Fighter's History Dynamite: Difference between revisions

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=Game Mechanics=
=Game Mechanics=
The game uses a four-button (Two punches, two kicks) setup, similar to the King of Fighters series. All the basic Street Fighter II elements are present, minus Super Combos or bonus messages.
Being on the Neogeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.


The game has a fairly unique dizzy system, in which hitting a certain accessory or prop several times will result in the destruction of that item and the opponent becoming dizzy. Unfortunately (Or perhaps fortunately), this can only occur once per round.
A= Light Punch,
B= Hard Punch,
C= Light Kick,
D= Hard Kick.
 
You can backhop by tapping back twice
 
Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However Quite a few characters can add a crouching or standing strong attack after the light attacks before cancelling into a special, much like the old CPS1 combos in SF2, but nowhere near as difficult.
 
Dizzies work differently from any other game too. Each character has a piece of clothing on their body, which can get damaged, this is indicated by it flashing. Once it gets hit enough its will fall off and make your character dizzy. You can only lose the clothing once a round so theres no fear of multiple dizzies or redizzies. Clothing is positioned in either different spots depending on the character, high/mid/low. So some characters depending on thier attacks have easier time dizzying certain characters. I know its weird, but i think it adds depth.
 
Popular misconception is that there are super moves in the game, which is not true. But some characters do have secret moves which can be performed at any time. Some of them are crap, some are good.
''By r3ko''


=Strategy=
=Strategy=

Revision as of 19:12, 1 May 2008

Introduction

Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second and final entry in the Fighter's History series, which famously drew the legal wrath of Capcom during the mid-90s.

Tier List

Tiers are always up for debate,but this is a rought list based on Japanese tiers

Top

  • Ray
  • Karnov

Upper-Mid

  • Zazie
  • Lee

Mid

  • Yungmie
  • Jeam
  • Samchay
  • Mizoguchi

Lower-Mid

  • Clown
  • Matlock
  • Marstorious

Low

  • Ryoko
  • Liu Feilin

Game Mechanics

Being on the Neogeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.

A= Light Punch, B= Hard Punch, C= Light Kick, D= Hard Kick.

You can backhop by tapping back twice

Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However Quite a few characters can add a crouching or standing strong attack after the light attacks before cancelling into a special, much like the old CPS1 combos in SF2, but nowhere near as difficult.

Dizzies work differently from any other game too. Each character has a piece of clothing on their body, which can get damaged, this is indicated by it flashing. Once it gets hit enough its will fall off and make your character dizzy. You can only lose the clothing once a round so theres no fear of multiple dizzies or redizzies. Clothing is positioned in either different spots depending on the character, high/mid/low. So some characters depending on thier attacks have easier time dizzying certain characters. I know its weird, but i think it adds depth.

Popular misconception is that there are super moves in the game, which is not true. But some characters do have secret moves which can be performed at any time. Some of them are crap, some are good. By r3ko

Strategy

Game Versions

The Characters