UMVC3/Deadpool: Difference between revisions

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(Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Deadpool|deadpool| TBW | TBW}} {{ UMvC3CharacterDataBox | 900,000 | Zig-Zag | Yes | No | 1 | 25 | 45 | 65 | ? | ? | ? | 10 | 15 | 20 | 1...')
 
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | ALPHA | ? ? | 0 | N/A | N/A
   | Quick Work | direct front | 90,000 | low softknockdown | Happy Happy Trigger
   | BETA | ? ? | 0 | N/A | N/A
   | Katana-Rama! | Direct tiltdown | 70,000 | otg <br> forcedgroundbounce | Happy Happy Trigger
   | GAMME | ? ? | 0 | N/A | N/A
   | Trigger Happy | Shot tiltup | 15,000 X 10 <br> (97,300) | proj | Happy Happy Trigger
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 0 | N/A }}
{{MoveListRow | Standing Light | l | 43,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 0 | N/A }}
{{MoveListRow | Crouching Light | d + l | 0 | low <br> rpdfire }}
{{MoveListRow | Standing Medium | m | 0 | N/A }}
{{MoveListRow | Standing Medium | m | 35,000 X 2 <br> (63,000) | }}
{{MoveListRow | Crouching Medium | d + m | 0 | N/A }}
{{MoveListRow | Crouching Medium | d + m | 60,000 | low <br> strk }}
{{MoveListRow | Standing Heavy | h | 0 | N/A }}
{{MoveListRow | Standing Heavy | h | 80,000 | strk }}
{{MoveListRow | Crouching Heavy | d + h | 0 | N/A }}
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low <br> strk }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Unique Attack | ? | 0 | launch nocancel }}
{{MoveListRow | Mad Wheel | f + m | 35,000 X 2 <br> (63,000) | high <br> hardknockdown <br> nocancel }}
{{MoveListRow | Jumping Light | air l | 0 | high }}
{{MoveListRow | Jumping Light | air l | 44,000 | high }}
{{MoveListRow | Jumping Medium | air m | 0 | high }}
{{MoveListRow | Jumping Medium | air m | 60,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 0 | high }}
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }}
{{MoveListRow | Jumping Special | air s | 0 | high aircombofinisher }}
{{MoveListRow | Jumping Special | air s | 80,000 | high aircombofinisher }}
{{MoveListRow | Air Unique Attack | air ? | 0 | N/A }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListRow | Trigger Happy | qcf + atk | 15,000 X 10 <br> (97,300) | proj }}
{{MoveListRow | Ninja Gift L (shuriken) | qcf + atk , l | 40,000 X 3 <br> (108,300) | proj }}
{{MoveListRow | Ninja Gift M (grenade) | qcf + atk , m | 80,000 | proj }}
{{MoveListRow | Ninja Gift H (bolo) | qcf + atk , h | 10,000 | proj <br> cptr }}
{{MoveListRow | Katana-Rama! L | dp + l | 70,000 | strk }}
{{MoveListRow | Katana-Rama! M | dp + m | 70,000 | softknockdown }}
{{MoveListRow | Katana-Rama! H | dp + h | 70,000 | groundbounce <br> otg }}
{{MoveListRow | Chimichangas!! | dp + atk , h | 70,000 | wallbounce }}
{{MoveListRow | Quick Work L | qcb + l | 90,000 | low <br> softknockdown }}
{{MoveListRow | Quick Work M | qcb + m | 110,000 | low <br> softknockdown }}
{{MoveListRow | Quick Work H | qcb + h | 130,000 | low <br> softknockdown }}
{{MoveListRow | Chimichangas!! | qcb + atk , h | 70,000 | wallbounce }}
{{MoveListRow | Teleport | rdp + atk | 0 | l to left side of screen <br> m to middle of screen <br> h to right side of screen }}
{{MoveListRow | 3rd Teleport <br> Malfunction | rdp + atk | 100,000 | otg }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Hyper Combo | qcf + atk + atk | 0 | N/A }}
{{MoveListRow | Happy Happy Trigger | qcf + atk + atk | 10,000 X 40 <br> (238,400 ~ 286,200) | mashable <br> airok <br> proj <br> otg }}
{{MoveListRow | Hyper Combo | qcb + atk + atk | 0 | N/A }}
{{MoveListRow | Cuttin' Time | qcb + atk + atk | 50,000 X 4 + 230,000 <br> (322,800) | strk }}
{{MoveListRow | Level 3 Hyper Combo | dp + atk + atk | 0 | Level 3 Hyper. | level3 }}
{{MoveListRow | 4th-Wall Crisis | dp + atk + atk | 400,000 | Physical counter Hyper <br> hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 12:30, 27 December 2011

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Deadpool

Umvc3 deadpool face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
45 %
65 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Quick Work
direct front
90,000
low softknockdown
Happy Happy Trigger
Beta2.png Trigger Happy
Shot tiltup
15,000 X 10
(97,300)
proj
Happy Happy Trigger
Gamma2.png Katana-Rama!
Direct tiltdown
70,000
otg
forcedgroundbounce
Happy Happy Trigger

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
43,000
rpdfire
Crouching Light
d + l
0
low
rpdfire
Standing Medium
m
35,000 X 2
(63,000)
Crouching Medium
d + m
60,000
low
strk
Standing Heavy
h
80,000
strk
Crouching Heavy
d + h
70,000
low
strk
Special
s
0
launch nocancel
Mad Wheel
f + m
35,000 X 2
(63,000)
high
hardknockdown
nocancel
Jumping Light
air l
44,000
high
Jumping Medium
air m
60,000
high
Jumping Heavy
air h
75,000
high
Jumping Special
air s
80,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Trigger Happy
qcf + atk
15,000 X 10
(97,300)
proj
Ninja Gift L (shuriken)
qcf + atk , l
40,000 X 3
(108,300)
proj
Ninja Gift M (grenade)
qcf + atk , m
80,000
proj
Ninja Gift H (bolo)
qcf + atk , h
10,000
proj
cptr
Katana-Rama! L
dp + l
70,000
strk
Katana-Rama! M
dp + m
70,000
softknockdown
Katana-Rama! H
dp + h
70,000
groundbounce
otg
Chimichangas!!
dp + atk , h
70,000
wallbounce
Quick Work L
qcb + l
90,000
low
softknockdown
Quick Work M
qcb + m
110,000
low
softknockdown
Quick Work H
qcb + h
130,000
low
softknockdown
Chimichangas!!
qcb + atk , h
70,000
wallbounce
Teleport
rdp + atk
0
l to left side of screen
m to middle of screen
h to right side of screen
3rd Teleport
Malfunction
rdp + atk
100,000
otg

Hyper Moves

Name
Command
Damage
Notes (glossary)
Happy Happy Trigger
qcf + atk + atk
10,000 X 40
(238,400 ~ 286,200)
mashable
airok
proj
otg
Cuttin' Time
qcb + atk + atk
50,000 X 4 + 230,000
(322,800)
strk
4th-Wall Crisis
dp + atk + atk
400,000
Physical counter Hyper
hardknockdown
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy