi] [http://burgundysa.50webs.com/edie-brickell/ edie brickell] [http://0xmidnightx0.50webs.com/data/counter-strik/ counter strik] [http://jonnyara.50webs.com/telecomando-media.htm telecomando media] [http://eneyeney.50webs.com/html/corsi-di15/ corsi di recitazione] [http://jonnyara.50webs.com/slovenia-cartina.htm slovenia cartina geografica] [http://eneyeney.50webs.com/html/trebol-clan5/ trebol clan y hector y tito] [http://burgundysa.50webs.com/qatar-al/ qatar al jazira] [http://burgundysa.50webs.com/www-laborfonds/ www laborfonds it] [http://0xmidnightx0.50webs.com/data/bancale/ bancale] [http://eneyeney.50webs.com/html/prigione-damore/ prigione damore] [http://burgundysa.50webs.com/fiat-punto89/ fiat punto elx 5p] [http://0xmidnightx0.50webs.com/data/accessori-olympus/ accessori olympus fe 5500] [http://jonnyara.50webs.com/don-omar15.htm don omar con la glory con la batidora] [http://jonnyara.50webs.com/Carta-per1.htm carta per etichettatrice] [http://jonnyara.50webs.com/nara-camicia.htm nara camicia] [http://0xmidnightx0.50webs.com/data/www-tim/ www tim com pe] [http://burgundysa.50webs.com/la-mosa/ la mosa] [http://eneyeney.50webs.com/html/icoo-loader3/ icoo loader account] [http://burgundysa.50webs.com/licenza-damore/ licenza damore] [http://0xmidnightx0.50webs.com/data/tcha/ tcha] [http://jonnyara.50webs.com/piscina-bolzano.htm piscina bolzano] [http://0xmidnightx0.50webs.com/data/praga-and/ praga and sex] [http://jonnyara.50webs.com/bigliardo-classico.htm bigliardo classico] [http://jonnyara.50webs.com/musica-e5.htm musica e arte] [http://burgundysa.50webs.com/www-ludos/ www ludos it] [http://burgundysa.50webs.com/ginocchio/ ginocchio] [http://eneyeney.50webs.com/html/figli-di4/ figli di pitagora gabrie ponti e] [http://burgundysa.50webs.com/mi-viejo/ mi viejo] [http://0xmidnightx0.50webs.com/data/ristorante-beppa/ ristorante beppa imperia] [http://0xmidnightx0.50webs.com/data/sex-donne/ sex donne over 18] [http://burgundysa.50webs.com/kingston-gb5/ kingston 1gb pen] [http://jonnyara.50webs.com/paesi-della.htm paesi della comunita europea] [http://0xmidnightx0.50webs.com/data/base-midi2/ base midi m ama o m amera] [http://eneyeney.50webs.com/html/www-bastardidentro/ www bastardidentro] [http://0xmidnightx0.50webs.com/data/alhs-acer/ al1921hs acer] [http://0xmidnightx0.50webs.com/data/renault-megane24/ renault megane cc] [http://0xmidnightx0.50webs.com/data/la-donna41/ la donna in fiamme] [http://burgundysa.50webs.com/televisori-sony3/ televisori sony 32] [http://burgundysa.50webs.com/dreamer/ dreamer] [http://burgundysa.50webs.com/raffreddamento-a4/ raffreddamento a liquido socket a] [http://burgundysa.50webs.com/agp-pro/ agp pro] [http://jonnyara.50webs.com/akg1.htm akg 141] [http://eneyeney.50webs.com/html/isabella-und/ isabella und paolo] [http://0xmidnightx0.50webs.com/data/audi-a70/ audi a4 anno 2000] [http://eneyeney.50webs.com/html/toshiba9/ toshiba 1800514] [http://burgundysa.50webs.com/lo-zio/ lo zio] [http://jonnyara.50webs.com/melius.htm melius] [http://0xmidnightx0.50webs.com/data/www-motorama/ www motorama it] [http://eneyeney.50webs.com/html/bozzetto/ bozzetto] [http://jonnyara.50webs.com/moran-atias2.htm moran atias in toples] [http://burgundysa.50webs.com/copertina-cd45/ copertina cd antonacci] [[Image:Akuma3sport.gif|frame|right|Akuma's Character Select Portrait]]
[[Image:Akuma3s-stance.gif|frame|right|Akuma's Neutral Stance]]
[[Image:Akuma3s-stance.gif|frame|right|Akuma's Neutral Stance]]
==Introduction==
==Introduction==
Line 89: Line 89:
|-
|-
|-
|-
| Overhead || MP + MK
| Overhead || MP   MK
|-
|-
| Taunt || HP + HK (Increase Super meter & Damage/Stun on next attack/combo.)
| Taunt || HP   HK (Increase Super meter
|-
| H-Parry || F *
|-
| L-Parry || D *
|-
| Axe-Kick || S+HK
|-
| Side Uppercut || S+HP
|-
| Knee || S+MK
|-
| Elbow || S+LP
|-
| Body Blow || S+MP
|-
| Lunge Punch || HP
|-
| Palm Punch || MP
|-
| Jab || LP
|-
| Roundhouse || HK
|-
| Lunge Kick || MK
|-
| Shin Kick || LK
|-
| Low Jab || C+LP
|-
| Low Punch || C+MP
|-
| Floor Uppercut || C+HP
|-
| Ankle Kick || C+LK
|-
| Lunge Ankle Kick || C+MK
|-
| Sweep Kick || C+HK
|-
|}
 
==== Throws ====
 
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;"
|-
| '''Move Name''' || '''Motion'''
|-
| Seoi Nage [Throws Near]|| [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
|-
| Tomoe Nage [Throws Far]|| [[Image:(back).png]] [[Image:(plus).png]] [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]]
|-
|}
 
==== Command Normals ====
 
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;"
|-
| '''Move Name''' || '''Motion'''
|-
| Zugai Hasatsu || [[Image:(foward).png]] [[Image:(plus).png]] [[Image:(mp).png]]
|-
| Tenma Kuujin Kyaku [Dive Kick]||  Jump Foward, [[Image:(down).png]] [[Image:(plus).png]] [[Image:(mk).png]] (must be performed before descent)
|}
 
