UMVC3/Felicia: Difference between revisions

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(Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Felicia|felicia| TBW | TBW}} {{ UMvC3CharacterDataBox | 0 | N/A | No | No | 0 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ...')
 
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{{ UMvC3CharacterDataBox | 0 | N/A | No | No | 0 |
{{ UMvC3CharacterDataBox | 880,000 | Zig-Zag | No | No | 0 |
15 | 35 | 55 |
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? |
20 | 20 | 20 | 20 | 50 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 50 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 50 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 50 |
? | ? | ? | ? | ? |
}}
}}


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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Rolling Buckler <br> ~Rolling Slide | direct front | 0 | N/A | N/A
   | Rolling Buckler <br> ~Rolling Slide | direct front | 30,000 , 50,000 <br> no combo | low strk on 2nd hit | Dancing Flash
   | Sand Splash | shot front | 0 | N/A | N/A
   | Sand Splash | shot front | 49,000 + 40,000 X 2 <br> (81,300) | proj otg | Dancing Flash
   | Cat Spike | direct front | 0 | N/A | N/A
   | Cat Spike M | direct front | 90,000 | groundbounce vs airborne opponent | Dancing Flash
 
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 0 | N/A }}
{{MoveListRow | Standing Light | l | 35,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 0 | N/A }}
{{MoveListRow | Crouching Light | d + l | 44,000 | low rpdfire }}
{{MoveListRow | Standing Medium | m | 0 | N/A }}
{{MoveListRow | Standing Medium | m | 55,000 | }}
{{MoveListRow | Crouching Medium | d + m | 0 | N/A }}
{{MoveListRow | Crouching Medium | d + m | 53,000 | }}
{{MoveListRow | Standing Heavy | h | 0 | N/A }}
{{MoveListRow | Standing Heavy | h | 30,000 X 3 <br> (77,100) | }}
{{MoveListRow | Crouching Heavy | d + h | 0 | N/A }}
{{MoveListRow | Crouching Heavy | d + h | 65,000 | low softknockdown }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Special | s | 70,000 | launch nocancel }}
{{MoveListRow | Unique Attack | ? | 0 | launch nocancel }}
{{MoveListRow | Toy Touch | df + m | 50,000 | low otg <br> jcancel }}
{{MoveListRow | Jumping Light | air l | 0 | high }}
{{MoveListRow | Kitty Slash | b + h | 40,000 X 2 <br> (74,000) | }}
{{MoveListRow | Jumping Medium | air m | 0 | high }}
{{MoveListRow | Jumping Light | air l | 45,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 0 | high }}
{{MoveListRow | Jumping Medium | air m | 55,000 | high }}
{{MoveListRow | Jumping Special | air s | 0 | high aircombofinisher }}
{{MoveListRow | Jumping Heavy | air h | 70,000 | high }}
{{MoveListRow | Air Unique Attack | air ? | 0 | N/A }}
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Rolling Buckler L | qcf + l | 50,000 |  }}
{{MoveListRow | Rolling Buckler M | qcf + m | 60,000 |  }}
{{MoveListRow | Rolling Buckler H | qcf + h | 70,000 |  }}
{{MoveListRow | Neko Punch | l During: <br> Rolling Buckler | 40,000 | softknockdown }}
{{MoveListRow | Rolling Slide | m During: <br> Rolling Buckler | 60,000 | low softknockdown }}
{{MoveListRow | Rolling Uppercut | h During: <br> Rolling Buckler | 40,000 X 3 <br> 108,300 | strk }}
{{MoveListRow | Cat Spike L | dp + l | 80,000 | N/A }}
{{MoveListRow | Cat Spike M | dp + m | 90,000 | stagger vs grounded opponent <br> groundbounce vs airborne opponent }}
{{MoveListRow | Cat Spike H | dp + h | 100,000 | groundbounce high }}
{{MoveListRow | Delta Kick | rdp + atk | 30,000 + 25,000 + 60,000 <br> (101,000) | strk for first hit <br> softknockdown for 2nd hit <br> 2nd hit vs airborne triggers 3rd hit <br> groundbounce vs airborne <br opponent on 3rd hit }}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 00:13, 17 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Felicia

Umvc3 felicia face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
880,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
15 %
35 %
55 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Rolling Buckler
~Rolling Slide
direct front
30,000 , 50,000
no combo
low strk on 2nd hit
Dancing Flash
Beta2.png Cat Spike M
direct front
90,000
groundbounce vs airborne opponent
Dancing Flash
Gamma2.png Sand Splash
shot front
49,000 + 40,000 X 2
(81,300)
proj otg
Dancing Flash

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
35,000
rpdfire
Crouching Light
d + l
44,000
low rpdfire
Standing Medium
m
55,000
Crouching Medium
d + m
53,000
Standing Heavy
h
30,000 X 3
(77,100)
Crouching Heavy
d + h
65,000
low softknockdown
Special
s
70,000
launch nocancel
Toy Touch
df + m
50,000
low otg
jcancel
Kitty Slash
b + h
40,000 X 2
(74,000)
Jumping Light
air l
45,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Rolling Buckler L
qcf + l
50,000
Rolling Buckler M
qcf + m
60,000
Rolling Buckler H
qcf + h
70,000
Neko Punch
l During:
Rolling Buckler
40,000
softknockdown
Rolling Slide
m During:
Rolling Buckler
60,000
low softknockdown
Rolling Uppercut
h During:
Rolling Buckler
40,000 X 3
108,300
strk
Cat Spike L
dp + l
80,000
N/A
Cat Spike M
dp + m
90,000
stagger vs grounded opponent
groundbounce vs airborne opponent
Cat Spike H
dp + h
100,000
groundbounce high
Delta Kick
rdp + atk
30,000 + 25,000 + 60,000
(101,000)
strk for first hit
softknockdown for 2nd hit
2nd hit vs airborne triggers 3rd hit
groundbounce vs airborne <br opponent on 3rd hit
Special Move
qcf + atk
0
N/A

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy