Marvel vs Capcom 3/Dante: Difference between revisions

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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Jam Session | {{#motion: direct front}} | damage |
   | Jam Session | {{#motion: direct front}} | 90,800 |
   | Crystal| {{#motion: shot front}} | damage |  
   | Crystal| {{#motion: shot front}} | 120,300 | otg
   | Weasel Shot| {{#motion: qcf + s}} | damage |  
   | Weasel Shot| {{#motion: qcf + s}} | 85,000 |  
}}
}}


=== Normal Moves ===
=== Normal Moves ===
INSERT_NORMAL_MOVES_HERE


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Multi Lock| {{#motion: qcf + l}} | 50,000 | Hold {{#motion: qcf + l}} to charge}}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Multi Lock Followup| Multi Lock, then {{#motion: qcf + l}} | 55,000 | Can cancel with normal moves }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Crystal | {{#motion: qcf + m}} | 120,000 | otg }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Million Carats| Crystal, then {{#motion: qcf + m}} | 130,000 | otg }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Hysteric | {{#motion: qcf + h}} | 20,000 per hit | }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Grapple | Hysteric, then {{#motion: qcf + s}} | 60,000 | Cannot be canceled }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Reverb Shock | {{#motion: qcb + l}} | 20,000 x 5 | }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Revolver| {{#motion: qcb + m}} | 30,000 per hit | }}
{{MoveListRow | Crazy Dance| Revolver, then {{#motion: f}} | 163,400 | Just frame (you have to time it!)}}
{{MoveListRow | Jet Stream | {{#motion: qcb + h}} | 153,900 | }}
{{MoveListRow | Fireworks| Jet Stream, then {{#motion: h}} | 93,100 | otg }}
{{MoveListRow | Twister | {{#motion: dp + l}} | 15,000 x 10 | otg }}
{{MoveListRow | Tempest| Twister, then {{#motion: dp + l}} | 20,000 per hit | Cannot be canceled }}
{{MoveListRow | Volcano | {{#motion: dp + m}} | NEED_DAMAGE | otg jumpcancel }}
{{MoveListRow | Bee Hive| Volcano, then {{#motion: dp + m}} | 135,100 | ground }}
{{MoveListRow | Jam Session| {{#motion: dp + h}} | 90,800 | }}
{{MoveListRow | Killer Bee | Air {{#motion: qcf + l}} | 80,000 | ground }}
{{MoveListRow | The Hammer | Killer Bee, then {{#motion: qcf + l}} | 50,000 | otg }}
{{MoveListRow | Air Play | Air {{#motion: qcf + m}} | NEED_DAMAGE | }}
{{MoveListRow | Sky Dive| Air {{#motion: qcf + h}} | 135,000 | high }}
{{MoveListRow | Air Trick| {{#motion: d d s}} | 50,000 | Teleport}}
{{MoveListRow | Drive| {{#motion: qcf + s}} | 70,000 | }}
{{MoveListRow | Style Change #1| Drive, then {{#motion: h , h}} | 68,000 | Mash for more damage }}
{{MoveListRow | Style Change #2| Drive, then {{#motion: h , b + h}} | 43,000 | Mash for more damage }}
{{MoveListRow | Style Change #3| Drive, then {{#motion: h , df + h}} | 85,100 |  }}
{{MoveListRow | Style Change #4| Drive, then {{#motion: f + h , h}} | 5,000 per hit, 40,000 last hit | }}
{{MoveListRow | Style Change #5| Drive, then {{#motion: d + h , h}} | NEED_DAMAGE | }}
{{MoveListRow | Style Change #6| Drive, then {{#motion: NEED_MOTION}} | 162,400 | }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Jackpot | {{#motion: qcf + atk + atk}} | 254,000 | }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Devil Trigger | {{#motion: qcb + atk + atk}} |  | Transformation lasts 10 seconds }}
{{MoveListRow | Fireball | {{#motion: qcf + s}} | 50,000 | otg }}
{{MoveListRow | Flight | Devil Trigger, then {{#motion: qcb + s}} |  | Lasts 3 seconds }}
{{MoveListRow | Thunder Bolt| Devil Trigger, then {{#motion: qcf + s}} | 130,700 | }}
{{MoveListRow | Vertex| Devil Trigger, {{#motion: dp + s}} | 141,000 | otg }}
{{MoveListRow | Devil Must Die| {{#motion: dp + atk + atk}} | 440,000 | Level 3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 18:45, 28 January 2011


Template:MvC3HyperGuideCharacterHeader

Introduction

Dante is an awesome dude. INSERT_PARAGRAPH_OF_CHAR_INFO_HERE.