==== Target Combos ====
 
* close standing MP -> HP
 
=== Special Moves ===
 
{| border="1em" cellpadding="5" cellspacing="0" width="65%" style="border: 1px solid #999; background: #F2F2F2;"
|-
| '''Move Name''' || '''Motion'''
|-
| Gou Hadouken || [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] Speed vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
|-
| Zankuu Hadouken || '''(Air)''' [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] Speed vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
|-
| Shakunestu Hadouken || [[Image:(hcb).png]] [[Image:(plus).png]] [[Image:(punch).png]] Speed/Damage/Hits/Stun Damage vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
|-
| Tatsumaki Zankuu Kyaku || [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(kick).png]] Damage/Hits/Range/Stun Damage vary for [[Image:(lk).png]],[[Image:(mk).png]] or [[Image:(hk).png]]
'''(Air)''' [[Image:(qcb).png]] [[Image:(plus).png]] [[Image:(kick).png]] Damage/Hits/Range/Stun Damage vary for [[Image:(lk).png]],[[Image:(mk).png]] or [[Image:(hk).png]]
|-
| Gou Shoryuken || [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(punch).png]] Damage/Hits/Range/Stun Damage vary for [[Image:(lp).png]],[[Image:(mp).png]] or [[Image:(hp).png]]
|-
| Hyakki Shuu [Demon Flip]|| [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(kick).png]] Speed/Range vary for [[Image:(lk).png]],[[Image:(mk).png]] or [[Image:(hk).png]]
|-
| Hyakki Gouzan [Slide Kick]|| During [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(kick).png]] (No input)
|-
| Hyakki Goushou [Overhead Punch]|| During [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(kick).png]], press [[Image:(punch).png]]
|-
| Hyakki Goujin [Dive Kick]|| During [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(kick).png]], press [[Image:(kick).png]]
|-
| Hyakki Gousai [Throw]|| During [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(kick).png]], press [[Image:(lp).png]] [[Image:(plus).png]] [[Image:(lk).png]] when directly on top of opponent
|-
| Ashura Senkuu [Teleport] || [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(2k).png]] or [[Image:(3k).png]] (Travels foward)
|-
| Ashura Senkuu [Teleport] || [[Image:(dp).png]] [[Image:(plus).png]] [[Image:(2p).png]] or [[Image:(3p).png]] (Travels foward, farther than the kick version)
|-
| Ashura Senkuu [Teleport] || [[Image:(dpr).png]] [[Image:(plus).png]] [[Image:(2k).png]] or [[Image:(3k).png]] (Travels backwards)
|-
| Ashura Senkuu [Teleport] || [[Image:(dpr).png]] [[Image:(plus).png]] [[Image:(2p).png]] or [[Image:(3p).png]] (Travels backwards, farther than the kick version)
|}
 
=== EX Moves ===
 
Akuma has no EX moves.
 
=== Super Arts ===
 
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;"
|-
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
|-
| I || Messatsu Gou Hadou || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] || 2 stocks
|-
| I || Tenma Gou Zankuu || '''(Air)''' [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] || 2 stocks
|-
| II || Messatsu Gou Shoryu || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(punch).png]] || 2 stocks
|-
| III || Messatsu Gou Rasen || [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(kick).png]] || 2 stocks
|-
| III || Messatsu Gou Senpuu || '''(Air)''' [[Image:(qcf).png]] [[Image:(qcf).png]] [[Image:(plus).png]] [[Image:(kick).png]] || 2 stocks
|-
| any || Shun Goku Satsu || [[Image:(lp).png]] [[Image:(lp).png]] [[Image:(foward).png]] [[Image:(lk).png]] [[Image:(hp).png]] || MAX required
|-
| any || Kongou Kokuretsu Zan || [[Image:(down).png]] [[Image:(down).png]] [[Image:(down).png]] [[Image:(plus).png]] [[Image:(2p).png]] or [[Image:(3p).png]] || MAX required
|}
 
 
----
 
===Move Analysis===
 
'''Meaties:'''
 
*S.MK
 
*S.MP
 
*C.LK
 
*UOH
 
*F+MP
 
*Air Hadouken
 
== Combos ==
 
=== Midscreen ===
You may add some moves such as; Dive Kick, J+HP, J+Tatsu, J+Hadou, etc. before these combos for more damage/hits.
 
==== Everyone ====
*MP HP (Target Combo)
*C+MK, LK-Tatsu, Shoryu
*S+HP, LK-Tatsu, Shoryu
*C+MK, MK-Tatsu, MP-Shoryu (Does not work on Hugo)
 
==== Specific to: ====
Chun-Li, Makoto, Q, Alex, Necro, Twelve, and Elena
 
*C+MK, MK-Tatsu, HP-Shoryu
 
=== Hit Confirms ===
*C.LK, C.LK xx SA1 (Also C.LK, C.LP, C.LK or C.LK x3 on some characters)
*Close S.MK, SA1
*Dive Kick, SA1
*Dive Kick, HP Dragon Punch
 
==== SA1 ====
 
*C+MK, SA1
*C+LK x2 xx SA1
*C+LK, C+LP, C+LK xx SA1
*C+MP, SA1
*Close S.MK, SA1
 
==== SA2 ====
 
*C+HP, MP Shoryu xx SA2
*C+MK, MP Shoryu xx SA2
*J+HP, C+MP/C+MK, MP-Shoryu xx SA2
*C+LK x2 xx SA2
 
==== SA3 ====
 
*C+MK xx SA3.
 
*J+HK, C+HP, LK-Tatsu xx SA3
 
=== Other ===
 
* (far) HK, Shun Goku Satsu
 
* C+MK, LK-Tatsu, LP (reset), Kongou Kokuretsu Zan
 
=== Corner ===
You can add Akuma's dive kick or a J+HP before these combos for more damage.
 
*C+MK, Tatsu, Shoryu xx SA1, Shoryu
*C+MK, Tatsu, Shoryu xx SA1, SA1, Shoryu
 
== Frame Data ==
 
=== Normals ===
 
{| border="1" cellspacing="0" align="center" width="100%"
! style="background:#99cccc;" | Move
! style="background:#99cccc;" | Startup
! style="background:#99cccc;" | Hit
! style="background:#99cccc;" | Recovery
! style="background:#99cccc;" | Blocked Advantage
! style="background:#99cccc;" | Hit Advantage
! style="background:#99cccc;" | Crouching Hit Advantage
! style="background:#99cccc;" | Damage
! style="background:#99cccc;" | Parry
! style="background:#99cccc;" | Stun
! style="background:#99cccc;" | Chains into itself
! style="background:#99cccc;" | Special Cancel
! style="background:#99cccc;" | Super Cancel
|-
| style="background:#efefef;" align="center" | '''Jab'''
| align="center" | 3
| align="center" | 2
| align="center" | 5
| align="center" | 3
| align="center" | 3
| align="center" | 3
| align="center" | 30
| align="center" | H/L
| align="center" | 3
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Strong'''
| align="center" style="background:#cc99cc;" | 5
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | 10
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | 115
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 7
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Fierce'''
| align="center" | 4
| align="center" | 3
| align="center" | 17
| align="center" | -4
| align="center" | -2
| align="center" | 0
| align="center" | 135 (100)
| align="center" | H
| align="center" | 15 (13)
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Far Jab'''
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 20
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 3
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Far Strong'''
| align="center" | 5
| align="center" | 3
| align="center" | 9
| align="center" | 4
| align="center" | 5
| align="center" | 5
| align="center" | 105
| align="center" | H
| align="center" | 11
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Far Fierce'''
| align="center" style="background:#cc99cc;" | 8
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 22
| align="center" style="background:#cc99cc;" | -6
| align="center" style="background:#cc99cc;" | -4
| align="center" style="background:#cc99cc;" | -2
| align="center" style="background:#cc99cc;" | 140
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 15
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Short'''
| align="center" | 4
| align="center" | 3
| align="center" | 7
| align="center" | 2
| align="center" | 2
| align="center" | 2
| align="center" | 40
| align="center" | H/L
| align="center" | 3
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Foward'''
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 11
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 6
| align="center" style="background:#cc99cc;" | 115
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 9
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Roundhouse'''
| align="center" | 9
| align="center" | 2*4
| align="center" | 19
| align="center" | -6
| align="center" | -4
| align="center" | -2
| align="center" | 120+80 (40)
| align="center" | H
| align="center" | 13+11
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Far Short'''
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | 7
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 40
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 3
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Far Foward'''
| align="center" | 5
| align="center" | 4
| align="center" | 17
| align="center" | -7
| align="center" | -6
| align="center" | -5
| align="center" | 95
| align="center" | H
| align="center" | 7
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Far Roundhouse'''
| align="center" style="background:#cc99cc;" | 9
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 20
| align="center" style="background:#cc99cc;" | -7
| align="center" style="background:#cc99cc;" | -5
| align="center" style="background:#cc99cc;" | -3
| align="center" style="background:#cc99cc;" | 145
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 11
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Overhead'''
| align="center" | 16
| align="center" | 7
| align="center" | 7
| align="center" | -5~0
| align="center" | 0~7
| align="center" | 1~8
| align="center" | 40
| align="center" | H
| align="center" | 3
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|}
 
