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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Multi-Lock | qcf + l <br> can be charged | 50,000 X 1 ~ 5 <br> (50,000 ~ 204,600) | proj <br> homing <br> Dante can move freely while charging. }}
{{MoveListRow | Multi-Lock | qcf + l <br> can be charged | 50,000 X 1 ~ 5 <br> (50,000 ~ 204,600) | proj <br> homing <br> Dante can move freely while charging. }}
{{MoveListRow | Acid Rain | l during Multi-Lock startup | 30,000 X 3 for rising orbs <br> (81,200) <br> 25,000 X 5 for rain <br> (102,300) | proj softknockdown <br> otg for rain }}
{{MoveListRow | Acid Rain | l during Multi-Lock startup | 30,000 X 3 for rising orbs <br> (81,200) <br> 25,000 X 5 for rain <br> (102,300) | proj <br> softknockdown <br> otg for rain }}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListRow | Crystal | qcf + m | 0 | N/A }}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListRow | Million Carats | m during Crystal startup  | 0 | N/A }}
{{MoveListRow | Hysteric | qcf + h | 0 | N/A }}
{{MoveListRow | Grapple | h during Hysteric startup | 0 | N/A }}
{{MoveListRow | Drive | qcf + s | 0 | N/A }}
{{MoveListRow | Killer Bee | air qcf + l  | 80,000 | groundbounce }}
{{MoveListRow | The Hammer | l during Killer Bee startup | 90,000 | hardknockdown }}
{{MoveListRow | Air Play | air qcf + m <br> can be charged | 0 | N/A }}
{{MoveListRow | Sky Dance | air qcf + h | 0 | N/A }}
{{MoveListRow | Twister | dp + l | 0 | N/A }}
{{MoveListRow | Tempest | l during Twister | 0 | N/A }}
{{MoveListRow | Volcano | dp + m | 0 | N/A }}
{{MoveListRow | Beehive | m during Volcano | 0 | N/A }}
{{MoveListRow | Jam Session | dp + h | 0 | N/A }}
{{MoveListRow | Reverb Shock | qcb + l | 0 | N/A }}
{{MoveListRow | Revolver | qcb + m | 0 | N/A }}
{{MoveListRow | Jet Stream | qcb + h | 0 | N/A }}
{{MoveListRow | Fireworks | h during: <br> Reverb Shock <br> Revolver <br> Jet Stream on hit | 0 | N/A }}
{{MoveListRow | Crazy Dance | s during: <br> Reverb Shock <br> Revolver <br> Jet Stream on hit | 0 | nocancel cptr }}
{{MoveListRow | Air Trick <br> Teleport | d , d + s | 0 | N/A }}
{{MoveListRow | Bold Move | atk + s | 0 | N/A }}
{{MoveListFooter}}
{{MoveListFooter}}


=== Devil Trigger only ===
{{UMvC3MoveListHeader}}
{{MoveListRow | Thunder Bolt | air qcf + s | 0 | N/A }}
{{MoveListRow | Vortex <br> "Psycho Crusher" | air dp + s | 0 | N/A }}
{{MoveListRow | Air Raid <br> Flight | qcb + s | 0 | airok <br> initiates flight mode. }}
{{MoveListFooter}}
===Hyper Moves===
===Hyper Moves===



Revision as of 00:29, 16 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Dante

Umvc3 dante face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1 / 2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
5 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Jam Session
direct front
should be :
shot upward
14,000 X 10
(90,800)
proj strk
Million Dollars
Beta2.png Weasel Shot
shot tiltdown
25,000 X 4
(85,900)
proj
Million Dollars
Gamma2.png Crystal
shot front
35,000 X 4
(120,300)
proj otg
Freezes
Million Dollars

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
43,000
Crouching Light
d + l
40,000
rpdfire low
Standing Medium
m
55,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
70,000
Crouching Heavy
d + h
50,000 + 10,000 X 2 + 60,000
(102,500)
strk on final hit
Special
s
80,000
launch
nocancel unless specified
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
68,000
high djcancel
Jumping Heavy
air h
70,000
high
Jumping Special
air s
90,000
high aircombofinisher
hardknockdown

Unique Command Normals

Name
Command
Damage
Notes (glossary)
  • Melee starters:
Stinger
f + h
80,000
nocancel except for Bold Move
softknockdown vs airborne opponent
  • All Bullet Moves scale by 90%, but reach
    the 5% min scaling as
    normals / specials.
  • Bullet starters:
Scat Shot
h , h
20,000 X 2 ~ 4
(38,000 ~ 68,600)
proj
mashable
Weasel Shot
h , b + h
20,000 X 2 ~ 6
(38,000 ~ 93,500)
proj
mashable
Rain Storm
air h rpdfire
25,000 X 2 ~ 10
(47,500 ~ 162,400)
proj otg
mashable
Cold Shower
df + h rpdfire
25,000 X 2 ~ 4
(47,500 ~ 85,900)
proj otg
mashable
Clay Pigeon
s (on hit) , h
25,000 X 2 ~ 10
(47,500 ~ 162,400)
proj otg
mashable
  • Follow-up moves:
Prop Shredder
s during:
Scat Shot
Cold Shower
Clay Pigeon
25,000 X 5
(92,500)
launch nocancel
Stinger lv.2
f + H during:
Scat Shot
Cold Shower
Clay Pigeon
80,000
nocancel except for Bold Move
wallbounce vs airborne opponent
Million Stab
H rpdfire during:
Stinger
Stinger lv.2
5,000 X 5 ~ 17 + 40,000
(43,900 ~ 47,500)
mashable
strk on final hit
Killer Bee
qcf + l during:
Rain Storm
80,000
groundbounce
The Hammer
l during Killer Bee startup
90,000
hardknockdown

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Multi-Lock
qcf + l
can be charged
50,000 X 1 ~ 5
(50,000 ~ 204,600)
proj
homing
Dante can move freely while charging.
Acid Rain
l during Multi-Lock startup
30,000 X 3 for rising orbs
(81,200)
25,000 X 5 for rain
(102,300)
proj
softknockdown
otg for rain
Crystal
qcf + m
0
N/A
Million Carats
m during Crystal startup
0
N/A
Hysteric
qcf + h
0
N/A
Grapple
h during Hysteric startup
0
N/A
Drive
qcf + s
0
N/A
Killer Bee
air qcf + l
80,000
groundbounce
The Hammer
l during Killer Bee startup
90,000
hardknockdown
Air Play
air qcf + m
can be charged
0
N/A
Sky Dance
air qcf + h
0
N/A
Twister
dp + l
0
N/A
Tempest
l during Twister
0
N/A
Volcano
dp + m
0
N/A
Beehive
m during Volcano
0
N/A
Jam Session
dp + h
0
N/A
Reverb Shock
qcb + l
0
N/A
Revolver
qcb + m
0
N/A
Jet Stream
qcb + h
0
N/A
Fireworks
h during:
Reverb Shock
Revolver
Jet Stream on hit
0
N/A
Crazy Dance
s during:
Reverb Shock
Revolver
Jet Stream on hit
0
nocancel cptr
Air Trick
Teleport
d , d + s
0
N/A
Bold Move
atk + s
0
N/A

Devil Trigger only

Name
Command
Damage
Notes (glossary)
Thunder Bolt
air qcf + s
0
N/A
Vortex
"Psycho Crusher"
air dp + s
0
N/A
Air Raid
Flight
qcb + s
0
airok
initiates flight mode.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy