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=Movelist= | =Movelist= | ||
* '''Unicorn Horn''' - qcf+P | |||
Foxy will do a stance for a bit and then throw a needle to the opponent. If this move connects the opponent will be totally paralized for some seconds, giving the player a perfect chance to start a combo. | |||
Not a particularly usefull move outside of gimmicks, and you can get it by accident if your inputs for her DM aren't clean. | |||
A Version has shorter startup but less invulnerability frames and slower projectile. | |||
C Version has longer startup, but good invulnerability frames alongside faster projectile. | |||
* '''Prenilnium''' - dp+P | |||
Big moonslash-like attack with great range, a bit of invulnerability on start, easy to combo into and Super Cancelable during the first hit. Foxy's main meterless combo ender and neat anti-air option. | |||
A Version is quick and does nice damage, but has almost no invulnerability. 2 Hits. | |||
C Version is a bit delayed, has better damage and actual invulnerability frames. 3 Hits. | |||
* '''Tree of Beginning''' - hcb+P | |||
Lunge stab with decent startup and range, but can be interrupted easely. Mostly used as combo ender or quick punish. Super Cancelable. Has 2 follow ups, that actually can be executed before this move hits, mostly for mind games. | |||
Both Versions are the same except for the distance of the step, being C the version with further range. | |||
'''Memory of Noah''' - P | |||
Follow up for "Tree of Beginning" | |||
Spin slash that knockdowns the opponent. | |||
Both Versions are the same. | |||
'''7 Stars''' - b+K | |||
Follow up for "Tree of Beginning" | |||
Foxy will get into a defensive stance, this is a guard move that stops high attacks. | |||
* '''Tree of Knowledge''' | |||
Slide kick into slash, high body invulnerability and a good combo ender. | |||
Hits low and then mid. Knocksdown on 2nd hit. Super Cancelable on 1st hit. | |||
==Throws== | ==Throws== |
Revision as of 14:15, 20 December 2020
Introduction
Movelist
- Unicorn Horn - qcf+P
Foxy will do a stance for a bit and then throw a needle to the opponent. If this move connects the opponent will be totally paralized for some seconds, giving the player a perfect chance to start a combo. Not a particularly usefull move outside of gimmicks, and you can get it by accident if your inputs for her DM aren't clean.
A Version has shorter startup but less invulnerability frames and slower projectile. C Version has longer startup, but good invulnerability frames alongside faster projectile.
- Prenilnium - dp+P
Big moonslash-like attack with great range, a bit of invulnerability on start, easy to combo into and Super Cancelable during the first hit. Foxy's main meterless combo ender and neat anti-air option.
A Version is quick and does nice damage, but has almost no invulnerability. 2 Hits. C Version is a bit delayed, has better damage and actual invulnerability frames. 3 Hits.
- Tree of Beginning - hcb+P
Lunge stab with decent startup and range, but can be interrupted easely. Mostly used as combo ender or quick punish. Super Cancelable. Has 2 follow ups, that actually can be executed before this move hits, mostly for mind games.
Both Versions are the same except for the distance of the step, being C the version with further range.
Memory of Noah - P
Follow up for "Tree of Beginning" Spin slash that knockdowns the opponent. Both Versions are the same.
7 Stars - b+K
Follow up for "Tree of Beginning" Foxy will get into a defensive stance, this is a guard move that stops high attacks.
- Tree of Knowledge
Slide kick into slash, high body invulnerability and a good combo ender. Hits low and then mid. Knocksdown on 2nd hit. Super Cancelable on 1st hit.
Throws
Command Moves
Special Moves
Deadly Moves
Super Deadly Move
The Basics
cr.Bx2 > f+A > df+A > hcb+P>P
cr.Bx2 > f+A > df+A > qcf,qcf+P
j.D > Close C > f+A > df+A > hcb+P>P
j.D > (j.qcf,qcf+P) x 2