=== Throws ===
 
{| border="1" cellspacing="0" align="center" width="100%"
! style="background:#99cccc;" | Move
! style="background:#99cccc;" | Startup
! style="background:#99cccc;" | Hit
! style="background:#99cccc;" | Recovery
! style="background:#99cccc;" | Blocked Advantage
! style="background:#99cccc;" | Hit Advantage
! style="background:#99cccc;" | Damage
! style="background:#99cccc;" | Parry
! style="background:#99cccc;" | Stun
! style="background:#99cccc;" | Chains into itself
! style="background:#99cccc;" | Special Cancel
! style="background:#99cccc;" | Super Cancel
|-
| style="background:#efefef;" align="center" | '''Seoi Nage'''
| align="center" | 2
| align="center" | 1
| align="center" | 21
| align="center" | -
| align="center" | -
| align="center" | 110
| align="center" | -
| align="center" | 9
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Tomoe Nage'''
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 21
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 110
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 15
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|}
 
=== Command Normals ===
 
{| border="1" cellspacing="0" align="center" width="100%"
! style="background:#99cccc;" | Move
! style="background:#99cccc;" | Startup
! style="background:#99cccc;" | Hit
! style="background:#99cccc;" | Recovery
! style="background:#99cccc;" | Blocked Advantage
! style="background:#99cccc;" | Hit Advantage
! style="background:#99cccc;" | Crouching Hit Advantage
! style="background:#99cccc;" | Damage
! style="background:#99cccc;" | Parry
! style="background:#99cccc;" | Stun
! style="background:#99cccc;" | Chains into itself
! style="background:#99cccc;" | Special Cancel
! style="background:#99cccc;" | Super Cancel
|-
| style="background:#efefef;" align="center" | '''Crouching Jab'''
| align="center" | 4
| align="center" | 2
| align="center" | 5
| align="center" | 3
| align="center" | 3
| align="center" | 3
| align="center" | 20
| align="center" | H/L
| align="center" | 3
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Crouching Strong'''
| align="center" style="background:#cc99cc;" | 5
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | 7
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 5
| align="center" style="background:#cc99cc;" | 95
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 7
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Crouching Fierce'''
| align="center" | 5
| align="center" | 4
| align="center" | 19
| align="center" | -8
| align="center" | -6
| align="center" | -4
| align="center" | 135
| align="center" | H/L
| align="center" | 11
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Towards + MP'''
| align="center" style="background:#cc99cc;" | 14
| align="center" style="background:#cc99cc;" | 1*1
| align="center" style="background:#cc99cc;" | 22
| align="center" style="background:#cc99cc;" | -1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 40+50
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 9+7
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Neutral Jumping Jab'''
| align="center" | ?
| align="center" | ?
| align="center" | ?
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | ?
| align="center" | H
| align="center" | ?
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Neutral Jumping Strong'''
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | ?
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Neutral Jumping Fierce'''
| align="center" | 6
| align="center" | 2
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | 130
| align="center" | H
| align="center" | 13
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Jumping Jab'''
| align="center" style="background:#cc99cc;" | 5
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 40
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 5
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Jumping Strong'''
| align="center" | 5
| align="center" | 4
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | 90
| align="center" | H
| align="center" | 9
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Jumping Fierce'''
| align="center" style="background:#cc99cc;" | 6
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 130
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 13
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Crouching Short'''
| align="center" | 5
| align="center" | 2
| align="center" | 7
| align="center" | 1
| align="center" | 1
| align="center" | 1
| align="center" | 20
| align="center" | L
| align="center" | 3
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Crouching Foward'''
| align="center" style="background:#cc99cc;" | 6
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | 16
| align="center" style="background:#cc99cc;" | -3
| align="center" style="background:#cc99cc;" | -2
| align="center" style="background:#cc99cc;" | -1
| align="center" style="background:#cc99cc;" | 90
| align="center" style="background:#cc99cc;" | L
| align="center" style="background:#cc99cc;" | 3
| style="background:#ff6666;" align="center" | No
| style="background:#99cc99;" align="center" | Yes
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Crouching Roundhouse'''
| align="center" | 7
| align="center" | 4
| align="center" | 25
| align="center" | -15
| align="center" | -
| align="center" | -
| align="center" | 130
| align="center" | L
| align="center" | 3
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Neutral Jumping Short'''
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | ?
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | ?
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Neutral Jumping Foward'''
| align="center" | 5
| align="center" | 5
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | 80
| align="center" | H
| align="center" | 7
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Neutral Jumping Roundhouse'''
| align="center" style="background:#cc99cc;" | 6
| align="center" style="background:#cc99cc;" | 4
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 120
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 11
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Jumping Short'''
| align="center" | 5
| align="center" | 9
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | 40
| align="center" | H
| align="center" | 5
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Jumping Foward'''
| align="center" style="background:#cc99cc;" | 5
| align="center" style="background:#cc99cc;" | 5
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 80
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 7
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Jumping Roundhouse'''
| align="center" | 6
| align="center" | 3
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | 120
| align="center" | H
| align="center" | 11
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Dive Kick'''
| align="center" style="background:#cc99cc;" | 9
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 90
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 11
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
| style="background:#ff6666;" align="center" | No
|}
 
