UMVC3/Doctor Strange/Combos: Difference between revisions

From SuperCombo Wiki
(Created page with "{{Character Subnav UMVC3|name=Doctor Strange}} {{UMVC3_Notation}} ==Beginner Combos== <br> {{BeginnerComboDef}} ==Core Combos== <br> {{CoreComboDef}} ==Advanced Combos== <br> {{AdvancedComboDef}} ===Assist Extensions=== ===Comboing in X-Factor===")
 
No edit summary
 
Line 2: Line 2:


{{UMVC3_Notation}}
{{UMVC3_Notation}}
== Combos ==
<code><nowiki>2L > 2M > 6H, 214M, 214M, 214H, jump, [j.5M > j.5M > j.5H > j.6H, rejump] x3, j.5M > j.5M > j.5H > j.6H, land, 6H > 5S sjc. j.5M > j.5M > j.5H > j.5S, j.236L xx j.236XX (751,000 for 1 bar, builds ~1.6 bars of meter.)</nowiki></code> <br>
Standard jump loop against grounded opponents. Neutral jump on the first loop, the jump forward on all subsequent loops. Maximum of 4 loops possible, but you can also omit loops if the execution is difficult. <br>
[https://youtu.be/GKNyV3I8csg Video guide]
===Flames of Faltine Loops===
Flames of Faltine Loops (aka FoF Loops, Impact Palm Loops, Palm Loops, etc.) are a type of highly damaging and meter-efficient combo route taking advantage of the high minimum hitstun on Impact Palm (6H) and Flames of the Faltine (214H). Strange can chain these two moves together multiple times in quick succession, racking up large damage. Strange can start an FoF Loop just about any time he can combo into 5S, and many Strange teams are capable of bringing him in mid-combo in order to start such a loop.
The most basic form of a FoF Loop would look something like this:
<code><nowiki> 2H > 6H > 5S sjc. j.6H xx j.214H, j.6H, land, 6H > 5S sjc. j.6H xx j.214H, j.6H, land, 6H etc. </nowiki></code> <br>
More advanced versions will use multiple Flames of the Faltine reps in each jump to push the total damage much higher.
Despite the power of these loops, they are notoriously challenging to master, and many Strange players struggle to learn them. The most difficult part is typically linking Impact Palm after each FoF, as the gap between these moves can vary quite a bit. To perform these combos properly, there are a few important tricks to keep in mind:
* When performing your first aerial Impact Palm, you need to hit the opponent at the lowest point possible. Keep the opponent ''above'' you, so that they fall on top of the Flame. To quote Yipes, "Aim for the feet."
** In order to ensure your opponent is lined up properly vertically for the loop. Do not immediately superjump cancel 5S. Delaying the superjump a slight amount will give the opponent's character time to get airborne, then you can jump up in pursuit of them. Also, perform your j.6H Palm as soon as possible after leaving the ground. If done correctly, it should look like Strange is striking the very bottom of the opponent's feet, or even the empty space below them.
*Besides getting the correct vertical spacing, FoF loops are much easier if Strange is the correct horizontal distance from the opponent. The farther away Strange is from his target, the later the Flame projectile will connect with the opponent, and the wider the window to link Impact Palm will be afterwards. As long as Strange is still close enough to connect Palm at all, being farther away is better.
** Strange can manually adjust his horizontal position during the crumple state caused by a grounded 6H if he uses one to set up his FoF Loop. Using this time to take a step backwards can alter the link timing from "impossible" to "relatively easy". Also, be sure to superjump directly up (8) and not up-forward (9). In fact, you can even superjump up-back (7) if you are worried that Strange is too close, as the FoF input will stop his momentum before he moves too far away.
*As Impact Palm needs to be input exactly as 6H (and not 9H or 3H), it can be challenging to input it accurately as fast as possible from a superjump cancel. Some players have success rolling from the direct upwards superjump input towards 6H in a Magnetic Blast-style motion. In numpad notation, this would look like 896H. From there, roll all the way around to a back input and press H again to complete the FoF input quickly. the full input would look like: 896H xx 3214H.
If you need additional help, several players have made FoF Loop tutorial videos:
====FoF Loop Tutorials====
----
<div class="mw-collapsible mw-collapsed">
<youtube>IcdDEc6E9MU</youtube> <youtube>9V2FguKS_Us</youtube> <youtube>n8yShyMdsQE</youtube> <youtube>M7Q5CA6jTH0</youtube>
</div> <br>
Besides learning how to perform the loop on its own, most teams will want a few ways to confirm into the loop from a hit with another character. Allowing a point character with strong neutral but lower damage potential to take advantage of Strange's output greatly enhances their potential, and people have developed a very large number of ways to bring Strange in mid-combo and begin a FoF Loop. Expand the list below for a resource on confirming to FoF Loops with a variety of team compositions.
====FoF Loop Examples====
----
<div class="mw-collapsible mw-collapsed">
<big>'''Crumple Hard Tags (Nemo style)'''</big>
These teams utilize Spencer's assist to set up crumples after getting the opponent to the corner and hard tagging to strange. Team compositions are usually the nemo order which is strange/spencer. However it depends on the team and how you plan to use your DHC. Nemos team order works because you can DHC back to nova for high damage or [http://www.youtube.com/watch?v=-qCqDS_5lK8 THC as strange] to get great damage and extend more combos. Having the order of Point/Strange/Spencer is also helpful since you can always SoV and DHC to bionic maneuvers which is a very safe way to bring in Spencer. Alternatively you can run spencer/strange and hard tag from anchor. This team composition works better with combofiends team because She-Hulk's DHC doesn't work too well from SoV. Also with a team order of Point/Spencer/Strange, once you finish the combo with Strange and a Spencer DHC, if you then tag into your point character from Spencer after the kill, your team order reverts back to Point/Strange/Spencer. <br>
'''Iron Fist:''' [http://www.youtube.com/watch?v=UtIVKI9JR9A team Heroic/Justin Wong bnb] <br>
'''Chun-Li:''' [http://www.youtube.com/watch?v=xYog-MaCLGw bnb set up] <br>
'''Nova:''' [http://youtu.be/RZGtFECOBZ8?t=27s team Nemo bnb], [http://www.youtube.com/watch?v=J_hxB2SBTEA Nemo using the alternate team order] <br>
'''She-Hulk:''' [http://www.youtube.com/watch?v=PshjWcoVFiM team Combofiend bnb's] <br>
'''Viper:''' [http://www.youtube.com/watch?v=jRgh_bldW04 bnb set up] <br>
[http://youtu.be/zGR4U4MwlTY '''Team Nemo tutorial'''] <br>
<big>'''DHC to Rings of Ragador'''</big>
This method requires 2 meters, one to super into a state that allows you to whiff rings and go into loops. The most ideal supers are those that place your opponent in a slow fall state or at a high altitude that forces a soft or hard knockdown as well as wall bounces. Even though this is a great tool for many teams, its not always an efficient use of meter and in general you get one less rep of FoF loops compared to team Nemo. <br>
'''Amaterasu:''' [http://www.youtube.com/watch?v=1v0PC6na19s DHC BnB], [http://www.youtube.com/watch?v=VaEHCPeeg9o slow down from throw], [http://youtu.be/BlP6nqaex9A?t=26s a more optimized DHC] <br>
'''Dante:''' [http://youtu.be/moNtKOm3-EE?t=3m13s short bnb DHC], [http://youtu.be/moNtKOm3-EE?t=3m32s mid screen version] <br>
'''Ghost Rider:''' [http://youtu.be/gNtv7PhCFxE Using his OTG assist] <br>
'''Haggar:''' [http://youtu.be/KrvdHSU19tE?t=2m34s uses a capture state glitch to allow strange to combo, can be used with any super after the command launch] <br>
'''Hawkeye:''' [http://youtu.be/2hl1ppGne6E BnB to corner DHC] <br>
'''Hsien-Ko:''' [http://youtu.be/KrvdHSU19tE?t=2m spacing dependent, you need 3 knives to hit to allow strange to combo] <br>
'''Jill:''' [http://www.youtube.com/watch?v=XEeSvQoaZAY BnB to corner] <br>
'''Magneto:''' [http://www.youtube.com/watch?v=nHKxYzg_6K0 BnB] <br>
'''MODOK:''' [http://www.youtube.com/watch?v=pY25eBwhLzI BnB to corner DHC] <br>
'''Morrigan:''' [http://youtu.be/4g-Of-8UqgQ Side switch combo to DHC] <br>
'''Nemesis:''' [http://youtu.be/GSA9amWuDFU?t=30s DHC from a BnB and Throw] <br>
'''Nova:''' [http://youtu.be/0qxmun950no simple DHC from a throw 950k] <br>
'''Phoenix:''' [http://youtu.be/OTOrXpVTDVo?t=2m38s BnB into Phoenix Inferno] <br>
'''Rocket Raccoon:''' [http://youtu.be/VWkscmFtVvk?t=46s BnB DHC] <br>
'''Sentinel:''' [http://youtu.be/KrvdHSU19tE BnB with Hard Drive and from a corner throw with Sentinel Force] <br>
'''She-Hulk:''' [http://www.youtube.com/watch?v=CPCGeBRCENc 2 hits of Emerald Cannon] <br>
'''Spencer:''' [http://youtu.be/vyPnNPXQSXM from bionic arm #1], [http://www.youtube.com/watch?v=bzLQm6g75TA #2], [http://www.youtube.com/watch?v=8Fy2x-xG_EI overhead set up] <br>
'''Spider-Man:''' [http://youtu.be/KrvdHSU19tE?t=1m26s Basic BnB into air maximum spider] <br>
'''Storm:''' [http://youtu.be/5lWjljICt3M?t=2m21s BnB DHC], [http://www.youtube.com/watch?v=vpDfVoSJzZk DHC BnB variant], [http://www.youtube.com/watch?v=gflkivZefRw corner throw DHC] <br>
'''Strider Hiryu:''' [http://youtu.be/KrvdHSU19tE?t=1m11s BnB with Bolts assist] <br>
'''Task Master:''' [http://youtu.be/WIG3uKgiQHM DHC from Counter Super (VERY tight timing)] <br>
'''Thor:''' [http://youtu.be/czThFGL3ZC4?t=1m11s Dhc before super finishes (air only)], [http://youtu.be/oVDWE_5OlYA from mighty punish] <br>
'''Trish:''' [http://youtu.be/5lWjljICt3M?t=1m4s Air Super BnB DHC]<br>
'''Viewtiful Joe:''' [http://youtu.be/HGiXOuKjkB8 Joe/Doom BnB into bomb to trigger Rings of Raggador DHC into a flame loop] <br>
'''Viper:''' [http://www.youtube.com/watch?v=I-I6U2vAc-8 BnB DHC] <br>
<big>'''Wall Bounce Hard Tags'''</big>
This method involves a wall bounce and careful screen positioning. Being able to confirm is relative to where your point character is before the hard tag allowing your hard tag to physically hit them, then continue into fof loops
'''Deadpool:''' [http://www.youtube.com/watch?v=1mFJw35gqc0 corner set ups] <br>
'''Dormammu:''' [http://youtu.be/EUv1cPN7T_M?t=5m5s short bnb in the corner] [http://youtu.be/HcDoA2ekikM full screen conversion] <br>
'''Ghost Rider:''' [http://youtu.be/_xW7mx3KNjs corner bnb hard tag with the help of vergil] <br>
'''Firebrand:''' [http://youtu.be/lw8ns40r9Yc using bonvoyage mid screen, very difficult], [http://youtu.be/aOtyNZjqJn0 wall cling fireball H after bon voyage, also difficult], [http://youtu.be/BlP6nqaex9A?t=58s easier version with XF] <br>
'''Hulk:''' [http://youtu.be/7Xqf8Dtu1Zk?t=43s two mid screen methods] <br>
'''Magneto/Rocket:''' [http://youtu.be/CHq8Z1E3JOc Log Trap and Hyper Grav H] <br>
'''MODOK:''' [http://www.youtube.com/watch?v=RkmBNYfXFwo From a BnB] <br>
'''Nemesis:''' [http://youtu.be/GSA9amWuDFU mid screen conversion] <br>
'''Nova:''' [http://www.youtube.com/watch?v=O3zpz0kg_wI corner set up], [http://youtu.be/xvwPl20Gqqg crazy set ups using shield to wall bounce] <br>
'''Ryu:''' [http://youtu.be/r4J_6ww05Pw 2 methods, requires specific screen positioning.] <br>
'''She-Hulk''' [http://youtu.be/CPCGeBRCENc anti-air super in the corner] <br>
'''Spencer:''' [http://www.youtube.com/watch?v=U2vDFCNTh6c corner throw], [http://youtu.be/bBM88u9Gg7U?t=23s bnb into grapple M] <br>
'''Vergil:''' [http://www.youtube.com/watch?v=LzyACNiTdG0&feature=youtu.be bnb], [http://www.youtube.com/watch?v=QhwyzGqrTGw mid screen throw], [http://www.youtube.com/watch?v=1YqMcmYQljo helm breaker], [http://www.youtube.com/watch?v=WRmmS9BExjo using bolts to confirm into hard tag] <br>
'''Wesker:''' [http://www.youtube.com/watch?v=Txq191AEwk4 from various wall bounces mid screen] <br>
<big>'''Misc. Hard Tag Confirms'''</big>
These are confirms using screen positioning to allow strange to combo after a hard tag. Most of these are difficult and aren't always the most practical but they do have their uses. <br>
'''Arthur:''' [http://www.youtube.com/watch?v=p3HfEoyEd34 mid screen and air combo set up] <br>
'''Captain America:''' [http://www.youtube.com/watch?v=ti6akEvvQeA A very solid corner set up] <br>
'''Dante:''' [http://www.youtube.com/watch?v=ddGHdWTe05M BnB into acid rain], [http://youtu.be/moNtKOm3-EE?t=3m53s another set up], [http://youtu.be/moNtKOm3-EE?t=4m10s easier version with devil trigger] <br>
'''Doctor Doom:''' [http://youtu.be/uOCeZgZFTA4 Hard tag using side switch] <br>
'''Dormammu:''' [http://youtu.be/LuxXFq5wkKQ Using Meteor spells to set up a hard tag in the corner] <br>
'''Magneto:''' [http://www.youtube.com/watch?v=feF7Z24tNLs side switch confirm], [http://www.youtube.com/watch?v=ZM1xfdZjYpk from throws and more] <br>
'''Morrigan:''' [http://youtu.be/ldNQxuu_PFw Staircase side switch hard tag], [http://www.youtube.com/watch?v=MrgshdPlek0 assist-less hard tag by Tenboss] <br>
'''Phoenix:''' [http://youtu.be/OTOrXpVTDVo?t=2m55s meterless screen positional hard tag using a side switch] <br>
'''Rocket Raccoon:''' [http://youtu.be/VWkscmFtVvk?t=1m10s Corner BnB hard tag] <br>
'''Shuma-Gorath:''' [http://www.youtube.com/watch?v=IbHc_1UaJLA BnB to hard tag] <br>
'''Spider-Man:''' [http://youtu.be/OTOrXpVTDVo?t=2m10s Using Log Trap and Web Ball] <br>
'''Thor:''' [http://www.youtube.com/watch?v=HlhMLnEkamY Confirm from Mighty Hurricane H in the corner], [http://www.youtube.com/watch?v=_iKf8ZhqdsA Variant #2 of Mighty Hurricane tag on more of the cast], [http://www.youtube.com/watch?v=8Fs1F8dmCiU confirms from throws and more] <br>
'''Trish:''' [http://www.youtube.com/watch?v=5lWjljICt3M hard tag after round harvest] <br>
'''Tron:''' [http://www.youtube.com/watch?v=25SyQEDsQEc BnB in corner], [http://www.youtube.com/watch?v=a6HzYbZiwLg Infrit's version] <br>
'''Wesker:''' [http://www.youtube.com/watch?v=JESwkR93hz0 corner L command grab] <br>
'''Zero:''' [http://youtu.be/OuUdvJLp7o8 out of corner air combo with early buster into teleport] <br>
<big>'''Spell of Vishanti DHC and THC'''</big>
Some DHC's and THC's from Strange's Spell of Vishanti allow you to combo afterwards. The THC's all require 2 bars and for Strange to be on point. Not only can strange do this on point with the use of throws or other confirms, but you can also do them from hard tags. <br>
'''Amaterasu:''' [http://youtu.be/q-INiL1AnC4?t=2m9s Strange using THC, can be done from throws as well], [http://youtu.be/q-INiL1AnC4?t=3m30s full screen mix-up] <br>
'''Chris:''' [http://www.youtube.com/watch?v=z6Y6X7h9de0 confirming off grenade launcher DHC into spell of vishanti]<br>
'''Doctor Doom:''' [http://youtu.be/SqMluEMylrw?t=2m20s Off a grounded back throw] <br>
'''Dormammu:''' [http://youtu.be/5lWjljICt3M?t=1m43s After a full FoF loop, DHC to Stalking Flare], [http://youtu.be/SqMluEMylrw?t=1m27s Strange/Dorm THC off a hard tag] <br>
'''Hulk:''' [http://youtu.be/7Xqf8Dtu1Zk?t=17s Corner Throw THC] <br>
'''Iron Man:''' [http://youtu.be/lQkuoSd9vs4 THC and full screen assist confirms] <br>
'''Jill:''' [http://youtu.be/XEeSvQoaZAY?t=43s allows THC FoF combo to work with dante] <br>
'''Magneto:''' [http://youtu.be/SqMluEMylrw?t=2m52s From a BnB into a hard tag THC] <br>
'''Nova:''' [http://www.youtube.com/watch?v=-qCqDS_5lK8 Team Nemo, Strange full screen throw THC], [http://youtu.be/SqMluEMylrw Hard tag from Nova throw into THC] <br>
'''Rocket Raccoon:''' [http://youtu.be/VWkscmFtVvk?t=1m29s Corner BnB to Hopper mine DHC] <br>
'''Spencer:''' [http://youtu.be/SqMluEMylrw?t=33s Off a BnB 80k that hard tags into a THC] <br>
'''Spider-Man:''' [http://youtu.be/SqMluEMylrw?t=1m50s THC hard tag can be done from an air combo, a ground bounce or a web throw] <br>
'''Storm:''' [http://www.youtube.com/watch?v=IbslO-rIZ-Q BnB DHC], [http://youtu.be/u1S3hLdTGM8?t=1m13s THC set up] <br>
'''Thor:''' [http://youtu.be/SqMluEMylrw?t=1m4s Air combo that hard tags into a THC, directly after is a combo off his ground bounce and it can also be done from a grounded throw] <br>
'''Trish:''' [http://youtu.be/5lWjljICt3M?t=26s After a full FoF loop, DHC to Round Harvest], [http://youtu.be/OTOrXpVTDVo?t=1m33s Hard tag into Strange/X THC] <br>
'''Vergil:''' [http://www.youtube.com/watch?v=57vjeSPC2f4 Strange THC from corner throw], [http://youtu.be/bBM88u9Gg7U?t=2m57s Using Devil Trigger DHC off SoV full screen] <br>
'''Wesker:''' [http://youtu.be/Txq191AEwk4?t=52s Strange THC from throw in corner] <br>
'''Wolverine:''' [http://youtu.be/OTOrXpVTDVo?t=46s THC confirm off throw] <br>
<big>'''DHC hard tags'''</big>
