The King of Fighters '98/Benimaru: Difference between revisions

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==Normal Moves==
==Normal Moves==
'''Standing B''' -
'''Standing C''' -
'''Standing D''' -
'''Close B''' -
'''Close D''' -
'''Crouching B''' -
'''Crouching C''' -
'''Crouching D''' -
'''Jumping B''' -
'''Jumping C''' -
'''Jumping D''' -
'''Jumping CD''' -


==Command Normals==
==Command Normals==

Revision as of 10:24, 17 April 2008

Introduction

Gameplay Overview

Combos

In-Depth Analysis

Normal Throws

b or f + C -

b or f + D -

b or f or d+C/D in air -

Normal Moves

Standing B -

Standing C -

Standing D -

Close B -

Close D -

Crouching B -

Crouching C -

Crouching D -

Jumping B -

Jumping C -

Jumping D -

Jumping CD -

Command Normals

In air, db or df + D -

f + B -

Special Moves

Raijin Ken (qcf + A) -

Taikuu Raijin Ken (qcf + C) -

Kuuchuu Raijin Ken (In air, qcf + P) -

Shinkuu Katategoma (qcb + P) -

Iai Geri (qcf + K) -

Handou Sandan Geri (hcb + K) -

Super Inazuma Kick (f,d,df + K) -

Benimaru Collider (hcb,f + P) -

Desperation Moves

Raikou Ken (qcf,qcf + P) -

Elec-Trigger (hcb,hcb + P) -

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