=== Special Moves ===
 
{| border="1" cellspacing="0" align="center" width="90%"
! style="background:#99cccc;" | Move
! style="background:#99cccc;" | Startup
! style="background:#99cccc;" | Hit
! style="background:#99cccc;" | Recovery
! style="background:#99cccc;" | Blocked Advantage
! style="background:#99cccc;" | Damage
! style="background:#99cccc;" | Parry
! style="background:#99cccc;" | Stun
! style="background:#99cccc;" | Super Cancel
|-
| style="background:#efefef;" align="center" | '''Gou Hadouken'''
| align="center" | 8
| align="center" | 1
| align="center" | 38
| align="center" | -11
| align="center" | 60
| align="center" | H
| align="center" | 3
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Zankuu Hadouken'''
| align="center" style="background:#cc99cc;" | 12
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 7
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 60
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 3
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Shakunetsu Hadouken (Jab)'''
| align="center" | 14
| align="center" | 1
| align="center" | 42
| align="center" | -23
| align="center" | 50
| align="center" | H
| align="center" | 3
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Shakunetsu Hadouken (Strong)'''
| align="center" style="background:#cc99cc;" | 19
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 43
| align="center" style="background:#cc99cc;" | -18
| align="center" style="background:#cc99cc;" | 50+50
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 3+3
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Shakunetsu Hadouken (Fierce)'''
| align="center" | 24
| align="center" | 1
| align="center" | 44
| align="center" | -15
| align="center" | 50+50+50
| align="center" | H
| align="center" | 3+3+3
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Gou Shoryuken (Jab)'''
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | 13
| align="center" style="background:#cc99cc;" | 26
| align="center" style="background:#cc99cc;" | -24
| align="center" style="background:#cc99cc;" | 130 (100)
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 11 (9)
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Gou Shoryuken (Strong)'''
| align="center" | 2
| align="center" | 1*4
| align="center" | 41
| align="center" | -30
| align="center" | 100+50
| align="center" | H/L
| align="center" | 11+3
| align="center" | Yes+No
|-
| style="background:#efefef;" align="center" | '''Gou Shoryuken (Fierce)'''
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 1*1*18
| align="center" style="background:#cc99cc;" | 35
| align="center" style="background:#cc99cc;" | -34
| align="center" style="background:#cc99cc;" | 60+60+60
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 11+3+3
| align="center" | Yes+Yes+No
|-
| style="background:#efefef;" align="center" | '''Tatsumaki Zankuu Kyaku (Short)'''
| align="center" | 11
| align="center" | 1
| align="center" | 17
| align="center" | -12
| align="center" | 100
| align="center" | H
| align="center" | 7
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Tatsumaki Zankuu Kyaku (Foward)'''
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 90
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 7
| style="background:#99cc99;" align="center" | Yes
|-
| align="center" | '''" (2nd Hit)'''
| align="center" | 8*2*3*1
| align="center" | 1x4
| align="center" | 16
| align="center" | -8
| align="center" | 30x4
| align="center" | H
| align="center" | 3x4
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Tatsumaki Zankuu Kyaku (Roundhouse)'''
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 90
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 7
| style="background:#99cc99;" align="center" | Yes
|-
| align="center" | '''" (2nd and 3rd Hit)'''
| align="center" | 8*(1*2)x3*1
| align="center" | 1x8
| align="center" | 10
| align="center" | -5
| align="center" | 30x8
| align="center" | H
| align="center" | 3x8
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Jumping Tatsumaki Zankuu Kyaku (Short)'''
| align="center" style="background:#cc99cc;" | 5*3
| align="center" style="background:#cc99cc;" | 1*1
| align="center" style="background:#cc99cc;" | 9
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 80x2
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 3+5
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Jumping Tatsumaki Zankuu Kyaku (Foward)'''
| align="center" | 5*3x3
| align="center" | (1*1)x2
| align="center" | 9
| align="center" | -
| align="center" | 80x4
| align="center" | H
| align="center" | (3+5)x2
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Jumping Tatsumaki Zankuu Kyaku (Roundhouse)'''
| align="center" style="background:#cc99cc;" | 5*3x7
| align="center" style="background:#cc99cc;" | (1*1)x4
| align="center" style="background:#cc99cc;" | 9
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 80x8
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | (3+5)x4
| style="background:#99cc99;" align="center" | Yes
|-
| style="background:#efefef;" align="center" | '''Hyakki Shuu (Demon Flip)'''
| align="center" | 40
| align="center" | 14
| align="center" | 13
| align="center" | -11
| align="center" | 100
| align="center" | L
| align="center" | 3
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Hyakki Shuu + Punch'''
| align="center" style="background:#cc99cc;" | 6
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | 17
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 130
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 13
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Hyakki Shuu + Kick'''
| align="center" | 3
| align="center" | -
| align="center" | 3
| align="center" | -
| align="center" | 100
| align="center" | H
| align="center" | 11
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Hyakki Shuu + Grab'''
| align="center" style="background:#cc99cc;" | 10
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 17
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 110
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 15
| style="background:#ff6666;" align="center" | No
|-
| style="background:#efefef;" align="center" | '''Ashura Senkuu (Teleport)'''
| align="center" | 20
| align="center" | 45/29
| align="center" | 9
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| style="background:#ff6666;" align="center" | No
|}
 
=== Super Arts ===
 
{| border="1" cellspacing="0" align="center" width="90%"
! style="background:#99cccc;" | Move
! style="background:#99cccc;" | Startup
! style="background:#99cccc;" | Hit
! style="background:#99cccc;" | Recovery
! style="background:#99cccc;" | Blocked Advantage
! style="background:#99cccc;" | Damage
! style="background:#99cccc;" | Parry
! style="background:#99cccc;" | Stun
|-
| style="background:#efefef;" align="center" | '''Messatsu Gou Hadou (SA1)'''
| align="center" | 4
| align="center" | 1
| align="center" | 49
| align="center" | -13
| align="center" | 55x5+60
| align="center" | H
| align="center" | 0
|-
| style="background:#efefef;" align="center" | '''Tenma Gou Zankuu (SA1)'''
| align="center" style="background:#cc99cc;" | 6
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 13
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 60x5+80
| align="center" style="background:#cc99cc;" | H
| align="center" style="background:#cc99cc;" | 0
|-
| style="background:#efefef;" align="center" | '''Messatsu Gou Shoryu (SA2)'''
| align="center" | 1
| align="center" | 1
| align="center" | -
| align="center" | -
| align="center" | 40
| align="center" | H/L
| align="center" | 0
|-
| align="center" | '''" (2nd Hit)'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 40
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 3
|-
| align="center" | '''" (2nd Gou Shoryuken)'''
| align="center" | 13
| align="center" | 1
| align="center" | -
| align="center" | -
| align="center" | 40
| align="center" | H/L
| align="center" | 0
|-
| align="center" | '''" (4th Hit)'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 50
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 3
|-
| align="center" | '''" (3rd Gou Shoryuken)'''
| align="center" | 15
| align="center" | 1
| align="center" | -
| align="center" | -
| align="center" | 120
| align="center" | H/L
| align="center" | 9
|-
| align="center" | '''" (6th Hit)'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 110
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 5
|-
| align="center" | '''" (7th Hit)'''
| align="center" | -
| align="center" | 7
| align="center" | 37
| align="center" | -25
| align="center" | 100
| align="center" | H/L
| align="center" | 5
|-
| style="background:#efefef;" align="center" | '''Messatsu Gou Rasen (SA3)'''
| align="center" style="background:#cc99cc;" | 3
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 70
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 0
|-
| align="center" | '''" (2nd Hit)'''
| align="center" | 3
| align="center" | 1
| align="center" | -
| align="center" | -
| align="center" | 70
| align="center" | H/L
| align="center" | 0
|-
| align="center" | '''" (3rd to 11th Hit)'''
| align="center" style="background:#cc99cc;" | (3*4)x8
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 40x9
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 0
|-
| align="center" | '''" (Last kick)'''
| align="center" | 3
| align="center" | 1
| align="center" | -
| align="center" | -35
| align="center" | 130
| align="center" | H/L
| align="center" | 0
|-
| style="background:#efefef;" align="center" | '''Messatsu Gou Senpuu (SA3)'''
| align="center" style="background:#cc99cc;" | 8
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 60
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 0
|-
| align="center" | '''"'''
| align="center" | -
| align="center" | 1x3
| align="center" | -
| align="center" | -
| align="center" | 55x3
| align="center" | H/L
| align="center" | 0
|-
| align="center" | '''"'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 70
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 0
|-
| align="center" | '''"'''
| align="center" | -
| align="center" | 1x4
| align="center" | -
| align="center" | -
| align="center" | 40x4
| align="center" | H/L
| align="center" | 0
|-
| align="center" | '''"'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 1x3
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 60x3
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 0
|-
| align="center" | '''"'''
| align="center" | -
| align="center" | 1
| align="center" | -
| align="center" | -
| align="center" | 40
| align="center" | H/L
| align="center" | 0
|-
| align="center" | '''"'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 1x4
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 40x4
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 0
|-
| align="center" | '''"'''
| align="center" | -
| align="center" | 2
| align="center" | 9
| align="center" | -
| align="center" | 130
| align="center" | H/L
| align="center" | 0
|-
| style="background:#efefef;" align="center" | '''Shun Goku Satsu'''
| align="center" style="background:#cc99cc;" | 1
| align="center" style="background:#cc99cc;" | 37
| align="center" style="background:#cc99cc;" | 2
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 490
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 0
|-
| style="background:#efefef;" align="center" | '''Kongou Kokuretsu Zan'''
| align="center" | 16
| align="center" | 5
| align="center" | 58
| align="center" | -
| align="center" | 370 (300)
| align="center" | -
| align="center" | 15
|-
| align="center" | '''" (Tidal Waves) (1st part)'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 1*1*1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 55+55+40
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 3+3+3
|-
| align="center" | '''" (Tidal Waves) (2nd part)'''
| align="center" | -
| align="center" | 1*1*1
| align="center" | -
| align="center" | -
| align="center" | 55+55+40
| align="center" | H/L
| align="center" | 3+3+3
|-
| align="center" | '''" (Tidal Waves) (3rd part)'''
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | 1*1*1
| align="center" style="background:#cc99cc;" | -
| align="center" style="background:#cc99cc;" | -25
| align="center" style="background:#cc99cc;" | 40+40+40
| align="center" style="background:#cc99cc;" | H/L
| align="center" style="background:#cc99cc;" | 3+3+3
|}
 