This section is dedicated to all other supers that can DHC from the point character and then hard tag to strange. Through experimentation, Rocket Raccoon's Mad Hopper, Devil Trigger and other install hypers give you options that aren't previously possible with Rings of Raggador.
'''Nova/Arthur/Strange:''' [http://youtu.be/rbDhZmDtHZM Nova Force into Gold Armor and hard tag with scythe] <br>
'''Phoenix Wright/Rocket/Strange:''' [http://youtu.be/OTOrXpVTDVo?t=13s Simple BnB using Order in the Court] <br>
'''Viewtiful Joe/Rocket/Strange:''' [http://youtu.be/oA8FpAvUP3o DHC hard tag from a throw, also possible off combos] <br>
'''Wolverine/Rocket/Strange:''' [http://youtu.be/OTOrXpVTDVo?t=1m8s Must super as high as possible to get the mad hopper to connect] <br>
'''X-23/Rocket/Strange:''' [http://youtu.be/OTOrXpVTDVo?t=24s Uses log trap to combo into weapon X prime, then DHC's to mad hopper] <br>
'''Zero/Dante/Strange:''' [http://youtu.be/OTOrXpVTDVo Rainbow super into devil trigger] <br>
<big>'''Team Assisted hard tags'''</big>
The videos below are non-nemo style hard tags that revolve around the point character and an assist. The best assists are those that either remove your opponent from the corner, help you achieve a side switch or has an OTG that can set up a specific move.
'''Chris/Strange/X:''' [http://youtu.be/3R7C6qgmN9M Fire Grenade hard tags with Strider, Ammy & Rocket Raccoon assists], [http://youtu.be/VXqezGWMWI4 Hard tags with Strange, She-Hulk & Haggar], [http://youtu.be/tMcCd_Q8opc?t=1m7s Hard tags with Dante, Wesker & Vergil] <br>
'''Magneto/Strange/Doom:''' [http://www.youtube.com/watch?v=10QxvePbVJc using hidden missiles to set up loops] <br>
'''Magneto/Rocket/Strange:''' [http://youtu.be/CHq8Z1E3JOc Uses Log Trap to set up the hyper grav tag] <br>
'''Magneto/Ground Bounce/Strange:''' [http://youtu.be/NIRYaTnBT_4 Using Nova's Ground Bounce], [http://youtu.be/NIRYaTnBT_4?t=23s Using Thor's Ground Bounce] <br>
'''Magneto/Sentinel/Strange:''' [http://youtu.be/NIRYaTnBT_4?t=1m2s Using Sentinel's Drones assist] <br>
'''Magneto/X/Strange:''' [http://youtu.be/NIRYaTnBT_4?t=1m26s Using Dr. Strange's own Eye of Aggamado assist] <br>
'''Morrigan/Nova/Strange:''' [http://www.youtube.com/watch?v=XeOnqudPvIs using Nova assist] <br>
'''Nova/X/Strange:''' [http://youtu.be/xvwPl20Gqqg set ups with a variety of assists using level 3 grav pulse L and M] <br>
'''Spider-Man/Rocket/Strange:''' [http://youtu.be/OTOrXpVTDVo?t=2m10s Using Log Trap and Web Ball] <br>
'''Thor/Doom/Strange:''' [http://youtu.be/MQhr_nw8BMs Mid Screen set up with missiles], [http://youtu.be/HdnvibyiM_I corner carry missile set up] <br>
'''Thor/Nova/Strange:''' [http://youtu.be/2Ocv1o82gXA Level 1 Grav Pulse hard tag], [http://youtu.be/jtJBTexXX-0 Level 3 Grav Pulse tag after mighty tornado] <br>
'''Thor/Strange/Modok:''' [http://youtu.be/95M1L-3rVL0?t=31s Using Balloon Bomb assist to hard tag with mighty strike] <br>
'''Thor/Strange/Sentinel:''' [http://youtu.be/95M1L-3rVL0?t=1m Uses Drones to set up the tag with mighty strike] <br>
'''Thor/Rocket/Strange:''' [http://youtu.be/OTOrXpVTDVo?t=2m18s Using Log Trap and charged Mighty Strike H] <br>
'''Trish/Rocket/Strange:''' [http://youtu.be/OTOrXpVTDVo?t=1m51s meterless hard tag with Rocket's log trap and round trip] <br>
'''Trish/Strange/Doom:''' [http://youtu.be/OTOrXpVTDVo?t=2m meterless hard tag with Doom's Hidden Missiles and round trip] <br>
'''Vergil/Strange/Doom:''' [http://youtu.be/mI872ta5B38 meterless hardtags with doom's hidden missiles and round trip] <br>
'''Vergil/Strange/Spencer:''' [http://youtu.be/8wN6fPZycNQ using spencer's slant shot assist to set up round trip hard tags] <br>
<big>'''OTG Set Ups'''</big>
A set up that involves hard tagging and using an OTG assist or a Grace of Hoggoth from a hard knockdown or ground bounce.
'''Ghost Rider:''' [http://youtu.be/gNtv7PhCFxE Using his OTG assist after his own DHC] <br>
'''Haggar:''' [http://youtu.be/tjeAkqgF4nA BnB to hard tag with Viper assist], [http://youtu.be/Tsk-uU22DBc same set up with wesker] <br>
'''Thor:''' [http://www.youtube.com/watch?v=IkTtNjN_Mek After a ground bounce using a Grace to OTG] <br>
</div> <br>


