JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Introduction: Difference between revisions

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= Introduction =
= Introduction =
'''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.
'''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.
=Pro's and Con's=
+ Very easy to pick up<br>
+ The best anti-air toolset in the game<br>
+ Strong normals giving him an oppressive presence in neutral from a safe distance<br>
+ Versatile projectiles giving him more depth on both offense and defense<br>
+ Only character with an invincible air unblockable dp<br>
+ Remote gives him insane options in exchange for taking a big risk<br>
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)<br>
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings<br>
- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers<br>
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead<br>
- While big, his moves can be very risky to whiff<br>

Revision as of 15:36, 14 March 2021

Introduction

Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.

Pro's and Con's

+ Very easy to pick up
+ The best anti-air toolset in the game
+ Strong normals giving him an oppressive presence in neutral from a safe distance
+ Versatile projectiles giving him more depth on both offense and defense
+ Only character with an invincible air unblockable dp
+ Remote gives him insane options in exchange for taking a big risk
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings


- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead
- While big, his moves can be very risky to whiff