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==Normal Moves== | ==Normal Moves== | ||
'''Standing B''' - | |||
'''Standing C''' - | |||
'''Standing D''' - | |||
'''Close B''' - | |||
'''Close D''' - | |||
'''Crouching B''' - | |||
'''Crouching C''' - | |||
'''Crouching D''' - | |||
'''Jumping B''' - | |||
'''Jumping C''' - | |||
'''Jumping D''' - | |||
'''Jumping CD''' - | |||
==Command Normals== | ==Command Normals== |
Revision as of 10:24, 17 April 2008
Introduction
Gameplay Overview
Combos
In-Depth Analysis
Normal Throws
b or f + C -
b or f + D -
b or f or d+C/D in air -
Normal Moves
Standing B -
Standing C -
Standing D -
Close B -
Close D -
Crouching B -
Crouching C -
Crouching D -
Jumping B -
Jumping C -
Jumping D -
Jumping CD -
Command Normals
In air, db or df + D -
f + B -
Special Moves
Raijin Ken (qcf + A) -
Taikuu Raijin Ken (qcf + C) -
Kuuchuu Raijin Ken (In air, qcf + P) -
Shinkuu Katategoma (qcb + P) -
Iai Geri (qcf + K) -
Handou Sandan Geri (hcb + K) -
Super Inazuma Kick (f,d,df + K) -
Benimaru Collider (hcb,f + P) -
Desperation Moves
Raikou Ken (qcf,qcf + P) -
Elec-Trigger (hcb,hcb + P) -