==Beginner Combos==
==Beginner Combos==

Latest revision as of 11:15, 15 December 2023


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

Combos

2L > 2M > 6H, 214M, 214M, 214H, jump, [j.5M > j.5M > j.5H > j.6H, rejump] x3, j.5M > j.5M > j.5H > j.6H, land, 6H > 5S sjc. j.5M > j.5M > j.5H > j.5S, j.236L xx j.236XX (751,000 for 1 bar, builds ~1.6 bars of meter.)

Standard jump loop against grounded opponents. Neutral jump on the first loop, the jump forward on all subsequent loops. Maximum of 4 loops possible, but you can also omit loops if the execution is difficult.

Video guide


Flames of Faltine Loops

Flames of Faltine Loops (aka FoF Loops, Impact Palm Loops, Palm Loops, etc.) are a type of highly damaging and meter-efficient combo route taking advantage of the high minimum hitstun on Impact Palm (6H) and Flames of the Faltine (214H). Strange can chain these two moves together multiple times in quick succession, racking up large damage. Strange can start an FoF Loop just about any time he can combo into 5S, and many Strange teams are capable of bringing him in mid-combo in order to start such a loop.

The most basic form of a FoF Loop would look something like this:

2H > 6H > 5S sjc. j.6H xx j.214H, j.6H, land, 6H > 5S sjc. j.6H xx j.214H, j.6H, land, 6H etc.

More advanced versions will use multiple Flames of the Faltine reps in each jump to push the total damage much higher.

Despite the power of these loops, they are notoriously challenging to master, and many Strange players struggle to learn them. The most difficult part is typically linking Impact Palm after each FoF, as the gap between these moves can vary quite a bit. To perform these combos properly, there are a few important tricks to keep in mind:

  • When performing your first aerial Impact Palm, you need to hit the opponent at the lowest point possible. Keep the opponent above you, so that they fall on top of the Flame. To quote Yipes, "Aim for the feet."
    • In order to ensure your opponent is lined up properly vertically for the loop. Do not immediately superjump cancel 5S. Delaying the superjump a slight amount will give the opponent's character time to get airborne, then you can jump up in pursuit of them. Also, perform your j.6H Palm as soon as possible after leaving the ground. If done correctly, it should look like Strange is striking the very bottom of the opponent's feet, or even the empty space below them.
  • Besides getting the correct vertical spacing, FoF loops are much easier if Strange is the correct horizontal distance from the opponent. The farther away Strange is from his target, the later the Flame projectile will connect with the opponent, and the wider the window to link Impact Palm will be afterwards. As long as Strange is still close enough to connect Palm at all, being farther away is better.
    • Strange can manually adjust his horizontal position during the crumple state caused by a grounded 6H if he uses one to set up his FoF Loop. Using this time to take a step backwards can alter the link timing from "impossible" to "relatively easy". Also, be sure to superjump directly up (8) and not up-forward (9). In fact, you can even superjump up-back (7) if you are worried that Strange is too close, as the FoF input will stop his momentum before he moves too far away.
  • As Impact Palm needs to be input exactly as 6H (and not 9H or 3H), it can be challenging to input it accurately as fast as possible from a superjump cancel. Some players have success rolling from the direct upwards superjump input towards 6H in a Magnetic Blast-style motion. In numpad notation, this would look like 896H. From there, roll all the way around to a back input and press H again to complete the FoF input quickly. the full input would look like: 896H xx 3214H.

If you need additional help, several players have made FoF Loop tutorial videos:

FoF Loop Tutorials



Besides learning how to perform the loop on its own, most teams will want a few ways to confirm into the loop from a hit with another character. Allowing a point character with strong neutral but lower damage potential to take advantage of Strange's output greatly enhances their potential, and people have developed a very large number of ways to bring Strange in mid-combo and begin a FoF Loop. Expand the list below for a resource on confirming to FoF Loops with a variety of team compositions.

FoF Loop Examples


Crumple Hard Tags (Nemo style)

These teams utilize Spencer's assist to set up crumples after getting the opponent to the corner and hard tagging to strange. Team compositions are usually the nemo order which is strange/spencer. However it depends on the team and how you plan to use your DHC. Nemos team order works because you can DHC back to nova for high damage or THC as strange to get great damage and extend more combos. Having the order of Point/Strange/Spencer is also helpful since you can always SoV and DHC to bionic maneuvers which is a very safe way to bring in Spencer. Alternatively you can run spencer/strange and hard tag from anchor. This team composition works better with combofiends team because She-Hulk's DHC doesn't work too well from SoV. Also with a team order of Point/Spencer/Strange, once you finish the combo with Strange and a Spencer DHC, if you then tag into your point character from Spencer after the kill, your team order reverts back to Point/Strange/Spencer.

Iron Fist: team Heroic/Justin Wong bnb
Chun-Li: bnb set up
Nova: team Nemo bnb, Nemo using the alternate team order
She-Hulk: team Combofiend bnb's
Viper: bnb set up

Team Nemo tutorial

DHC to Rings of Ragador

This method requires 2 meters, one to super into a state that allows you to whiff rings and go into loops. The most ideal supers are those that place your opponent in a slow fall state or at a high altitude that forces a soft or hard knockdown as well as wall bounces. Even though this is a great tool for many teams, its not always an efficient use of meter and in general you get one less rep of FoF loops compared to team Nemo.

Amaterasu: DHC BnB, slow down from throw, a more optimized DHC
Dante: short bnb DHC, mid screen version
Ghost Rider: Using his OTG assist
Haggar: uses a capture state glitch to allow strange to combo, can be used with any super after the command launch
Hawkeye: BnB to corner DHC
Hsien-Ko: spacing dependent, you need 3 knives to hit to allow strange to combo
Jill: BnB to corner
Magneto: BnB
MODOK: BnB to corner DHC
Morrigan: Side switch combo to DHC
Nemesis: DHC from a BnB and Throw
Nova: simple DHC from a throw 950k
Phoenix: BnB into Phoenix Inferno
Rocket Raccoon: BnB DHC
Sentinel: BnB with Hard Drive and from a corner throw with Sentinel Force
She-Hulk: 2 hits of Emerald Cannon
Spencer: from bionic arm #1, #2, overhead set up
Spider-Man: Basic BnB into air maximum spider
Storm: BnB DHC, DHC BnB variant, corner throw DHC
Strider Hiryu: BnB with Bolts assist
Task Master: DHC from Counter Super (VERY tight timing)
Thor: Dhc before super finishes (air only), from mighty punish
Trish: Air Super BnB DHC
Viewtiful Joe: Joe/Doom BnB into bomb to trigger Rings of Raggador DHC into a flame loop
Viper: BnB DHC

Wall Bounce Hard Tags

This method involves a wall bounce and careful screen positioning. Being able to confirm is relative to where your point character is before the hard tag allowing your hard tag to physically hit them, then continue into fof loops

Deadpool: corner set ups
Dormammu: short bnb in the corner full screen conversion
Ghost Rider: corner bnb hard tag with the help of vergil
Firebrand: using bonvoyage mid screen, very difficult, wall cling fireball H after bon voyage, also difficult, easier version with XF
Hulk: two mid screen methods
Magneto/Rocket: Log Trap and Hyper Grav H
MODOK: From a BnB
Nemesis: mid screen conversion
Nova: corner set up, crazy set ups using shield to wall bounce
Ryu: 2 methods, requires specific screen positioning.
She-Hulk anti-air super in the corner
Spencer: corner throw, bnb into grapple M
Vergil: bnb, mid screen throw, helm breaker, using bolts to confirm into hard tag
Wesker: from various wall bounces mid screen

Misc. Hard Tag Confirms

These are confirms using screen positioning to allow strange to combo after a hard tag. Most of these are difficult and aren't always the most practical but they do have their uses.

Arthur: mid screen and air combo set up
Captain America: A very solid corner set up
Dante: BnB into acid rain, another set up, easier version with devil trigger
Doctor Doom: Hard tag using side switch
Dormammu: Using Meteor spells to set up a hard tag in the corner
Magneto: side switch confirm, from throws and more
Morrigan: Staircase side switch hard tag, assist-less hard tag by Tenboss
Phoenix: meterless screen positional hard tag using a side switch
Rocket Raccoon: Corner BnB hard tag
Shuma-Gorath: BnB to hard tag
Spider-Man: Using Log Trap and Web Ball
Thor: Confirm from Mighty Hurricane H in the corner, Variant #2 of Mighty Hurricane tag on more of the cast, confirms from throws and more
Trish: hard tag after round harvest
Tron: BnB in corner, Infrit's version
Wesker: corner L command grab
Zero: out of corner air combo with early buster into teleport

Spell of Vishanti DHC and THC

Some DHC's and THC's from Strange's Spell of Vishanti allow you to combo afterwards. The THC's all require 2 bars and for Strange to be on point. Not only can strange do this on point with the use of throws or other confirms, but you can also do them from hard tags.

