m (→Key Moves) |
m (→Key Moves: spaced out Groh's key moves for less visual clutter) |
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{{MoveData | {{MoveData | ||
|name=Hidden Tomb | |name=Hidden Tomb | ||
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{{MoveData | {{MoveData | ||
|name=Questing Fang and Questing Fang ~Avenger | |name=Questing Fang and Questing Fang ~Avenger | ||
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|name=Bloodstain | |name=Bloodstain | ||
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|name=King Pellinore's Delight | |name=King Pellinore's Delight | ||
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{{MoveData | {{MoveData | ||
|name=Swords United | |name=Swords United | ||
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|name=Darting Raven ~ Avenger | |name=Darting Raven ~ Avenger | ||
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|name=Steel Judgment | |name=Steel Judgment | ||
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|name=Sir Gawain's Charge | |name=Sir Gawain's Charge |
Revision as of 05:42, 9 May 2021
Introduction
The mysterious Aval Organization was a secret group with origins rooted in ancient times. They say the group came to be when a king used the spirit sword to defeat its cursed counterpart, and with his dying breath, entrusted them with both the blade and his unfinished mission. Each new generation has taken on the group's mission to rid the world of "Outsiders"—those connected with the cursed sword.
Grøh boasts a simple yet effective movelist centered around evasive steps and his Avenger stance, where he splits his twinblade into two separate longswords. He turns the anime dial to overdrive in Soul Charge where he gains access to teleport options in Avenger.
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Unique Mechanic
Black Gambit
While not exactly as expansive as other characters' unique mechanics, Grøh can spend half a bar to throw out Black Gambit (236K), an i16 TC mid attack throw that does a solid grip of damage.
See Strategy for a full strategy breakdown.
Groh #SCVI_GRO |
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Key Moves