Street Fighter 3: 3rd Strike/Makoto/Archive: Difference between revisions

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== Strategies ==
== Strategies ==
work your entire game around the karakusa/ landing the abare tsunami. use standing jabs to poke jump-ins, dashing under after the hit. this sets up for low Lk-hayate, throw/ techs, or karakusas. this will become predictable to keep it fresh. jumping Mk are the all purpose air and anti air attack. jumping HK is great for swatting down jump happy combatants.

Revision as of 14:21, 22 February 2006

http://photobucket.com/albums/a347/givequicheachance/makoto-stance.gif

Moves List

Normal Moves

Throws

Tacchuu LP + LK
Araiso F or B + LP + LK

Special Normals

Kazami F + LP
Kaoruna F + MP
Shimaki F + HP
Press HP during this move for a follow-up punch (up to two times)
Shinbuki F + LK
Naruto F + MK
Kurushio F + HK

Target Combos

  • LK -> MK
  • F + MK -> HK

Special Moves

Hayate D, DF, F + P (EX)
Fukiage F, D, DF + P (EX)
Karakusa F, DF, D, DB, B + K
Oroshi D, DB, B + P (EX)
Tsurugi D, DB, B + K (in air) (EX)

Super Arts

I Seichusen-Godanzuki D, DF, F, D, DF, F + P 1 stock
II Abare-Tosanami D, DF, F, D, DF, F + K 2 stocks
III Tanden-Renki D, DF, F, D, DF, F + P 1 stock

Strategies

work your entire game around the karakusa/ landing the abare tsunami. use standing jabs to poke jump-ins, dashing under after the hit. this sets up for low Lk-hayate, throw/ techs, or karakusas. this will become predictable to keep it fresh. jumping Mk are the all purpose air and anti air attack. jumping HK is great for swatting down jump happy combatants.