Amaterasu: Strange using THC, can be done from throws as well, full screen mix-up
Chris: confirming off grenade launcher DHC into spell of vishanti
Doctor Doom: Off a grounded back throw
Dormammu: After a full FoF loop, DHC to Stalking Flare, Strange/Dorm THC off a hard tag
Hulk: Corner Throw THC
Iron Man: THC and full screen assist confirms
Jill: allows THC FoF combo to work with dante
Magneto: From a BnB into a hard tag THC
Nova: Team Nemo, Strange full screen throw THC, Hard tag from Nova throw into THC
Rocket Raccoon: Corner BnB to Hopper mine DHC
Spencer: Off a BnB 80k that hard tags into a THC
Spider-Man: THC hard tag can be done from an air combo, a ground bounce or a web throw
Storm: BnB DHC, THC set up
Thor: Air combo that hard tags into a THC, directly after is a combo off his ground bounce and it can also be done from a grounded throw
Trish: After a full FoF loop, DHC to Round Harvest, Hard tag into Strange/X THC
Vergil: Strange THC from corner throw, Using Devil Trigger DHC off SoV full screen
Wesker: Strange THC from throw in corner
Wolverine: THC confirm off throw

DHC hard tags

This section is dedicated to all other supers that can DHC from the point character and then hard tag to strange. Through experimentation, Rocket Raccoon's Mad Hopper, Devil Trigger and other install hypers give you options that aren't previously possible with Rings of Raggador.

Nova/Arthur/Strange: Nova Force into Gold Armor and hard tag with scythe
Phoenix Wright/Rocket/Strange: Simple BnB using Order in the Court
Viewtiful Joe/Rocket/Strange: DHC hard tag from a throw, also possible off combos
Wolverine/Rocket/Strange: Must super as high as possible to get the mad hopper to connect
X-23/Rocket/Strange: Uses log trap to combo into weapon X prime, then DHC's to mad hopper
Zero/Dante/Strange: Rainbow super into devil trigger

Team Assisted hard tags

The videos below are non-nemo style hard tags that revolve around the point character and an assist. The best assists are those that either remove your opponent from the corner, help you achieve a side switch or has an OTG that can set up a specific move.

Chris/Strange/X: Fire Grenade hard tags with Strider, Ammy & Rocket Raccoon assists, Hard tags with Strange, She-Hulk & Haggar, Hard tags with Dante, Wesker & Vergil

Magneto/Strange/Doom: using hidden missiles to set up loops
Magneto/Rocket/Strange: Uses Log Trap to set up the hyper grav tag
Magneto/Ground Bounce/Strange: Using Nova's Ground Bounce, Using Thor's Ground Bounce
Magneto/Sentinel/Strange: Using Sentinel's Drones assist
Magneto/X/Strange: Using Dr. Strange's own Eye of Aggamado assist

Morrigan/Nova/Strange: using Nova assist

Nova/X/Strange: set ups with a variety of assists using level 3 grav pulse L and M

Spider-Man/Rocket/Strange: Using Log Trap and Web Ball

Thor/Doom/Strange: Mid Screen set up with missiles, corner carry missile set up
Thor/Nova/Strange: Level 1 Grav Pulse hard tag, Level 3 Grav Pulse tag after mighty tornado
Thor/Strange/Modok: Using Balloon Bomb assist to hard tag with mighty strike
Thor/Strange/Sentinel: Uses Drones to set up the tag with mighty strike
Thor/Rocket/Strange: Using Log Trap and charged Mighty Strike H

Trish/Rocket/Strange: meterless hard tag with Rocket's log trap and round trip
Trish/Strange/Doom: meterless hard tag with Doom's Hidden Missiles and round trip

Vergil/Strange/Doom: meterless hardtags with doom's hidden missiles and round trip
Vergil/Strange/Spencer: using spencer's slant shot assist to set up round trip hard tags

OTG Set Ups

A set up that involves hard tagging and using an OTG assist or a Grace of Hoggoth from a hard knockdown or ground bounce.

Ghost Rider: Using his OTG assist after his own DHC
Haggar: BnB to hard tag with Viper assist, same set up with wesker
Thor: After a ground bounce using a Grace to OTG



Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.

Core Combos


Combos Two Stars.png
Core combos that balances reward with execution and reliability.
  • Works against a selected set of characters.
  • Can require adjustments for positioning and resources.
  • Are expected to be consistently performable by a skilled player who main the character.

Advanced Combos


Combos Three Stars.png
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
  • May only work on a few characters or in specific circumstances.
  • Can have any amount of requirements such as meter, positioning, starter.
  • Are not necessarily harder than core combos, but require more specific knowledge.

Assist Extensions

Comboing in X-Factor