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Why Play| | Why Play| | ||
|Punk, Mago, AFG}} | |Punk, Mago, AFG}} | ||
{{SFVCharacterChangeList | | |||
{{SFVCharacterChangeList | | |||
* Forward throw positioning after hit adjusted | |||
* Stand LP hitbox reduced, hurtbox expanded, collision box adjusted | |||
* Stand MK startup increased from 7f to 8, recovery increased from 15f to 16f, disadvantage on block increased from -2 to -4, decreased pushback on block | |||
* Stand HP hitbox during first active frame increased, hurtbox during first active frame reduced, can now Crush Counter, recovery increased from 19f to 22f, disadvantage on block increased from -2 to -5 | |||
* Stand HK startup increased from 10f to 12f | |||
* Crouch LP collision box adjusted, increased pushback on hit and block, expanded hurtbox, adjusted float value for mid-air hit | |||
* Crouch MP hitbox reduced | |||
* Crouch HP hitbox expanded, hurtbox reduced, changed so can now hit opponents behind Karin | |||
* Jump HP hurtbox reduced | |||
* Jump HK upper hitbox reduced, lower and horizontal hitboxes expanded, | |||
* '''V-Trigger''' | |||
** Guren Ken (qcf+P) increased gauge consumption on activation, changed timing of gauge consumption | |||
** Guren Kyoto (qcf+P > K) timing of gauge consumption changed | |||
* Added V-Trigger 2: Tenha No Kata | |||
| | |||
* Forward throw damage increased from 12o to 130 | |||
* Back throw damage increased from 140 to 150, recover after throw connects increased by 2f | |||
* Jump HP hurtbox reduced | |||
* Ressencho (f+KKK) horizontal blowback distance increased | |||
* Meioken (MP+MK) damage decreased from 60 to 50, combo counter eased | |||
* Meiken Charged (MP+MK hold) decreased from 80 to 70, V-Gauge gained decreased from 100 to 80, combo count eased | |||
* EX Tenko damage decreased from 120 to 100 | |||
* EX Orochi damage increased from 120 to 140 | |||
* '''VT1''' | |||
** Guren Kusabi (qcf+P > d+P) active frames changed from 8f to 11f, recovery reduced from 21f to 18f | |||
* '''VT2''' | |||
** Yasha Gaeshi can be performed from cancelable moves, reduced recovery by 5f where counter triggered but did not hit, reduced damage for grounded version from 120 to 100 | |||
}} | |||
{{SFVCharacterMovelist|Karin}} | {{SFVCharacterMovelist|Karin}} |
Revision as of 09:05, 20 July 2018
Karin
|
Summary
Bio
Bio
Why Pick Karin?
Why Play
Players To Watch
Punk, Mago, AFG
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 12o to 130
- Back throw damage increased from 140 to 150, recover after throw connects increased by 2f
- Jump HP hurtbox reduced
- Ressencho (f+KKK) horizontal blowback distance increased
- Meioken (MP+MK) damage decreased from 60 to 50, combo counter eased
- Meiken Charged (MP+MK hold) decreased from 80 to 70, V-Gauge gained decreased from 100 to 80, combo count eased
- EX Tenko damage decreased from 120 to 100
- EX Orochi damage increased from 120 to 140
- VT1
- Guren Kusabi (qcf+P > d+P) active frames changed from 8f to 11f, recovery reduced from 21f to 18f
- VT2
- Yasha Gaeshi can be performed from cancelable moves, reduced recovery by 5f where counter triggered but did not hit, reduced damage for grounded version from 120 to 100
Season 3 (Arcade Edition)
- Forward throw positioning after hit adjusted
- Stand LP hitbox reduced, hurtbox expanded, collision box adjusted
- Stand MK startup increased from 7f to 8, recovery increased from 15f to 16f, disadvantage on block increased from -2 to -4, decreased pushback on block
- Stand HP hitbox during first active frame increased, hurtbox during first active frame reduced, can now Crush Counter, recovery increased from 19f to 22f, disadvantage on block increased from -2 to -5
- Stand HK startup increased from 10f to 12f
- Crouch LP collision box adjusted, increased pushback on hit and block, expanded hurtbox, adjusted float value for mid-air hit
- Crouch MP hitbox reduced
- Crouch HP hitbox expanded, hurtbox reduced, changed so can now hit opponents behind Karin
- Jump HP hurtbox reduced
- Jump HK upper hitbox reduced, lower and horizontal hitboxes expanded,
- V-Trigger
- Guren Ken (qcf+P) increased gauge consumption on activation, changed timing of gauge consumption
- Guren Kyoto (qcf+P > K) timing of gauge consumption changed
- Added V-Trigger 2: Tenha No Kata
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Karin Discussions
Discussions regarding Karin
Karin Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
Karin Discord's Max Combo Damage
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 3 | 12 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 7 | 4 | 22 | -5 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 3 | 8 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 3 | 16 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 2 | 23 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 3 | 2 | 8 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 5 | 4 | 10 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 4 | 22 | -7 | -3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vt1/vt2 | 105 | 46 | 51 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 8 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | L | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 6 | 2 | 13 | -4 | -1 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 9 | 3 | 23 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 67 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | 3(6) | 6(9) | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 6 | - | 8(9) | 11(12) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 5 | - | 9(12) | 12(15) | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 6 | - | 3(6) | 6(9) | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 6 | - | 6(9) | 9(12) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 4 | - | 9(12) | 12(15) | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Ku-Renge | MP > HP (air) | 6+7 | 6(6)1 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 60*54 | 100*90 | M | - | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Tsumujigari | f+MK | 22 | 2 | 21 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hajotsui | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 120 | T | - | 64 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN |
Arakuma Inashi | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | T | - | 61 | 2 | 2 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Guren No Kata | HP+HK (VT1) | 1 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tenha No Kata | HP+HK (VT2) | 1 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Myo-Oken | MP+MK | 14 | 5 | 17 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | vt1/vt2 | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN |
Myo-Oken (hold) | MP+MK (hold) | 21 | 5 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | vt1/vt2 | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Ressencho | f+PPP | 16 | 2 | 24 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kanzuki-ryu hokojutsu sappo LK | qcf+LK | - | - | 24 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kanzuki-ryu hokojutsu sappo MK | qcf+MK | - | - | 25 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kanzuki-ryu hokojutsu sappo HK | qcf+HK | - | - | 26 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kanzuki-ryu hokojutsu sappo EX | qcf+KK | - | - | 21 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Just Frame Tenko | qcf+K > P | 1+6 | 4 | 20 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | - | 105 | 46 | 51 | CHIP | CH_DAMAGE | CH_STUN |
Late Tenko | qcf+K > P | 4+9 | 3 | 21 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN |
EX Tenko | qcf+KK > P | 2+6 | 4 | 18 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 107 | 48 | 53 | CHIP | CH_DAMAGE | CH_STUN |
orochi | qcf+K > d+P | 4+11 | 4 | 20 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
orochi EX | qcf+2K > d+P | 4+12 | 4 | 27 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | H | su | 80 | 48 | 48 | CHIP | CH_DAMAGE | CH_STUN |
mujinkyaku LK | qcb+LK | 11 | 3(6)3 | 19 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 30*40 | 50*50 | H*H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
mujinkyaku MK | qcb+MK | 11 | 3(6)3(18)2 | 23 | -6 | 2 | FILL_ME_IN_COUNTER_HIT | 30*40*90 | 50*40*150 | H*H*M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
mujinkyaku HK | qcb+HK | 13 | 3(7)3(18)3(9)3 | 31 | -15 | KD | FILL_ME_IN_COUNTER_HIT | 30*40*25*25 | 50*40*30*60 | H*H*H*H | su | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
mujinkyaku EX | qcb+KK | 8 | 2(5)2(7)3(6)5 | 17 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 15*15*30*30*60 | 0*0*0*0*200 | H | - | 79 | 15 | 20 | CHIP | CH_DAMAGE | CH_STUN |
ressenha LP | qcb+LP | 16 | 2(8)3 | 19 | -6 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 50*50 | H*M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
ressenha MP | qcb+MP | 21 | 2(8)4 | 18 | -5 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 50*100 | H*M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
ressenha HP | qcb+HP | 26 | 2(8)3 | 17 | -4 | 1 | FILL_ME_IN_COUNTER_HIT | 90 | 50*100 | H*M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
ressenha EX | qcb+PP | 5 | 2(6)2(5)2 | 22+13 | -41 | KD | FILL_ME_IN_COUNTER_HIT | 30*40*70 | 50*50*100 | H | - | 71 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
senha kusabi | qcb+P > d+K | 15 | 8 | 20 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 100 | H*M*L | - | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
senha resshu | qcb+P > u+K | 23 | 2 | 22 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H*M*H | - | 28 | 28 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
kanzuki-ryu hadorokushiki hasha no kata | qcf,qcf+P | 5 | 4(14)7(13)2 | 38 | -18 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 2 | 2 | 2 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Guren Ken | qcf+P | 12 | 4(5)4 | 19 | -6 | -2 | FILL_ME_IN_COUNTER_HIT | 30*30 | 30*30 | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Guren Hosho | qcf+P > P | 12+13 | 4 | 32 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 81 | 110 | H | su | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Guren Senha | qcf+P > u+P | 12+16 | 2(8)3 | 19 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 30*70 | 50*100 | H*M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Guren Chochu | qcf+P > d+P | 12+16 | 5 | 17 | 1 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 70 | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Guren Hochu | qcf+P > d+P > d+P | 12+16+24 | 3 | 24 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su | 90 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Guren Resshu | qcf+P > d+P > u+K | 12+16+22 | 6 | 19 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | H | - | 28 | 28 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Guren Kusabi | qcf+P > d+P > d+K | 12+16+13 | 11 | 18 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | L | - | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Guren Kyoho | qcf+P > K | ~ | ~ | 19 | -8 | -4 | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Yasha Gaeshi (stance) | HP+HK (parry) | 2 | 12 | 36 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | - | - | - | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Yasha Gaeshi Ten | HP+HK (parry high) | 1 | 3 | 18(13) | 0 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | - | 113 | 54 | 59 | CHIP | CH_DAMAGE | CH_STUN |
Yasha Gaeshi Chi | HP+HK (parry low) | 1 | 3 | 36(31) | -18 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | - | 82 | 82 | 82 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}