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=Move List= | =Move List= | ||
==Quick Movelist== | |||
Normal Attacks: | |||
F+A | |||
Bk+B | |||
DnF+C | |||
F+D | |||
Special Attack: | |||
Crouching Bx2, Crouching A | |||
Advanced Attacks: | |||
Fruit Strike QCF+A,D | |||
Random Kick (QCB+K)x3 | |||
Peach Thief F,QCF+P,QCB+P | |||
Flying Monkey B,QCB+K (Can be done in Air) | |||
Flying Kick F,QCF+K | |||
Deadly Attacks: | |||
Fruit Party QCFx2+P | |||
King of Thieves QCBx2+P | |||
==Shadow Moves== | |||
Shadow Moves | |||
------------ | |||
Swing To High Snap qcf + LK+HP must connect (not blocked) | |||
to perform entire | |||
maneuver; launches | |||
opponent | |||
Monkey Fruit Toss qcb + LK+HP fruit will collide with | |||
other projectiles as | |||
both will be "destroyed" | |||
in the process | |||
Stagger Grab hcf + LP+LK connects close and is | |||
unblockable; small | |||
window for free attack | |||
after landing maneuver | |||
==Throw Moves== | ==Throw Moves== | ||
==Command Moves== | ==Command Moves== | ||
Command Moves | |||
------------- | |||
Butt Pat HP+HK can hit opponent for very | |||
minor damage; taunt | |||
fills Super Meter | |||
considerably | |||
Hopping Fist d + LP+LK overhead | |||
Backroll and Jump b + LP+LK can follow with air attack | |||
Backhand f + LP | |||
Skyward Uppercut df + HP | |||
High Snap Kick b + LK 2 hits; launches opponent | |||
Rolling Axe f + HK 2 hits | |||
Monkey Drop d/u + LP/LK/HP/HK pursue attack | |||
when opponent is | |||
on floor | |||
==Special Moves== | ==Special Moves== | ||
Special Moves | |||
------------- | |||
Fruit Toss qcf + P/LK LP=short and high, | |||
LK=medium and high, | |||
HP=far and medium | |||
height; will collide | |||
with other projectiles | |||
as both will be | |||
"destroyed" in the | |||
process; fruits are | |||
random and different | |||
fruits cause different | |||
damage | |||
Fruit Roll qcf + HK must be blocked low; will | |||
collide with other | |||
projectiles as both | |||
will be "destroyed" in | |||
the process | |||
Sneaky Strike f, d, df + P must be blocked low | |||
Low Slider qcb + P Sneaky Strike must connect | |||
(not blocked) to perform | |||
this follow up; Monkey | |||
Boy switches to the | |||
other side of the | |||
opponent | |||
Tree Climb Kick f, d, df + K LK=short, HK=far | |||
Swing Kick qcb + K LK=short, HK=far | |||
Second Swing Kick qcb + K LK=short, HK=far | |||
Side Kick qcb + K LK=short, HK=far | |||
Monkey Stomp b, d, df + K LK=short, HK=far; if third | |||
hit touches opponent | |||
Monkey Boy will throw | |||
a fruit; fruit will | |||
collide with other | |||
projectiles as both | |||
will be "destroyed" in | |||
the process | |||
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit, | |||
HK=far and 3 hits; if | |||
HK version's third hit | |||
touches opponent | |||
Monkey Boy will throw | |||
a fruit; fruit will | |||
collide with other | |||
projectiles as both | |||
will be "destroyed" in | |||
the process | |||
==Super Moves== | ==Super Moves== | ||
Supers | |||
------ | |||
Fruit Frenzy qcf, qcf + P a fruit will collide with | |||
other projectiles as | |||
both will be "destroyed" | |||
in the process; can move | |||
towards end of super and | |||
use raining fruit as a | |||
shield of sorts | |||
Sneaky Slider qcb, qcb + P first hit must connect | |||
(not blocked) to perform | |||
entire maneuver | |||
=Combos= | |||
Crossups: j.B, j.C, 421K, j.421K | |||
Normals: | |||
6A - Fast, forward moving. Staple for combos. | |||
4B - Launches. | |||
3C - Stronger than 6A/6D but very short range. | |||
6D - Similar range to 6A but slower. Builds more meter. | |||
Specials: | |||
236A/B/C/D - Projectile, button determines arc. D version rolls along ground | |||
and must be blocked low. Fruit Type is random and determines | |||
damage. Watermelon = Huge Damage | |||
623P, 214P - Switches sides. Auto cancels into taunt. Builds a lot of meter. | |||
214B/D, 214B/D, 214B/D - Strength determines distance moved forward. | |||
623B/D - Invincible startup. | |||
421B/D - If the third hit of the dive connects, he will throw a fruit. | |||
j.421B/D - Air version. B version hits once, doesn't throw fruit. | |||
Can be TKed for quick crossup/overhead. | |||
Supers: | |||
236236P - Throws many fruit. | |||
214214P - Invincible? Very fast startup. | |||
Combos: | |||
2B 2A 6A 214D 214D 214D - Example B&B | |||
4B 623D or 236C - Random chance of getting a Watermelon. | |||
AA 3C 623D or 236C | |||
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. | |||
C/D 6D ... - Also the same combos, works at a larger distance. | |||
2C 6A/3C/6D ... - Strong combo off low. | |||
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup | |||
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup | |||
... 6A/3C/6D 623B, 623D - Corner only. | |||
236236P, 2A+B, C 6D ... - Super must hit close to connect this. | |||
236236P, 66 C 6D ... - Works better from a distance. | |||
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang. | |||
Also works throwing into or out of the corner on Monk | |||
Also works throwing into the corner on Scorpion. | |||
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. | |||
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere. | |||
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. | |||
