Street Fighter 3: 3rd Strike/Twelve/Archive: Difference between revisions

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== Strategies ==
== Combos ==
 
{| border="0" cellpadding="5" cellspacing="0" width="80%"
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| crouching LK, A.X.E. (LP)
|-
| Kokkuu deep HK, A.X.E. (LP)
|-
| Mid-screen, EX N.D.L., standing HK
|-
| Kokkuu deep HK, X.N.D.L.
|-
| Crouching LKx2, X.N.D.L.
|-
| Crouching LK, A.X.E. (LP), xx, X.N.D.L.
|-
| Standing close MK, X.N.D.L.
|-
| B.M.K., X.N.D.L.
|-
| UOH, link crouching LK, X.N.D.L.
|-
| Crouching MP, link crouching LK, X.N.D.L.
|-
| Standing close MK, super jump cancel, X.F.L.A.T.
|}

Revision as of 12:54, 9 July 2006

http://photobucket.com/albums/a347/givequicheachance/twelve-stance.gif

Moves List

Normal Moves

Throws

H.U.G. LP + LK
F.L.G. F + LP + LK
T.R.W. B + LP + LK

Special Normals

B.M.K. B + MK
Kabe Haritsuki While against wall, hold F
Kokkuu In air, F, F or B, B

Target Combos

  • None.

Special Moves

N.D.L. D, DF, F + P (EX)
A.X.E. D, DB, B + P * (EX)
* can also be done in air
D.R.A. While jumping, D, DB, B + K (EX)

Super Arts

I X.N.D.L. D, DF, F, D, DF, F + P 2 stocks
II X.F.L.A.T. While jumping, D, DF, F, D, DF, F + K 2 stocks
III X.C.O.P.Y. D, DF, F, D, DF, F + P 1 stock

Combos

crouching LK, A.X.E. (LP)
Kokkuu deep HK, A.X.E. (LP)
Mid-screen, EX N.D.L., standing HK
Kokkuu deep HK, X.N.D.L.
Crouching LKx2, X.N.D.L.
Crouching LK, A.X.E. (LP), xx, X.N.D.L.
Standing close MK, X.N.D.L.
B.M.K., X.N.D.L.
UOH, link crouching LK, X.N.D.L.
Crouching MP, link crouching LK, X.N.D.L.
Standing close MK, super jump cancel, X.F.L.A.T.