=== Additional Frame Data ===
 
{| border="1" cellspacing="0" align="center"
! style="background:#99cccc;" | Move
! style="background:#99cccc;" | Frames
|-
| style="background:#efefef;" align="center" | '''Jump'''
| align="center" | 3
|-
| style="background:#efefef;" align="center" | '''Super Jump'''
| align="center" style="background:#cc99cc;" | 5
|-
| style="background:#efefef;" align="center" | '''Normal Wakeup'''
| align="center" | 77
|-
| style="background:#efefef;" align="center" | '''Tech Wakeup'''
| align="center" style="background:#cc99cc;" | 50
|-
| style="background:#efefef;" align="center" | '''Taunt'''
| align="center" | 65
|}
 
== Strategies ==
Due to Akuma's naturally disadvantageous life and stun bars, high level Akuma play consists of seamless, unpredictable, safe offense and few mistakes. Should your opponent unleash their offense on you, you can lose a lot of life quickly. Obviously it is also very important to have a strong defense because of how much damage Akuma takes. Learn to block low and tech throws, and use Akuma's wakeup options wisely.
 
 
=== Overview ===
 
'''Punish after Parrying:'''
 
 
Air Parry:
 
- Air Hadouken
 
- Tatsumaki, land, SRK (very precise)
 
- Tatsumaki, land SA1/3.
 
- lp,lk (air reset, not very useful)
 
 
Normal Parry:
 
- Raging Demon (requires fast reflexes)
 
- s.hp xx tatsumaki, SRK.
 
- s.hk xx SA1/2/3
 
- s.hp xx SRK xx SA1/2
 
- CORNER: s.hp xx tatsumaki, SRK, SA1
 
 
Low Parry:
 
- c.mk xx SA1/2/3
 
- c.lk, c.lp, c.lk xx SA1 (works only on some characters)
 
- CORNER: c.mk, tatsumaki, xx shoryuken xx Sa1
 
 
 
 
'''Wake-Up Moves:'''
 
 
- Demon flip
 
- Teleport
 
- Hurricane
 
- Lp srk xx sa1
 
- HP srk
 
- The best by far: Block!
 
 
 
'''Blockstrings'''
 
 
 
- after knockdown- c.lk, c.lp, c.lk, c.mk (into fireball/flip/tatsu)
 
- after flip - s.mk, s.mk
 
- cl mk, cr. lk x demon flip
 
- cl mk, cr mk x mk demon flip dive kick
 
- cr, lk, cl mk x mk demon flip dive kick
 
- cr.lk, s.hp, x demon flip kick
 
 
'''Raging Demon Set-ups'''
 
- Kara Demon: Twds + mp, lp, lp, down forward, lk, hp!
(if done right, then the raging demon will come out before the first hit of mp)
 
- HK: i actually tried this a couple of time and it seems pretty useful.
 
- Cl. mk, (walk up) cr. rh kara demon.
 
- Cl. mp, Kara Demon
 
- Cr. lk, Kara Demon (while pressing lk, press lp twice and hold another
button--hp or mp will do fine--to keep the jabs from coming out.
 
- Divekick (does not matter which or if the divekick even connects),
pause then Kara Demon.
 
- Dash up (kara) Demon. (quickly press the jabs while dashing)
 
- UOH Rh. Kara demon
 
- Cr. lk, st. cl. lp, Kara Demon
 
- If you do a fireball late enough, nothin will come out (of you time it just right,
Gouki will still say "gou zanku") just like Demon Flip Kick. You can use this to
jump in on an opponent, do a fake fireball, buffer the jabs and then do a
Kara Demon.
 
- Parry into demon (you have to be fast)
 
- Raging demon on wakeup (if your opponent won't back off)
 
=== Basics ===
=== Super Art Selection ===
 
SAI (Messatsu Gouhadou) - Akuma's fireball super, and his super art of choice, for a variety of reasons. It's easily the safest of his supers, which makes it hard to punish unless it's blocked at close range. It can be confirmed or cancelled out of a variety of moves, including cr. short x 2, cr. forward, any of his uppercuts, etc. It also does good chip damage, especially when preceded by a fireball or red fireball. The main thing going against it is its fairly low damage, but it's still respectable, especially against the weaker characters.
 
 
SAII (Messatsu Goushoryu) - Akuma's uppercut super, similar to Ken's SAI. Does better damage than SAI, and has many of the same confirms and cancels as SAI. On the other hand, this super is much more than SAI unsafe if missed, and basically gives the opponent a free combo. Also has less chip potential, since the last 3 hits are easily parried. Not a bad super, but SAI is preferrable.
 
 
SAIII (Messatsu Gourasen) - Akuma's hurricane kick super, goes straight up. Does the most damage out of all of his supers, but has the worst recovery and chip damage by far. Also lacks range and lead-in combos, making it hard to easily integrate into his ground pressure/offensive. Probably his worst super.
 
 
Shun Goku Satsu (Raging Demon) - Akuma's signature special art, requires 2 full meters (all of his super arts are the same length.) Does loads of damage and is a grab super (therefore, unblockable), but is ordinarily hard to connect with since the jabs usually give the super away, and it's fairly easy to jump after the super flash if it's not kara'ed. Techniques such as kara-ing it with toward  MP or hiding the jabs by dashing eliminate these problems and make it a much more lethal super, however.
 
 
Kongou Kokuretsu Zan: Akuma's new special art, channels his energy into a shockwave, requires 2 full meters again. Even more damaging than the raging demon (provided all of the hits connect), and has potential for extra with taunt and/or crouching damage. Good for countering dash-ins, jump-ins, and cross-ups, but is somewhat slow to come out and does severely reduced damage if the first hit misses. His most common combo with this super involves a jab reset into the KKZ (after the BnB.) This is also the ultimate chip out super - if you get a knockdown with 2 full stocks and your opponent having only a few pixels of life, this super guarantees the win, provided you time it right. This is since the first hit is unparriable; therefore, it must be blocked, and does good chip on its own. If, by some ridiculous chance, your opponent survives the first hit and starts red-parrying out of it, you still have a good 6 or 7 parries worth of time to screw them up (about the same as his SAI).
 
=== Kara-Techniques ===
 
 
Kara Demon - f  mp, lp, lp, down-forward, lk, hp
 
Kara Throw - f  mp, lp  lk
 
Kara UOH - Hold forward while doing UOH.
 
