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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Voomerang | shot front | 70,000 | | | Voomerang | {{shot}} {{front}} | 70,000 | | ||
| Groovy Upper | direct upward | 80,000 | | | Groovy Upper | {{direct}} {{upward}} | 80,000 | | ||
| Shocking Pink | shot downward | 80,000 | otg | | Shocking Pink | {{shot}} {{downward}} | 80,000 | otg | ||
| AlphaSuper=Desperado | BetaSuper=Mach Speed | GammaSuper=Mach Speed | | AlphaSuper=Desperado | BetaSuper=Mach Speed | GammaSuper=Mach Speed | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Double Jump | {{ | {{MoveListRow | Double Jump | {{ {{u}} while in the air }} | | Removes one Air Dash }} | ||
{{MoveListRow | Triple Jump | {{ | {{MoveListRow | Triple Jump | {{ {{u}} during a Double Jump }} | | Removes one Air Dash }} | ||
{{MoveListRow | Air Dash | f or b + atk + atk in the air | | Can be performed twice in a jump,<br>but each Air Dash removes one<br>of your remaining Jumps. }} | {{MoveListRow | Air Dash | {{f}} or {{b}} + {{atk}} + {{atk}} in the air | | Can be performed twice in a jump,<br>but each Air Dash removes one<br>of your remaining Jumps. }} | ||
{{MoveListRow | Standing Light | l | 38,000 | }} | {{MoveListRow | Standing Light | {{l}} | 38,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 35,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 35,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 50,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 50,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 48,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 48,000 | {{low}} }} | ||
{{MoveListRow | Viewtiful Overhead | f + m | 50,000 | high <br> Does not cancel into h attacks }} | {{MoveListRow | Viewtiful Overhead | {{f}} + {{m}} | 50,000 | {{high}} <br> Does not {{cancel}} into {{h}} attacks }} | ||
{{MoveListRow | Standing Heavy | h | 65,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 65,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low softknockdown }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 60,000 | {{low}} {{softknockdown}} }} | ||
{{MoveListRow | Standing Special | s | 70,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 70,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 38,000 | high djcancel }} | {{MoveListRow | Jumping Light | air {{l}} | 38,000 | {{high}} {{djcancel}} }} | ||
{{MoveListRow | Jumping Medium | air m | 50,000 | high djcancel }} | {{MoveListRow | Jumping Medium | air {{m}} | 50,000 | {{high}} {{djcancel}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 65,000 | high djcancel }} | {{MoveListRow | Jumping Heavy | air {{h}} | 65,000 | {{high}} {{djcancel}} }} | ||
{{MoveListRow | Jumping Special | air s | 64,200 (25,000 x 3) | high }} | {{MoveListRow | Jumping Special | air {{s}} | 64,200 (25,000 x 3) | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Voomerang | qcf + atk | 70,000 | airok }} | {{MoveListRow | Voomerang | {{qcf}} + {{atk}} | 70,000 | {{airok}} }} | ||
{{MoveListRow | Charged Voomerang | qcf + hold atk | 50,000 per hit | airok <br> Hits up to 3 times, but will not combo into itself }} | {{MoveListRow | Charged Voomerang | {{qcf}} + hold {{atk}} | 50,000 per hit | {{airok}} <br> Hits up to 3 times, but will not combo into itself }} | ||
{{MoveListRow | Shocking Pink | qcb + atk | 80,000 | otg <br> l lasts 2 sec <br> m lasts 3 sec <br> h lasts 4 sec }} | {{MoveListRow | Shocking Pink | {{qcb}} + {{atk}} | 80,000 | {{otg}} <br> {{l}} lasts 2 sec <br> {{m}} lasts 3 sec <br> {{h}} lasts 4 sec }} | ||
{{MoveListRow | Red Hot Kick | aironly qcb + atk | 80,000 l <br> 80,000 m <br> 94,800 (35,000 x 3) h | }} | {{MoveListRow | Red Hot Kick | {{aironly}} {{qcb}} + {{atk}} | 80,000 {{l}} <br> 80,000 {{m}} <br> 94,800 (35,000 x 3) {{h}} | }} | ||
{{MoveListRow | Air Joe | aironly Mash atk | 96,800 (25,000 x 3 + 40,000) l <br> 119,700 (25,000 x 3 + 40,000 + 35,000) m <br> 146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000) h | }} | {{MoveListRow | Air Joe | {{aironly}} Mash {{atk}} | 96,800 (25,000 x 3 + 40,000) {{l}} <br> 119,700 (25,000 x 3 + 40,000 + 35,000) {{m}} <br> 146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000) {{h}} | }} | ||
{{MoveListRow | Groovy Upper | dp + atk | 80,000 l <br> 80,000 m <br> 104,000 (50,000 + 60,000) h | }} | {{MoveListRow | Groovy Upper | {{dp}} + {{atk}} | 80,000 {{l}} <br> 80,000 {{m}} <br> 104,000 (50,000 + 60,000) {{h}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Desperado | qcf + atk + atk | 250,000 | Damage scales by 0.95 }} | {{MoveListRow | Desperado | {{qcf}} + {{atk}} + {{atk}} | 250,000 | Damage scales by 0.95 }} | ||
