User:GyroMan/sandbox: Difference between revisions

From SuperCombo Wiki
(Created page with "Testing out wiki stuff link")
 
(random experimenting)
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Testing out wiki stuff
Testing out wiki stuff


[[https://srk.shib.live/w/Help:Editing|link]]
[https://srk.shib.live/w/Help:Editing test]
 
==header==
===header===
====header====
=====header=====
======header======
 
*HK has a lot of range
:jab does good damage
#MP is the same as HP
#HP is the same as MP
#filler text
#filler text
 
===retsu moveset===
====normals====
{| class="wikitable"
|+
|-
! Input !! Description
|-
| {{lp}} || Quick, does great damage for a jab, solid for stuffing out attacks or jab pressure.
|-
| {{mp}} or {{hp}} || Strong punch, fairly fast and is a decent poke/anti air. Not as good as his other pokes, but still useful in certain situations.
|-
| {{lk}} || Short kick. Not really useful.
|-
| {{mk}} || A crouching kick that lowers your hurtbox. Useful for ducking under some attacks, but its range makes it hard to poke with, so it's more for escaping situations like when fighting eagle up close.
|-
| {{hk}} || Retsu's best move. Does great damage, a lot of active frames, good anti air, and has absurd disjoint (goes way further than his actual foot),  making it very difficult to contest and giving Retsu great defense. Beware of its disadvantages, however, like its slow speed and the fact that it can be ducked. Only use it at longer ranges, because it won't beat out much at close range.
|-
|}
====specials====

Revision as of 18:12, 16 May 2021

Testing out wiki stuff

test

header

header

header

header
header
  • HK has a lot of range
jab does good damage
  1. MP is the same as HP
  2. HP is the same as MP
  3. filler text
  4. filler text

retsu moveset

normals

Input Description
Lp.png Quick, does great damage for a jab, solid for stuffing out attacks or jab pressure.
Mp.png or Hp.png Strong punch, fairly fast and is a decent poke/anti air. Not as good as his other pokes, but still useful in certain situations.
Lk.png Short kick. Not really useful.
Mk.png A crouching kick that lowers your hurtbox. Useful for ducking under some attacks, but its range makes it hard to poke with, so it's more for escaping situations like when fighting eagle up close.
Hk.png Retsu's best move. Does great damage, a lot of active frames, good anti air, and has absurd disjoint (goes way further than his actual foot), making it very difficult to contest and giving Retsu great defense. Beware of its disadvantages, however, like its slow speed and the fact that it can be ducked. Only use it at longer ranges, because it won't beat out much at close range.

specials