JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Introduction: Difference between revisions
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= Introduction = | = Introduction = | ||
'''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan. | '''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan. | ||
=Pro's and Con's= | |||
+ Very easy to pick up<br> | |||
+ The best anti-air toolset in the game<br> | |||
+ Strong normals giving him an oppressive presence in neutral from a safe distance<br> | |||
+ Versatile projectiles giving him more depth on both offense and defense<br> | |||
+ Only character with an invincible air unblockable dp<br> | |||
+ Remote gives him insane options in exchange for taking a big risk<br> | |||
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)<br> | |||
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings<br> | |||
- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers<br> | |||
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead<br> | |||
- While big, his moves can be very risky to whiff<br> |
Revision as of 15:36, 14 March 2021
Introduction
Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.
Pro's and Con's
+ Very easy to pick up
+ The best anti-air toolset in the game
+ Strong normals giving him an oppressive presence in neutral from a safe distance
+ Versatile projectiles giving him more depth on both offense and defense
+ Only character with an invincible air unblockable dp
+ Remote gives him insane options in exchange for taking a big risk
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem)
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings
- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead
- While big, his moves can be very risky to whiff