Strengths

  • Strength 1
  • Strength 2
  • Strength 3

Weaknesses

  • Weakness 1
  • Weakness 2
  • Weakness 3

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Jam Session
{{#motion: direct front}}
90,800
{{{AlphaSuper}}}
Beta.png Crystal
{{#motion: shot front}}
120,300
otg
{{{BetaSuper}}}
Gamma.png Weasel Shot
{{#motion: qcf + s}}
85,000
{{{GammaSuper}}}

Normal Moves

INSERT_NORMAL_MOVES_HERE

Name
Command
Damage
Special Properties (glossary)
Fireball
{{#motion: qcf + s}}
50,000
otg
Fireball
{{#motion: qcf + s}}
50,000
otg

Special Moves

Name
Command
Damage
Special Properties (glossary)
Multi Lock
{{#motion: qcf + l}}
50,000
Hold {{#motion: qcf + l}} to charge
Multi Lock Followup
Multi Lock, then {{#motion: qcf + l}}
55,000
Can cancel with normal moves
Crystal
{{#motion: qcf + m}}
120,000
otg
Million Carats
Crystal, then {{#motion: qcf + m}}
130,000
otg
Hysteric
{{#motion: qcf + h}}
20,000 per hit
Grapple
Hysteric, then {{#motion: qcf + s}}
60,000
Cannot be canceled
Reverb Shock
{{#motion: qcb + l}}
20,000 x 5
Revolver
{{#motion: qcb + m}}
30,000 per hit
Crazy Dance
Revolver, then {{#motion: f}}
163,400
Just frame (you have to time it!)
Jet Stream
{{#motion: qcb + h}}
153,900
Fireworks
Jet Stream, then {{#motion: h}}
93,100
otg
Twister
{{#motion: dp + l}}
15,000 x 10
otg
Tempest
Twister, then {{#motion: dp + l}}
20,000 per hit
Cannot be canceled
Volcano
{{#motion: dp + m}}
NEED_DAMAGE
otg jumpcancel
Bee Hive
Volcano, then {{#motion: dp + m}}
135,100
ground
Jam Session
{{#motion: dp + h}}
90,800
Killer Bee
Air {{#motion: qcf + l}}
80,000
ground
The Hammer
Killer Bee, then {{#motion: qcf + l}}
50,000
otg
Air Play
Air {{#motion: qcf + m}}
NEED_DAMAGE
Sky Dive
Air {{#motion: qcf + h}}
135,000
high
Air Trick
{{#motion: d d s}}
50,000
Teleport
Drive
{{#motion: qcf + s}}
70,000
Style Change #1
Drive, then {{#motion: h , h}}
68,000
Mash for more damage
Style Change #2
Drive, then {{#motion: h , b + h}}
43,000
Mash for more damage
Style Change #3
Drive, then {{#motion: h , df + h}}
85,100
Style Change #4
Drive, then {{#motion: f + h , h}}
5,000 per hit, 40,000 last hit
Style Change #5
Drive, then {{#motion: d + h , h}}
NEED_DAMAGE
Style Change #6
Drive, then {{#motion: NEED_MOTION}}
162,400

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Jackpot
{{#motion: qcf + atk + atk}}
254,000
Devil Trigger
{{#motion: qcb + atk + atk}}
Transformation lasts 10 seconds
Flight
Devil Trigger, then {{#motion: qcb + s}}
Lasts 3 seconds
Thunder Bolt
Devil Trigger, then {{#motion: qcf + s}}
130,700
Vertex
Devil Trigger, {{#motion: dp + s}}
141,000
otg
Devil Must Die
{{#motion: dp + atk + atk}}
440,000
Level 3

Strategy

Tips and Tricks

Basic Strategy

Advanced Strategy