The King of Fighters 2002/Choi: Difference between revisions

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'''Strategy''' <br>
'''Strategy''' <br>
- jump around. a lot.  
- jump around. a lot. <br>
- j.C crosses up ambiguously and then combos into super
- j.C crosses up ambiguously and then combos into super<br>
- sf.A is a retarded poke.  
- sf.A is a retarded poke. <br>
- press A. a lot. then throw in f+B and press A some more. If anything hits press A again and cancel to super
- press A. a lot. then throw in f+B and press A some more. If anything hits press A again and cancel to super<br>
- run away. a lot.  
- run away. a lot. <br>
- use _d u +_K to screw around with your opponent.
- use _d u +_K to screw around with your opponent.<br>
- know that all high attacks whiff over Choi's head.
- know that all high attacks whiff over Choi's head.<br>
- occasionally go for qcb+C qcf+K set-ups. It does throw damage in chip. Use it to chip your opponent to death or force him to blow all his super (if he guard rolls, don't  follow the K and try not to die, if he CDs the damage will even up.  
- occasionally go for qcb+C qcf+K set-ups. It does throw damage in chip. Use it to chip your opponent to death or force him to blow all his super (if he guard rolls, don't  follow the K and try not to die, if he CDs the damage will even up. <br>
- learn to qcf+K as soon as possible following the qcb+C this minimizes any counter attacks your opponent may attempt. Then learn to mix in the distance at which you qcf+K him, this can randomly punish counters.  
- learn to qcf+K as soon as possible following the qcb+C this minimizes any counter attacks your opponent may attempt. Then learn to mix in the distance at which you qcf+K him, this can randomly punish counters. <br>
- mixup with the qcb+A version with the C version, the A version crosses over and is less punishable.  
- mixup with the qcb+A version with the C version, the A version crosses over and is less punishable. <br>
- mixup the P followup with the the qcb+P moves if your opponent tries to roll out of your set ups.  
- mixup the P followup with the the qcb+P moves if your opponent tries to roll out of your set ups. <br>
- if your opponent has a command throw avoid the chip throw shenanigans
- if your opponent has a command throw avoid the chip throw shenanigans<br>
- know your opponent. Neither the qcb+P nor j.qcf+K is exactly safe, if he's punishing you 100% with more damage than your chipping is doing, stop.
- know your opponent. Neither the qcb+P nor j.qcf+K is exactly safe, if he's punishing you 100% with more damage than your chipping is doing, stop.<br>

Revision as of 22:31, 12 March 2006

Anywhere:
1. j.C c.B s.A s.A qcfhcb+K
2. f+B sf.A qcfhcb+K

Max mode
1. qcb+P qcf+K

Strategy
- jump around. a lot.
- j.C crosses up ambiguously and then combos into super
- sf.A is a retarded poke.
- press A. a lot. then throw in f+B and press A some more. If anything hits press A again and cancel to super
- run away. a lot.
- use _d u +_K to screw around with your opponent.
- know that all high attacks whiff over Choi's head.
- occasionally go for qcb+C qcf+K set-ups. It does throw damage in chip. Use it to chip your opponent to death or force him to blow all his super (if he guard rolls, don't follow the K and try not to die, if he CDs the damage will even up.
- learn to qcf+K as soon as possible following the qcb+C this minimizes any counter attacks your opponent may attempt. Then learn to mix in the distance at which you qcf+K him, this can randomly punish counters.
- mixup with the qcb+A version with the C version, the A version crosses over and is less punishable.
- mixup the P followup with the the qcb+P moves if your opponent tries to roll out of your set ups.
- if your opponent has a command throw avoid the chip throw shenanigans
- know your opponent. Neither the qcb+P nor j.qcf+K is exactly safe, if he's punishing you 100% with more damage than your chipping is doing, stop.