< UMVC3
Mike spragg (talk | contribs) |
Mike spragg (talk | contribs) |
||
Line 80: | Line 80: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Chaotic Flame | qcf + atk + atk | 15,000 X 30 | strk <br> proj <br> mashable <br> strk on final hit only}} | {{MoveListRow | Chaotic Flame | qcf + atk + atk | 15,000 X 30 | strk <br> proj <br> mashable; <br> strk on final hit only}} | ||
{{MoveListRow | Stalking Flare | qcb + atk + atk | 20,000 X 20 | proj}} | {{MoveListRow | Stalking Flare | qcb + atk + atk | 20,000 X 20 | proj}} | ||
{{MoveListRow | Dark Dimension | dp + atk + atk | 400,000 | proj <br> otg <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Dark Dimension | dp + atk + atk | 400,000 | proj <br> otg <br> Level 3 Hyper. | level3 }} |
Revision as of 18:47, 4 December 2011
![UMvC3Logo.png](/images/3/3b/UMvC3Logo.png)
![UMvC3HeaderButtons.png](/images/f/f7/UMvC3HeaderButtons.png)
Dormammu
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,000,000
Stronger
Double Jump:
No
Air Dash:
1
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
12.5 s
17.5 s
22.5 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
70,000
strk
Standing Heavy
h
90,000
strk
Crouching Heavy
d + h
90,000
strk
Special
s
100,000
launch nocancel
Dark Matter
f + h
80,000
proj
softknockdown
wallbounce
softknockdown
wallbounce
Flame Carpet
df + h
20,000 X 5
low
proj
otg
proj
otg
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
85,000
high
Jumping Special
air s
90,000
high
aircombofinisher
aircombofinisher
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Dark Hole
qcf + atk
20,000 X 8
strk
proj
airok
proj
airok
Purification
dp + atk
35,000 X 4
strk
proj
otg
proj
otg
Dark Spell: Destruction
qcb + l
0
airok
gives One Red charge
gives One Red charge
Dark Spell: Creation
qcb + m
0
airok
gives One Blue charge
gives One Blue charge
Liberation: no charge
qcb + h
35,000
strk
consumes all hand charges
for different effects
consumes all hand charges
for different effects
Liberation: One Red
qcb + h
35,000 X 3
softknockdown
proj
proj
Liberation: Two Red
qcb + h
35,000 X 6
softknockdown
proj
proj
Liberation: Three Red
qcb + h
30,000 X 10
softknockdown
proj
otg
proj
otg
Liberation: One Blue
qcb + h
40,000 X 3
softknockdown
proj
proj
Liberation: Two Blue
qcb + h
30,000 X 9
softknockdown
proj
proj
Liberation: Three Blue
qcb + h
0
low
prevents opponent from jumping for 5 seconds
prevents opponent from jumping for 5 seconds
Liberation: One Red, One Blue
qcb + h
20,000 per hit
proj
otg
otg
Liberation: One Red, Two Blue
qcb + h
20,000 per hit
proj
otg
otg
Liberation: Two Red, One Blue
qcb + h
80,000 (lava)
+ 20,000 per rock hit
+ 20,000 per rock hit
hardknockdown
proj
otg
proj
otg
Flight
qcb + s
0
flight, lasts two seconds
Mass Change
rdp + atk
0
l teleports above opponent in front
m teleports above opponent and behind
h teleports directly above opponent
m teleports above opponent and behind
h teleports directly above opponent
Hyper Moves
Chaotic Flame
qcf + atk + atk
15,000 X 30
strk
proj
mashable;
strk on final hit only
proj
mashable;
strk on final hit only
Stalking Flare
qcb + atk + atk
20,000 X 20
proj
Dark Dimension
dp + atk + atk
400,000
proj
otg
Level 3 Hyper.
otg
Level 3 Hyper.