JoJo's Bizarre Adventure: Heritage for the Future/Vanilla Ice/Introduction: Difference between revisions
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| pros = *Easy to pick up and not hard to Master | | pros = *Easy to pick up and not hard to Master | ||
*Fast Dashing Speed, has an Airdash in Stand ON, overall Great Maneuverability compared to most of the cast | *Fast Dashing Speed, has an Airdash in Stand ON, overall Great Maneuverability compared to most of the cast | ||
*Arguably the best Okizeme in the game | *Arguably the best Okizeme in the game, even outside of his unblockable setup | ||
*Can be practically Inapproachable in Stand ON with his high-priority Normals | *Can be practically Inapproachable in Stand ON with his high-priority Normals | ||
*Despite being the tallest stand in game, Cream can low profile certain projectiles other stands can't | *Despite being the tallest stand in game, Cream can low profile certain projectiles other stands can't | ||
*Builds good amounts of Meter | *Builds good amounts of Meter | ||
* | *Insanely strong IAD that can link into his main BNB | ||
*The Slurpdrop which lets you instantly drop down from Stand ON jumps by deactivating your Stand | *The Slurpdrop which lets you instantly drop down from Stand ON jumps by deactivating your Stand | ||
*Can easily escape tech chasing with his floating and dashes, can even punish an attempt tech chase with said slurpdrop | |||
*Good grab that can create bad situations for your opponent in the Corner | *Good grab that can create bad situations for your opponent in the Corner | ||
*Has a Frame 1 Super (S.623AA) which gives him Okizeme and is also Hard to Punish | *Has a Frame 1 Super (S.623AA) which gives him Okizeme and is also Hard to Punish | ||
*Has a confusing Pseudo cross-up with his s236A/B/C into 1 A/B/C that can link into s623AA and into the unblockable | |||
| cons = *Both Stand OFF and Stand ON Guard Cancels aren't very useful outside of a few select situations | | cons = *Both Stand OFF and Stand ON Guard Cancels aren't very useful outside of a few select situations | ||
*Extremely floaty Stand ON jump, which | *Extremely floaty Stand ON jump, which can get him stuck in a weird air blockstun where he can't tech or turn stand off in the air | ||
*Small Stand Gauge means he can be Stand Crashed easily | *Small Stand Gauge means he can be Stand Crashed easily | ||
| footnote = test | | footnote = test |
Revision as of 19:57, 6 August 2021
Vanilla Ice (ヴァニラ・アイス Vanira Aisu) is an antagonist featured in Stardust Crusaders. He is the last Vampire created by DIO and one of the penultimate Stand Users the Joestar Group faces upon infiltrating DIO's Mansion. After the group is split up, he is sent to take out the team consisting of Avdol, Polnareff, and Iggy. Vanilla Ice is a Stand User controlling his void-based ability, Cream, to battle.
As a character, Vanilla Ice is an incredibly powerful one, boasting the strongest oki and very powerful defensive/offensive options, he is a real menace to go up against. Being one of the characters with Instant Air Dashes (IADs) that are relatively easy to perform, opening up his opponent isn't big of a deal, especially combined with his other options like his fast roll or high priority dashing normals. Vanilla Ice is one of the strongest characters to turtle with - his normals in Stand ON have extreme priority and fast recovery, which can make it hard or even impossible for most characters to contest or whiffpunish.
Combined with all that, and the fact that he has one of the highest damage output, Ice can effectively end the game with a single confirm, while making it hard for his opponent to challenge him in neutral. Vanilla Ice is considered to be the best tournament legal character, easy-to-learn and high reward gameplay makes V.Ice a perfect pick for a fast headstart.
Difficulty: Fairly Easy
Pros | Cons |
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Notable Players
Color | Nickname | Country | Platform | Accounts | Notes |
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DM | Japan | Arcade (BigOne2nd) | None | One of the few Japanese players to play Vanilla Ice seriously. Status: Active | |
Lamar | USA, Midwest | Fightcade 2 | N/A | Is considered the man of a million faces; since he plays under many aliases on fightcade. He's also the Vanilla Ice Veteran of fightcade Status: Semi-Active | |
Soui | USA, East Coast | Fightcade 2 | Fightcade: Soui | very trollish play style, though was very threatening overall Status:inactive | |
BiLL | USA, East Coast | Fightcade 2 | Twitter: FGCBill | Veteran since GGPO, also plays Rubber Soul. Status: Semi-active | |
Poezn | USA, West Coast | Fightcade 2 | Fightcade: MasterChief982 | Known for both strong defence and insane IAD pressure Status: Active | |
Dannythebalu | Canada | Fightcade 2 | Twitter: Dannytheballu | Veteran since GGPO. Status: Semi-active | |
PartildSISM | Belgium | Fightcade 2 | Twitter: PartildSISM | Offline warrior. Status: Temporarily Inactive | |
vokxx | Russia | Fightcade 2 | Fightcade: triple six | Soviet Super Soldier. Status: Inactive/Retired? | |
tavinhocj | Brazil | Fightcade 1+2 | Fightcade: tavinhocj Twitter: @Tavinhocj |
Veteran brazilian player and one of the strongest in SA, doesn't play frequently but is still active inside the community. Status: Inactive/Retired? |