m (movelist cleanup, again) |
(added summaries) |
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==FZ-100 Fordy== | ==FZ-100 Fordy== | ||
{{CBEssentials | {{CBEssentials | ||
|Cb-fordy.gif|FZ-100 Fordy|Homing Missile|Power Knuckle|Command Walker | |Cb-fordy.gif|FZ-100 Fordy|Homing Missile|Power Knuckle|Command Walker|Fordy is a rage-filled ball of divine punishment, whose high speed and high damage come at the cost of low defense. His Drill Anchor and Spiral Anchor are high-damage punishers for lots of ground moves, and his Surprise Blades easily punish jump-ins. But let it not be said that Fordy is just a turtle; he has three superfast airdashes, his homing missiles give him cover for any approach, and successfully landing Fordy Beat and Fordy Break as a frame trap or punish will net you an over-half-life combo.}} | ||
Fordy is the | |||
===Move List=== | ===Move List=== | ||
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==FZ-202 Tarantula== | ==FZ-202 Tarantula== | ||
{{CBEssentials | {{CBEssentials | ||
|Cb-talantura.gif|FZ-202 Tarantula|Thousand Missile|Force Claw|Insectroid | |Cb-talantura.gif|FZ-202 Tarantula|Thousand Missile|Force Claw|Insectroid|Tarantula is tricky rushdown VA, both to play and to fight. His Rising Tornado and Falling Winds offer him unique trajectories with which to close distance, where his main goal is to land his Powered Wrecker grabs in some way or another. P.W. can be aimed in any direction, can even be held out by boosting on the ground, and has three levels of followups based on your execution speed. However Tarantula has virtually no tools to help him set up traps with it, so Powered Wrecker's primary use is to utilize its extra long reach and fast startup to beat out other moves while reading the opponent.}} | ||
Tarantula | |||
===Move List=== | ===Move List=== | ||
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==FZ-900J Killer Bee== | ==FZ-900J Killer Bee== | ||
{{CBEssentials | {{CBEssentials | ||
|Cb-killerbee.gif|FZ-900J Killer Bee|Mine Shooter|Laser Blade|Turbo Jets | |Cb-killerbee.gif|FZ-900J Killer Bee|Mine Shooter|Laser Blade|Turbo Jets|Killer Bee has some of the best mobility in the game, with an ability set to get him around and through any obstacles. Killer Screw and its extensions power through physical projectiles, and Killer Bee Strike simply ignores everything on the screen. His hover boost and airthrow make him dangerous to approach in the air, while the far reaching Killer Sword, Killer Eye, and mine shooter make him dangerous to leave alone. Killer Bee's only weak point is his poor defense, the lowest in the game.}} | ||
Killer Bee | |||
===Move List=== | ===Move List=== |
Revision as of 10:22, 6 November 2012
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FZ-100 Fordy
Move List
Target Combos
Command | Name | Notes |
L > H | Mega Upper | |
L > L > H | Mega Upper Extend |
Throws
Command | Name | Notes |
b or f + Atk | Light & Heavy Throws | Throw |
b or f + Atk | Pickup Throw | Throw OTG |
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Disassemble | Throw Armed opponent only |
Special Moves
Cyber-EX Moves
Command | Name | Notes |
qcf qcf + Atk | Nebula Stream | |
L H | Giga Strike | OTG |
FZ-202 Tarantula
Move List
Target Combos
Command | Name | Notes |
L > H | Max Push | |
L > L > H | Max Push Extend |
Throws
Command | Name | Notes |
b or f + Atk | Light & Heavy Throws | Throw |
b or f + Atk | Pickup Throw | Throw OTG |
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Disassemble | Throw Armed opponent only |
Special Moves
Cyber-EX Moves
Command | Name | Notes |
qcf qcf + Atk | Falling Destroy | Unblockable |
L H | Giga Strike | OTG |
FZ-900J Killer Bee
Move List
Target Combos
Command | Name | Notes |
L > H | Sword Thrust | |
L > L > H | Sword Thrust Extend |
Throws
Command | Name | Notes |
b or f + Atk | Light & Heavy Throws | Throw |
b or f + Atk | Pickup Throw | Throw OTG |
b or f + Atk | AIRTHROW | airthrow |
Special Moves
Command | Name | Notes |
qcf + Atk or L H | Killer Screw | airok OTG |
from K. S. N + Atk | Killer Screw Extend | OTG Any Direction |
dp + Atk | Killer Bee Strike | OTG |
hcb + Atk | Killer Sword | |
b (ch) f + Atk | Killer Eye |
Cyber-EX Moves
Command | Name | Notes |
qcf qcf + Atk | Delta Blast | |
L H | Giga Strike | OTG |