{{MoveListRow | Viewtiful God Hand | qcb + atk + atk | 145,000 (50,000 + 100,000) | Slows oppponent for 10 seconds <br> Damage scales by 0.95 }} | {{MoveListRow | Viewtiful God Hand | {{qcb}} + {{atk}} + {{atk}} | 145,000 (50,000 + 100,000) | Slows oppponent for 10 seconds <br> Damage scales by 0.95 }} | ||
{{MoveListRow | Mach Speed | dp + atk + atk | 252,000 (30,000 + 15,000 x 13 + 70,000) | launch startupinv <br> Damage scales by 0.98 }} | {{MoveListRow | Mach Speed | {{dp}} + {{atk}} + {{atk}} | 252,000 (30,000 + 15,000 x 13 + 70,000) | {{launch}} {{startupinv}} <br> Damage scales by 0.98 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category: Marvel vs Capcom 3]] | [[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:56, 9 December 2020
![MvC3Logo.png](/images/1/1f/MvC3Logo.png)
![MvC3HeaderButtons.png](/images/6/6e/MvC3HeaderButtons.png)
Viewtiful Joe
In a nutshell
Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Normal Moves
Double Jump
{{
while in the air }}
![U.png](/images/thumb/0/02/U.png/22px-U.png)
Removes one Air Dash
Triple Jump
{{
during a Double Jump }}
![U.png](/images/thumb/0/02/U.png/22px-U.png)
Removes one Air Dash
Air Dash
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
but each Air Dash removes one
of your remaining Jumps.
Standing Light
![L.png](/images/f/fe/L.png)
38,000
Crouching Light
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![L.png](/images/f/fe/L.png)
35,000
![Low.png](/images/b/b1/Low.png)
Standing Medium
![M.png](/images/a/a3/M.png)
50,000
Crouching Medium
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
48,000
![Low.png](/images/b/b1/Low.png)
Viewtiful Overhead
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![M.png](/images/a/a3/M.png)
50,000
![High.png](/images/b/b7/High.png)
Does not
![Cancel.png](/images/0/0b/Cancel.png)
![H.png](/images/a/a2/H.png)
Standing Heavy
![H.png](/images/a/a2/H.png)
65,000
Crouching Heavy
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
60,000
![Low.png](/images/b/b1/Low.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
Standing Special
![S.png](/images/8/82/S.png)
70,000
![Launch.png](/images/6/68/Launch.png)
Jumping Light
air
![L.png](/images/f/fe/L.png)
38,000
![High.png](/images/b/b7/High.png)
![Djcancel.png](/images/8/8e/Djcancel.png)
Jumping Medium
air
![M.png](/images/a/a3/M.png)
50,000
![High.png](/images/b/b7/High.png)
![Djcancel.png](/images/8/8e/Djcancel.png)
Jumping Heavy
air
![H.png](/images/a/a2/H.png)
65,000
![High.png](/images/b/b7/High.png)
![Djcancel.png](/images/8/8e/Djcancel.png)
Jumping Special
air
![S.png](/images/8/82/S.png)
64,200 (25,000 x 3)
![High.png](/images/b/b7/High.png)
Special Moves
Voomerang
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
70,000
![Airok.png](/images/6/68/Airok.png)
Charged Voomerang
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
50,000 per hit
![Airok.png](/images/6/68/Airok.png)
Hits up to 3 times, but will not combo into itself
Shocking Pink
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
80,000
![Otg.png](/images/7/7b/Otg.png)
![L.png](/images/f/fe/L.png)
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
Red Hot Kick
![Aironly.png](/images/6/62/Aironly.png)
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
80,000
80,000
94,800 (35,000 x 3)
![L.png](/images/f/fe/L.png)
80,000
![M.png](/images/a/a3/M.png)
94,800 (35,000 x 3)
![H.png](/images/a/a2/H.png)
Air Joe
![Aironly.png](/images/6/62/Aironly.png)
![Atk.png](/images/1/1b/Atk.png)
96,800 (25,000 x 3 + 40,000)
119,700 (25,000 x 3 + 40,000 + 35,000)
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)
![L.png](/images/f/fe/L.png)
119,700 (25,000 x 3 + 40,000 + 35,000)
![M.png](/images/a/a3/M.png)
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)
![H.png](/images/a/a2/H.png)
Groovy Upper
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
80,000
80,000
104,000 (50,000 + 60,000)
![L.png](/images/f/fe/L.png)
80,000
![M.png](/images/a/a3/M.png)
104,000 (50,000 + 60,000)
![H.png](/images/a/a2/H.png)
Hyper Moves
Desperado
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
250,000
Damage scales by 0.95
Viewtiful God Hand
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
145,000 (50,000 + 100,000)
Slows oppponent for 10 seconds
Damage scales by 0.95
Damage scales by 0.95
Mach Speed
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
252,000 (30,000 + 15,000 x 13 + 70,000)
![Launch.png](/images/6/68/Launch.png)
![Startupinv.png](/images/3/33/Startupinv.png)
Damage scales by 0.98
Apprentice Combos
Strategy
Tips and Tricks
- Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
- While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
- Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.