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner. | |||
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D | |||
- Basic delaunch combo from a crossup. | |||
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D | |||
- Basic delaunch from front. | |||
... 236B+C, j.D, D 6D 214D 214D 236B+C ... | |||
- Delaunch Loop. | |||
41236A+B, D 3C ... | |||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C.. | |||
- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane? | |||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C.. | |||
- Not an infinite but easily loops for 100%. | |||
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C.. | |||
- Works on Crane. | |||
=Strategies= | =Strategies= | ||
[[Category:Martial Masters]] | [[Category:Martial Masters]] |
Revision as of 12:36, 9 December 2015
Introduction
Move List
Quick Movelist
Normal Attacks:
F+A Bk+B DnF+C F+D
Special Attack:
Crouching Bx2, Crouching A
Advanced Attacks:
Fruit Strike QCF+A,D Random Kick (QCB+K)x3 Peach Thief F,QCF+P,QCB+P Flying Monkey B,QCB+K (Can be done in Air) Flying Kick F,QCF+K
Deadly Attacks:
Fruit Party QCFx2+P King of Thieves QCBx2+P
Shadow Moves
Shadow Moves
Swing To High Snap qcf + LK+HP must connect (not blocked)
to perform entire maneuver; launches opponent
Monkey Fruit Toss qcb + LK+HP fruit will collide with
other projectiles as both will be "destroyed" in the process
Stagger Grab hcf + LP+LK connects close and is
unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Command Moves
Butt Pat HP+HK can hit opponent for very
minor damage; taunt fills Super Meter considerably
Hopping Fist d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Backhand f + LP Skyward Uppercut df + HP High Snap Kick b + LK 2 hits; launches opponent Rolling Axe f + HK 2 hits Monkey Drop d/u + LP/LK/HP/HK pursue attack
when opponent is on floor
Special Moves
Special Moves
Fruit Toss qcf + P/LK LP=short and high,
LK=medium and high, HP=far and medium height; will collide with other projectiles as both will be "destroyed" in the process; fruits are random and different fruits cause different damage
Fruit Roll qcf + HK must be blocked low; will
collide with other projectiles as both will be "destroyed" in the process
Sneaky Strike f, d, df + P must be blocked low
Low Slider qcb + P Sneaky Strike must connect (not blocked) to perform this follow up; Monkey Boy switches to the other side of the opponent
Tree Climb Kick f, d, df + K LK=short, HK=far Swing Kick qcb + K LK=short, HK=far
Second Swing Kick qcb + K LK=short, HK=far Side Kick qcb + K LK=short, HK=far
Monkey Stomp b, d, df + K LK=short, HK=far; if third
hit touches opponent Monkey Boy will throw a fruit; fruit will collide with other projectiles as both will be "destroyed" in the process
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,
HK=far and 3 hits; if HK version's third hit touches opponent Monkey Boy will throw a fruit; fruit will collide with other projectiles as both will be "destroyed" in the process
Super Moves
Supers
Fruit Frenzy qcf, qcf + P a fruit will collide with
other projectiles as both will be "destroyed" in the process; can move towards end of super and use raining fruit as a shield of sorts
Sneaky Slider qcb, qcb + P first hit must connect
(not blocked) to perform entire maneuver
Combos
Crossups: j.B, j.C, 421K, j.421K
Normals:
6A - Fast, forward moving. Staple for combos. 4B - Launches. 3C - Stronger than 6A/6D but very short range. 6D - Similar range to 6A but slower. Builds more meter.
Specials:
236A/B/C/D - Projectile, button determines arc. D version rolls along ground and must be blocked low. Fruit Type is random and determines damage. Watermelon = Huge Damage 623P, 214P - Switches sides. Auto cancels into taunt. Builds a lot of meter. 214B/D, 214B/D, 214B/D - Strength determines distance moved forward. 623B/D - Invincible startup. 421B/D - If the third hit of the dive connects, he will throw a fruit. j.421B/D - Air version. B version hits once, doesn't throw fruit. Can be TKed for quick crossup/overhead.
Supers:
236236P - Throws many fruit. 214214P - Invincible? Very fast startup.
Combos:
2B 2A 6A 214D 214D 214D - Example B&B
4B 623D or 236C - Random chance of getting a Watermelon. AA 3C 623D or 236C
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. C/D 6D ... - Also the same combos, works at a larger distance. 2C 6A/3C/6D ... - Strong combo off low.
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup ... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup ... 6A/3C/6D 623B, 623D - Corner only.
236236P, 2A+B, C 6D ... - Super must hit close to connect this. 236236P, 66 C 6D ... - Works better from a distance.
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang.
Also works throwing into or out of the corner on Monk Also works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. ... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D
- Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D
- Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...
- Delaunch Loop.
41236A+B, D 3C ...
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..
- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..
- Not an infinite but easily loops for 100%.
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..
- Works on Crane.