The King of Fighters '99/K': Difference between revisions

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=Movelist=
=Movelist=


==Throws==
THROWS-------------------------------------------------------------------------


==Command Moves==
Sport Pile
>>  When close - b / f + C


==Special Moves==
Knee Strike
>>  When close - b / f + D


==Super Moves==
 
COMMAND ATTACKS----------------------------------------------------------------
 
One Inch
>>  f + A
>>  Overhead.
    Knockdown.
    Can be cancelled into a special move.
 
Knee Assault
>>  f + B
>>  Overhead.
    Can be cancelled into a Minute Spike.
 
 
SPECIAL MOVES------------------------------------------------------------------
 
Iron Trigger
>>  qcf + P
>>  Negates 1-hit projectiles.
    Can be followed with Second Shoot or Second Shell.
 
/Second Shoot
>>  After Iron Trigger - f + B
 
/Second Shell
>>  After Iron Trigger - f + D
>>  Negates 1-hit projectiles.
    Juggles.
 
Crow Bite
>>  f, d, df + P
>>  Evades all normal attacks and specials (A).
    Can be followed with Crow Bite follow-up (C).
 
/Crow Bite follow-up
>>  After C Crow Bite - f + K
>>  Overhead.
 
Minute Spike
>>  qcb + K
>>  Can be done in the air.
 
Blackout
>>  qcf + K
>>  Half screen (B).
    Full screen (D).
    Evades normal attacks and projectiles (D).
   
 
DESPERATION MOVES--------------------------------------------------------------
 
Chain Drive
>>  qcf, hcb + P
>>  The sunglasses that K' throws can negate any 1-hit projectile.
 
Heat Drive
>>  qcf, qcf + P, hold P to charge move
>>  Unblockable when fully charged. (C)


=Combos=
=Combos=

Revision as of 18:22, 14 November 2016

Introduction

Movelist

THROWS-------------------------------------------------------------------------

Sport Pile >> When close - b / f + C

Knee Strike >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

One Inch >> f + A >> Overhead.

   Knockdown.
   Can be cancelled into a special move.

Knee Assault >> f + B >> Overhead.

   Can be cancelled into a Minute Spike.


SPECIAL MOVES------------------------------------------------------------------

Iron Trigger >> qcf + P >> Negates 1-hit projectiles.

   Can be followed with Second Shoot or Second Shell.

/Second Shoot >> After Iron Trigger - f + B

/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.

   Juggles.

Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).

   Can be followed with Crow Bite follow-up (C).

/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.

Minute Spike >> qcb + K >> Can be done in the air.

Blackout >> qcf + K >> Half screen (B).

   Full screen (D).
   Evades normal attacks and projectiles (D).
   

DESPERATION MOVES--------------------------------------------------------------

Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile.

Heat Drive >> qcf, qcf + P, hold P to charge move >> Unblockable when fully charged. (C)

Combos

Strategies