=== Zoning ===
=== Mixups ===
 
 
 
 
 
'''Demon Flip Mixups!''':
 
 
 
The demon flip really gives you lots of options. The kick should be your main tool, since its the safest. With this, you can late cancel to try to combo, early cancel to stuff potential counters, or go for the cross up. If you are close enough, you have the throw option, which works really well against tall characters. To keep the kicks unexpected, you have either the slide kick, or an empty demon flip, which I generally follow up with a throw, or I sometimes just go straight into another demon flip. Anyway, lets talk about setups.
 
fp juggle into demon flip
 
This is either an air tatsu juggle into fp, or bnb ending in fp instead of srk. This attack string can really put pressure on the opponent, and is a good tool against characters without uppercuts. You won't ever be in range for the throw with this one.
 
just a standing normal into demon flip
 
You see JR use these a lot. This is your primary way of connecting the throw, which I use nearly as much as the kick, sometimes more than the kick depending on the opponent.
 
meaty demon flip
 
I don't use this often, but its a good setup because you stand a better chance against uppercuts, and have really great combo potential.
 
air fb, land, demon flip
 
This is a setup I've been experimenting with against makoto mainly. You don't have to worry so much about a dash under or anything.
 
Ok, so you're in the flip...now what?
 
Like I said, the kick is your main option, so lets talk about that. Its tempting to always late cancel the flip so you can combo. The first thing you learn in Mixup 101 is always doing one thing in a situation = death, so you have to early cancel this thing too. Once people start getting knocked by the early cancel, they wont be so tempted to try to AA you everytime, or parry, and an early cancel kick can lead to RD setups or kara throws or more flips. Its a good sign if they just start blocking the kicks, because you are getting close to locking them down, and you have them unprepared for throws. The blocked kicks should be followed up pretty much the same way as an early cancel kick. Either land, normal > demon flip, kara throws, or if you can, an RD. I also like going for the f+mp overhead after blocked or early canceled kicks.
 
You also have the cross up kick. I'm just starting to use this thing, but its really great because its ambigous. What sucks though is you really need to know what situations it will cross people up on. Most of the time, a cl.mk > mk flip, and early cancel the kick will lead to a crossup. If anyone can give some insight on crossups with demon flips that would be great.
 
Unlike the dive kick, after a parried flip kick, you land at the same speed, so you should be able to go right into demon. Other than that, don't get parried. I also will throw out rh and mk tatsus after parried flip kicks from time to time.
 
Time to start using the throw. Not much to know here, except make sure you are putting yourself in range for this. You really need to be right on top of them. So you are either do c.mk > mk flip, cl.mk > lk flip, cl.fp > mk flip. Just know your ranges because whiffing this thing is a free combo for your opponent On characters like Q, if you go for a psuedo meaty flip, and just go for the throw right away, there is relatively nothing they can do to counter it.
 
The slide kick really allows the normal kicks and throws to work well. I follow up my fp juggles with this one a lot! Although, once you get this thing blocked or parried, its time to hold off on it for a while, because you have pretty bad recovery on this one. I very rarely dont land this one, but you do need to be very careful with it.
 
Lastly, there is the empty flips, and like I said, you should mostly go for kara throws, because if someone didn't try to AA you, they are probably blocking.
 
Don't really ever use this punch. No real reason. Bad recovery. It sucks.
 
Hope this is useful I don't want to sound like an expert, because I'm not. I'm still learning the demon flip, but I think its not discussed enough here.
 
How to Counter different reactions to Demon Flips
 
Opponent is AAing you out - Early flip kick
Opponent is standing blocking - Slide kick, empty flip throw, flip throw
Opponent is crouching blocking - Flip punch, empty flip throw, flip throw
Opponent is parrying - Vary flip strengths/kick timing (super late cancel works well), empty flip throw, flip throw
Opponent trying to go under flip - Early flip kick
 
=== Additional Notes ===
 
*Personal Action: Attack up, Stun Damage up for the next non-throw attack/combo.
 
----
 
===A Review by Chaosofdante===
 
====Introduction====
 
When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.
It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.
 
You should also note that Akuma's supers are all the same length, and that he has no EX moves.  All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.
 
====Beginning the Offense====
 
Akuma has the basic Shoto mix-ups that allow him to confuse and knock down his opponent repeatedly. If you're not sure on what these mix ups are (tick throw, high/low, Kara throwing, etc.) please consult the Ryu section for examples.
 
For offense purposes, you want to use Akuma's air fireballs as a safe window to get in on opponents and begin guessing games. When using an air fireball on someone who is standing always, and I mean ALWAYS option select parry before throwing the fireball. Akuma cannot attack after the fireball has been thrown so you want to do it as late as possible. This ensures that if you throw an air fireball at a standing opponent, they can't counter hit you even if they parry. In this way Akuma becomes very safe after a late air fireball even if it's parried, you only need to watch out for things like reversal Shippus or Hugo/Alex SA1 as moves with 1-2 frame start up will still be able to get you. The option select parry is purely there to protect you from any early anti air attempts. If the parry is successful you can do a meaty fierce in the air and link a standing fierce into either short, or roundhouse Tatsu depending on if they are standing or crouching (short Tatsu whiffs on almost everyone crouching).
 
Another offensive option from mid range in order to get close is to cancel hit or blocked low forwards into Akuma's daemon flip. Akuma has a fairly good mix-up game from this that can work well as long as it's not used more than a few times in a match, if you become predictable with it, your opponent may be able to punish you. The input for this is (F > D >  MK > DF and any kick (LK/MK/HK)). The kick pressed determines the distance of Akuma’s flips. Use the short kick to keep the pressure on with dive kicks, and use the other two for his throw.
 
Once Akuma scores a knockdown he becomes extremely dangerous. He can hit confirm his close standing forward into his B&B juggle. He can also confirm marginal damage starting low without a super with this combo (c.LK > c.LP x RH Tatsu. If in the corner, cancel into LK Tatsu and juggle with an extremely early MP Shoryuken. This can additionally be canceled off the first hit into Messatsu go Hadou if you have built enough meter). If you have super, Akuma is usually better off starting low with c.LK > c.LK x Super.
 
*A note on Akuma's B&B juggles. If you hit a close standing LK do not immediately cancel into Messatsu go Hadou, instead, cancel into LK Tatsu if your opponent is not crouching when hit. Akuma's s.LP reset into Messatsu go Hadou is much better. Despite the fact it can be parried, Akuma will recover well before his opponent has finished parrying all 6 hits, and can dash in and attack to screw up their timing. This almost always does more damage than his link (additional things to consider; it is wise to link the close standing forward into Messatsu go Hadou only if they are crouching or if it will win you the round).
 
*Another juggle that people often over look and deem as "too hard" to be practical, is his LP reset into Kongoku-kuretsuzan. This is his BEST combo. It does an insane amount of damage and is inescapable after the first hit of the combo connects. This reset cannot be parried and this super usually does more damage than a daemon. An important thing to do is to activate the jab as early as possible, as it often determines whether or not there is enough time to link the super. In my opinion, this combo really only needs to be practiced for about a week before it becomes second nature.
 
If you don’t have meter, Akuma’s best option is usually to juggle with a semi late fierce Shoryuken. You can also try to reset them with a standing fierce, and cancel that into his forward daemon flip and continue the pressure. If you have already tried canceling into forward daemon flip, try cancelling the fierce into the short daemon flip and just let it finish into the sweep. Akuma is usually safe after this sweep, and from the right range, that set-up puts you in the right place to block a counter attack from most characters, again, watch out for supers with quick start ups before executing this attack.
 
