Shen Woo (KOF:XI): Difference between revisions

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Fusen Kyaku - Press forward + B
Fusen Kyaku - Press forward + B
Shen kicks forward by thrusting his foot forward. If used by itself, it can only chain into the Fusen Gowan Ken. If canceled from a normal, it can combo into many of his specials and DMs. A very important move.


>Fusen Gowan Ken - During Fusen Kyaku, Press forward + C
>Fusen Gowan Ken - During Fusen Kyaku, Press forward + C
Shen bends forward with a punch downwards. This move cannot be recovered from if the Fusen Kyaku was used by itself. This move does not knock down if it the Fusen Kyaku was canceled from a normal. This move cannot be canceled in either case. Great for pressure as it does good damage to the block meter but it leaves Shen at a frame advantage even if blocked.


== Special Moves ==
== Special Moves ==

Revision as of 01:41, 9 April 2007

http://www.shoryuken.com/wiki/images/4/42/Shenwoo-stance.gif

Body Tosses

Kyakuten Touchi - Near opponent, press back or forward + C or D

Unique Moves

Fusen Kyaku - Press forward + B

Shen kicks forward by thrusting his foot forward. If used by itself, it can only chain into the Fusen Gowan Ken. If canceled from a normal, it can combo into many of his specials and DMs. A very important move.


>Fusen Gowan Ken - During Fusen Kyaku, Press forward + C

Shen bends forward with a punch downwards. This move cannot be recovered from if the Fusen Kyaku was used by itself. This move does not knock down if it the Fusen Kyaku was canceled from a normal. This move cannot be canceled in either case. Great for pressure as it does good damage to the block meter but it leaves Shen at a frame advantage even if blocked.

Special Moves

Geki Ken - qcf + A or C (hold A or C to delay) (press D during delay to cancel) (SC)

Fuku Tora Geki - qcb + A

>Kanyuu Ryugeki - During Fuku Tora Geki, qcf + A

Zenbuu Tenshin - qcf + E

Kouhau Tenshin - qcf + E

>Ten Ren Ken - Press A or C during Zenbuu Teshin or Kouhau Tenshin (SC)

Tama Ken - qcb + C

Koukuzure Geki - Near opponent, hcb, forward + A or C (SC)

Super Desperation Moves

Tatsu! Geki Ken - qcfx2 + A or C (DC)

Torahyou Rengeki - qcfx2 + B or D (DC)

Leader Desperation Moves

Bakuten - Press C, A, B, C

Changes from KOF 2003

  • His far/crouching C now has autoguard and slightly different animations.
  • He has a new command move follow-up to the Fusen Kyaku.
  • He has a new move that can absorb projectiles.
  • His crouching D is now faster.
  • He lost his Foward + D command move.
  • His command throw now works as a throw instead of an unblockable "attack". It also does not stun the opponent long enough to link a close C or D. It is also no longer able to reflect projectiles.
  • His C Geki Ken now takes considerably less time to charge fully
  • The Fuku Tora Geki is now an overhead
  • The Tatsu! Geki Ken no longer receives brutal damage scaling in small combos and now does much more damage on a counterhit. It is also slower.
  • The Torahyou Rengeki was almost immune to damage scaling in KOF 2003 as the 3-hits following the headbutt did not add up to the hit counter. This has been fixed. This move no longer has the insane priority it had.
  • Bakushin is renamed as Bakuten. While essentially it is still the same move, his LDM now does devastating damage if it hits (50% normally and 80% on a counterhit). The duration of the LDM powerup also seems to be considerably shorter now.
  • Jump C/D, close C, foward + B, Geki Ken

This combo now works. In KOF 2003, it only works if the Jumping attack crossed up.

  • close C/D, foward + B, Geki Ken, Torahyou Rengeki (SC)

This combo also works. In KOF 2003, the DM always misses due to lack of reach except when this combo is performed on an opponents back (i.e hitting their backs instead of hitting of their usual front)

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