Martial Masters/Monkey Boy: Difference between revisions

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Crossups: j.B, j.C, 421K, j.421K
Crossups: j.B, j.C, 421K, j.421K


Normals:
  6A  - Fast, forward moving. Staple for combos.
  4B  - Launches.
  3C  - Stronger than 6A/6D but very short range.
  6D  - Similar range to 6A but slower. Builds more meter.
 
Specials:
  236A/B/C/D  - Projectile, button determines arc. D version rolls along ground
                and must be blocked low. Fruit Type is random and determines
                damage. Watermelon = Huge Damage
  623P, 214P  - Switches sides. Auto cancels into taunt. Builds a lot of meter.
  214B/D, 214B/D, 214B/D  - Strength determines distance moved forward.
  623B/D  - Invincible startup.
  421B/D  - If the third hit of the dive connects, he will throw a fruit.
  j.421B/D  - Air version. B version hits once, doesn't throw fruit.
              Can be TKed for quick crossup/overhead.
 
Supers:
  236236P  - Throws many fruit.
  214214P  - Invincible? Very fast startup.
 


Combos:
Combos:
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236236P, 66 C 6D ...  - Works better from a distance.
236236P, 66 C 6D ...  - Works better from a distance.


A+D, 6A 214D 214D 214D  - Works anywhere on Tiger and Huang.
A+D, 6A 214D 214D 214D  - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion.
                          Also works throwing into or out of the corner on Monk
                          Also works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ...  - Leads to Delaunch combos.
A+D, 6A 214D 214D 236B+C ...  - Leads to Delaunch combos.
A+D, 66 C 6A ...  - Works on Tiger in the corner or Huang anywhere.
A+D, 66 C 6A ...  - Works on Tiger in the corner or Huang anywhere.
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... 236B+C, C 3C, 623B, 623B, 623D, 623B  - Works in the corner.
... 236B+C, C 3C, 623B, 623B, 623D, 623B  - Works in the corner.


Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.
    - Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.
    - Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...
    - Delaunch Loop.
      
      
41236A+B, D 3C ...
41236A+B, D 3C ...


... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
    - 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
      
      
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%.
    - Not an infinite but easily loops for 100%.
      
      
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.
    - Works on Crane.
 
=Strategies=
=Strategies=


[[Category:Martial Masters]]
[[Category:Martial Masters]]

Revision as of 13:26, 10 December 2015

Introduction

Move List

Quick Movelist

Normal Attacks:

                           F+A
                           Bk+B
                           DnF+C
                           F+D

Special Attack:

                    Crouching Bx2, Crouching A

Advanced Attacks:

Fruit Strike QCF+A,D Random Kick (QCB+K)x3 Peach Thief F,QCF+P,QCB+P Flying Monkey B,QCB+K (Can be done in Air) Flying Kick F,QCF+K

Deadly Attacks:

Fruit Party QCFx2+P King of Thieves QCBx2+P

Shadow Moves

Shadow Moves


Swing To High Snap qcf + LK+HP must connect (not blocked)

                                                   to perform entire 
                                                   maneuver; launches
                                                   opponent 

Monkey Fruit Toss qcb + LK+HP fruit will collide with

                                                   other projectiles as 
                                                   both will be "destroyed"
                                                   in the process

Stagger Grab hcf + LP+LK connects close and is

                                                   unblockable; small
                                                   window for free attack
                                                   after landing maneuver


Throw Moves

Command Moves

Command Moves


Butt Pat HP+HK can hit opponent for very

                                                   minor damage; taunt 
                                                   fills Super Meter 
                                                   considerably

Hopping Fist d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Backhand f + LP Skyward Uppercut df + HP High Snap Kick b + LK 2 hits; launches opponent Rolling Axe f + HK 2 hits Monkey Drop d/u + LP/LK/HP/HK pursue attack

                          when opponent is 
                          on floor

Special Moves

Special Moves


Fruit Toss qcf + P/LK LP=short and high,

                                                   LK=medium and high,
                                                   HP=far and medium 
                                                   height; will collide
                                                   with other projectiles
                                                   as both will be
                                                   "destroyed" in the
                                                   process; fruits are
                                                   random and different
                                                   fruits cause different
                                                   damage

Fruit Roll qcf + HK must be blocked low; will

                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Sneaky Strike f, d, df + P must be blocked low

 Low Slider             qcb + P                  Sneaky Strike must connect
                                                   (not blocked) to perform
                                                   this follow up; Monkey
                                                   Boy switches to the
                                                   other side of the
                                                   opponent

Tree Climb Kick f, d, df + K LK=short, HK=far Swing Kick qcb + K LK=short, HK=far

 Second Swing Kick      qcb + K                  LK=short, HK=far
   Side Kick            qcb + K                  LK=short, HK=far

Monkey Stomp b, d, df + K LK=short, HK=far; if third

                                                   hit touches opponent
                                                   Monkey Boy will throw
                                                   a fruit; fruit will
                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,

                                                   HK=far and 3 hits; if
                                                   HK version's third hit
                                                   touches opponent
                                                   Monkey Boy will throw
                                                   a fruit; fruit will
                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Super Moves

Supers


Fruit Frenzy qcf, qcf + P a fruit will collide with

                                                   other projectiles as 
                                                   both will be "destroyed"
                                                   in the process; can move
                                                   towards end of super and
                                                   use raining fruit as a
                                                   shield of sorts

Sneaky Slider qcb, qcb + P first hit must connect

                                                   (not blocked) to perform
                                                   entire maneuver

Combos

Crossups: j.B, j.C, 421K, j.421K


Combos:

2B 2A 6A 214D 214D 214D - Example B&B

4B 623D or 236C - Random chance of getting a Watermelon. AA 3C 623D or 236C

C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. C/D 6D ... - Also the same combos, works at a larger distance. 2C 6A/3C/6D ... - Strong combo off low.

... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup ... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup ... 6A/3C/6D 623B, 623D - Corner only.

236236P, 2A+B, C 6D ... - Super must hit close to connect this. 236236P, 66 C 6D ... - Works better from a distance.

A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion. A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.

... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. ... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.

Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup. ... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front. ... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.

41236A+B, D 3C ...

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%.

... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.

Strategies