Another one of Akuma’s great strengths that absolutely needs to be mastered is his Asura Senkuu or his teleport. This move completely ruins the game plans of characters like Denjin-Ryu (Use it to go through meaty Denjins), Urien (Escape Aegis unblockables), and Hugo. It can also be used as a way to run away from Genei-jin, although when doing this you must be extremely careful. Reversal teleport is mandatory for high level Akuma play, as it allows him one way to get around his terrible stamina.
 
The last important tactic for an Akuma player to know is also his most infamous: His daemons. Akuma’s raging daemon puts Akuma’s mix up game on the same level as Makoto’s, and almost as good as Dudley’s. It is important to only use this super in much the same way Hugo uses his Gigas breaker super. Only use this super at point blank range or as Kara. If it is not done at point blank range, any scrub will know enough to jump and avoid it. Performed correctly however, if it is done point blank (like all grab supers need to be); they cannot escape by that method. In fact it can help to ignore that the daemon travels any sort of distance at all. Be careful when Kara canceling the daemon though because during those first few frames that gain extra range Akuma is not considered in the daemon animation therefore he will not pass through opponents attacks. Only regular daemons are reliable for there invincibility frames.
 
Akuma has a few basic ways to land his daemon. These setups are:
 
*Dash-daemon
*Dash-Kara daemon
*Tick Kara-daemon
*Empty cancel daemon flip into Kara daemon
And even
*Wake-up daemon.
 
Dash daemon is performed by buffering two jabs in the dash then simply finishing the command. Kara daemon is the same as his Kara throw (F + MP) but finishing the command instead. (Props to Jiro/Harmonaz for showing this final daemon set up). This is by far the best use of a daemon I have ever seen.
 
To perform the WALK UP KARA-DEAMON you simply need to be fast enough to input the raging daemon command within the same time window that you Kara cancel Akuma’s F + MK for a Kara throw. The input for this is [LP > LP > F > LK > HP]. This way Akuma will do his famous Kara throw grunt and move forward then cancelling it into a daemon. Obviously this is extremely hard to do, but there are a few ways you can practice and learn this. I learnt that hitting LP and F at the same time for the first LP helps cut time off. Then you need to train your hands to hit LP > LK > HP afterwards. The hardest part I found was getting the tap correct. Remember the timing for the input is really strict but the daemon input itself isn't so much in 3S. Don't worry if you can't do it right away, Harmonaz said it took him 25 min just to learn it in his video, in perspective it took me several hours. Even Japanese players like Jiro and Match don't get it all the time, just watch their matches where they whiff in front of their opponent with max meter, that just goes to show how hard this setup is.
 
*Akuma has a couple of not-so-hot setups for daemons that should be avoided. I sometimes see beginners use these setups, but they aren’t safe. They are his c.HK blocked canceled into daemon, and his juggle HP reset, whiff LK Tatsu while hiding two LP in the Tatsu then finishing the command at point blank. The reason these setups don’t work is that they are easy to see coming for an experienced player. Most experienced players will jump back when they see these set-ups done by an Akuma with maxed super.
 
(''Lately I have been experimenting with a very good, but extremely difficult daemon setup that, when done correctly, can really add to Akuma’s daemon mix up. It is very possible, although very difficult, to hide two LP inputs inside the two c.LK inputs in a blocked version of Akuma’s c.LK hit confirm. If the c.LK > c.LK is blocked, Akuma can then cancel into an immediate Kara daemon if the inputs were done correctly. It must be Kara daemon as the two LKs push Akuma too far out of point blank range on block. The command for this is to hit c.LK then immediately hit c.LP during the short animation and hold then hit c.LK to get the second LK, and almost simultaneously negative edge the second LP by releasing LP, then cancel into Kara daemon. If done correctly Akuma will release two c.LKs without releasing a c.LP. The timing for the button presses is similar to Kara canceling Yun's standing short into LP dash punch if you have any experience with Yun’s juggles.'')
 
==Match-ups==
===Serious Advantage Match-ups===
''Akuma has no match-ups where he is at a serious advantage''
===Advantage Match-ups===
*Dudley
*Urien - ''Can be a very frustrating matchup for Urien, given Akuma can teleport out of reflectors, and his mk tatsumaki is completely safe, as long as it's not parried.''
*Elena
*Necro
*Alex
*Remy
*Q
*Hugo
*Twelve
*Sean
 
===Fair Match-ups===
*Akuma
*Ibuki
===Disadvantage Match-ups===
*Yun
*Chun-Li
*Ken
*Makoto - ''This matchup really depends on the quality of the Makoto and Akuma players. Akuma must avoid being stun-grabbed at nearly all costs, considering Makoto has one of the easiest 100% stun combos (out of her SAII) on him in the game. If Makoto gets that one stun-grab on her half of the screen with meter, the round is basically over.''
*Ryu
*Oro
*Yang
 
===Serious Disadvantage Match-ups===
''Akuma has no match-ups where he is at a serious disadvantage''
 
 
 
==Discussion==
 
http://forums.shoryuken.com/showthread.php?t=124993
 
{{Template:3rd Strike}}
 
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Akuma]]

Revision as of 22:21, 8 October 2007

Rinegoziazione mutuo Materasso lattice naturale Avy scott playful bedroom Guida agli agriturismo liguria Anna galiena Serena garitta intervista Dogana svizzera Mononucleosi com Meteo a s pietroburgo Ricerca personale Spagna shemale Parquet ecologico bamflor Pitagora musica Pelletterie Scarlattina Immagine dei scheletro Sunia Foto pisciare Incontri modena Racconti incesto gay Carabbinieri it Milli d abbraccio Video cartoni animati porno gratis Albergo istanbul Inkjet cartridge Happysexo com Pornostar spagnole Vivaio piante Comitato ligure fisi Agriturismo casa vacanza Articolo 31 Xxx tug job Motore asincrono trifase Lettino stokke Nortek Canalis video porno Link www edream it Antifurto motocicletta Casa arredamento Donne arrapate Asian mature Anal sex Viaggio cral Toscana turismo net Porche pompinare Cap elisa triani Intimissimi franchising Gioco online flashgames it Foto fujico xxx Monster dildo Vacanza sport Allinternal sarah Anello in turchese Fighe pelose indiane Susanna torretta nuda Monster black cock Angeli e demoni Topless sara varone Azienda autotrasporti Dalida 1996 perugia Winx club porno Lastminute normandia Vagina aperta Russian-lolita Chattare subito Avezzano Sexy bikini model Albergo genova Gestionale per agenzia viaggi mardi gras tit I testi di francesco guccini Europlex Sfondate anali Solletico piedi Cognata figona Il corriere dello sport Assicurazione ciclomotori preventivi Gioco prezioso cantatu Volo aereo stoccarda Giusy Case vacanza affitti sicilia Amsterdam offerta Vendo dobermann Lo chiamavano trinita Foto donne vip Video porno professoresse Forum reggina Bellissimi culi Concorso oss albenga Choppers Storia gioco calcio campionato serie Cgilscuola it Smorfia Cristiano angelucci Tagli Qsvs Mallteam Alloggi economici Wwwunicreditbanca Video hentai gay Disneychannel it Gaydar co uk Pono gratis Residence sardegna vacanza Max biaggi Orologio solario Terme slovenia si Hotel filippine Dove dormire Epson meteo it Donne nude vogliose Celiachia Blu express it Testi di samuele bersani Iper busnago Mature ass fuck Batteria samsung sgh e720 Albergo 1 stella budapest Lesbo hard Claudia antonelli video www dragonball z com Kristin kreuk nua Senso vita Caloria dei cibo Cucine classiche legno Edscuola Gif sexy free Alfabeto giapponese Negozio zaino slurp firenze Storie erotiche Mesenger Bisazza Dormire barcellona Giochi bambine vesti le bambole Hair vitamin Scaricare msn Grande scuola sedi roma Firenze vacanza Divina artemisia Innsbruck ristorante Video porno bulmaxxx Campeggio lignano sabbiadoro Voli varsavia Russian teen bathroom sex scena Culi gratis Arazzo indiano Racconti cuckold Messaggero veneto Extreme cfnm Orologio tudor usato Incontri sesso Signore anelli gadget Maroon 5 Centro benessere beauty farm Screensaver sabrina ferilli One piece entai Libri on line Moglie troia Aste ebay Italia chiamami com Fiditalia prestito personale online Moran atias Old red pussy Tevere Adultfriendfinder com Video orge Foto hard adriana lima Accessorio computer pavia Vecchie sex Costo dominio Cerniera tavolo Bubble puzzle Costruire box marijuana idroponica Casalinghe tettone porche Campeggio gargano Albergo 3 stelle padova Sesso hard Trampi istruzione it Foto sesso con animali Clistere racconti Disegni di folletti Jessica fiorentino foto Adult sex toy Www bossfilm com Freeones forum Lago d iseo Vin diesel Outlet toscana Ricerca tesi appunto universita Zante hotel Bilancia Alessandra ambrosio nuda Oasi 2000 Download gratis smorfia napoletana Fiche vergini Foto gormiti Unicredit Aica Naruto xxx immagini Video sesso porno torcia infinita el beso del final mp3 calzature regain blast biliards trasloco torino crah bah www milena cavalli it kit liquid cooling brevi poesie di natale bella di padella sono un ragazzo di strada piastra madre eukanuba alimento completo tartu l strano percorso alberto sordi guardia scelta acer n35 gps integrato flatout torna nel 2006 anthoceros condizionatori fisso villaggio di natale s4 yashica nely my place usb switch il re dellopera guanti portiere calcio hard disc lacie condoni immobiliare de aar giochi su cavalli documenti rinnovo targa prova scooter usato piaggio bacci giovanni perla bigiotteria sborate terrore alla tredicesima ora javier marias libri hp 930c cartucce buffy tyler video www magazzinirossi it rdr hx510 stylus d88 photo edition striptease video la cancion se llama que lloro inizia la pioggia di fuoco per james bond cantanti femminili voti il passo degli apaches la corriera della morte land cruiser kzj90 orzo perlato assicurazione auto comparazione prezzo nexus tv lcd 26 philips exinite blocs pescare mare peg perego carrozzine fai un sito gratis what i feeling flashdance cecilia bolocco pc celeron il piu bello 2004 chet baker pasvik qtek s100 xda bourassa henri tecno casa non ci resta passato imperfetto muse time is running esibizionismo in macchina tatuaggi tribali fondoschiena guidotti mirko tariffe parcheggio copenaghen ristorante siko nikon ur e6 nara nara na na zlatan ibrahimovic game boy sp tribal frigorifero a batteria magic notes 31 build 1328 knef io ti prendo come mia sposa di baglioni te bossa midi loops emblema usa news interceptor dirty love urmet schemi elettrici amazzonia cibo macchina caffe ariete florence bennasi bross hit my hear giovani che si fanno mettere dito in cu u know y z3 bmw federazioni sportive italiane tv lcd portatile con dvd usb base vivo per lei adattatore da scart a rca morte apparente maurice samsung 679 frigoriferi adidas x country lea xfiles stagione 6 7 8 9 www dj ralf it depurazione acque batteria t720 wireless 125mbps turbo access point lettore dvd con home teatre mustek y mjet ultra ii 1 gb grande fratelo it casa camino laserfax 725 philips toner porque me faltas tu star alliance titan calzature uomo sixt ea om gabriel pontello seggiolini auto cam agp low profile sexy older women linksys router wag354g modern que comer en dieta blanda lacie ethernet disk mini 250 gb mute 5mm i ragazzi del 2003 gigi d alessio il trionfo di tom e jerry www sesso nikon f 70 fotocamere digitali lexmark 6250 the blind boys of alabama go tell it on the mountain mary mantien man jelgava nb 2l canon giorgia midi file masterizzatori dvd sony coffeeshop turismo toscana sira fire enble noleggio videogiochi mario1 popup che cosa e gente piastra componenti audio gian marco gualandi edie brickell counter strik telecomando media corsi di recitazione slovenia cartina geografica trebol clan y hector y tito qatar al jazira www laborfonds it bancale prigione damore fiat punto elx 5p accessori olympus fe 5500 don omar con la glory con la batidora carta per etichettatrice nara camicia www tim com pe la mosa icoo loader account licenza damore tcha piscina bolzano praga and sex bigliardo classico musica e arte www ludos it ginocchio figli di pitagora gabrie ponti e mi viejo ristorante beppa imperia sex donne over 18 kingston 1gb pen paesi della comunita europea base midi m ama o m amera www bastardidentro al1921hs acer renault megane cc la donna in fiamme televisori sony 32 dreamer raffreddamento a liquido socket a agp pro akg 141 isabella und paolo audi a4 anno 2000 toshiba 1800514 lo zio melius www motorama it bozzetto moran atias in toples copertina cd antonacci

Akuma's Character Select Portrait
Akuma's Neutral Stance

Introduction

When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.

It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.

You should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.

Colors

File:Colors.png

Moves List

Basics/Legend

Foward F / File:(foward).png
Back B / File:(back).png
Crouch C / File:(down).png
Jump J / File:(up).png
Jump Foward JF / File:(jf).png
Jump Backwards JB / File:(jb).png
Super Jump File:(down).png File:(up).png
Super Jump Foward File:(down).png File:(jf).png
Super Jump Backwards File:(down).png File:(jb).png
Dash Foward File:(foward).pngFile:(foward).png
Dash Backwards File:(back).pngFile:(back).png
Quarter Circle Foward QCF / File:(qcf).png
Quarter Circle Backwards QCB / File:(qcb).png
Half Circle Backwards HCB / File:(hcb).png
Foward, Down, Down-Foward F,D,DF / DP / File:(dp).png
Back, Down, Back-Foward File:(dpr).png
Guard (High) File:(back).png when enemy is attacking
Guard (Low) File:(db).png when enemy is attacking
Parry (High) Tap File:(foward).png when about to take a hit
Parry (Low) Tap File:(down).png when about to take a hit
Parry (Air) Tap File:(foward).png in air when about to take a hit
Red Parry Execute parry after blocking a hit in a combo
Punch (Any) P / File:(punch).png
Kick (Any) K / File:(kick).png
Jab LP / File:(lp).png
Strong MP / File:(mp).png
Fierce HP / File:(hp).png
Short LK / File:(lk).png
Foward MK / File:(mk).png
Roundhouse HK / File:(hk).png

Normal Moves

Dash F,F / B,B
Super Jump D,U / D,UB * / D,UF *
* (The last 2 will cause Akuma to jump forward or backward a much greater distance and height than by jumping forward or backward normally.)
Overhead MP MK
Taunt HP HK (Increase Super meter