The King of Fighters '98/Leona: Difference between revisions

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The Baltic Launcher combos when done from the A version will generally only work in the corner, but V Slasher can hit if it hits as a high anti-air.
The Baltic Launcher combos when done from the A version will generally only work in the corner, but V Slasher can hit if it hits as a high anti-air.
=In-depth Analysis=
==Normal Throws==
b or f+C - Breakable, forward knockdown, face forward, rollable.
b or f+D - Breakable, reverse knockdown, face forward, un-rollable.
b or f or d+C/D in air - Unbreakable, forward knockdown, back turned, un-rollable.
Well, Leona's throw game is bad. C throw doesn't have the blue grab 'effect', but the D one isn't rollable. You can at least set up wakeups from the D one with a ambiguous ground roll.  The air throw is good, of course.
==Normal Moves==
Standing B - Anti-air vs short hop.
Standing C - Hits normal-sized characters crouching, cancelable. Even so, it's slow, and theres not much to cancel it into (Earring? lol a lil too slow. Ground Saber? Yea, sure if you have a charge.).
Standing D - Hits normal-sized characters crouching

Revision as of 17:29, 9 January 2008

Introduction

Gameplay Overview

Leona is a mostly a poking/counter-poke/mobility-based character who is also very fast and had some good pressure and options. Her low pokes are some of the best in the game because of their range and low-crouch properties. Many of her jumping attacks have good priority and can be used as instant overheads. Her run is extremely low, and allows her to run under high fireballs such as Takuma's, as well as some jump-ins. She falls around the mid tier, but she can deal with the top tiers reasonably well, similar to Mai. She requires some accurate execution for reliable combo/mixup damage, and some more thinking than most characters, so I wouldn't recommend her to a beginner, but if you are an intermediate player and enjoy playing characters with a lots of poking/prodding ability with some weird properties, I'd recommend her.

Combos

  • cr.B,cr.A xx C Moon Slasher (charge d,u+C)
  • cr.C xx C Moon Slasher (charge d,u+C)
  • cl.D (2 hits) xx Rebel Spark (qcb,hcf+K)
  • cl.D (2 hits),f+B xx C V Slasher (qcf,hcb+C)
  • hh.A xx C V Slasher (qcf,hcb+C)
  • Baltic Launcher (charge b,f+P), j.CD/V Slasher (qcf,hcb+P)/D X Calibur (charge d,u+D)
  • corner Ground Saber (charge b,f+K), cr.C/D X Calibur (charge d,u+D)/V Slasher (qcf,hcb+P)

Her cr.B,cr.A chain is a bit harder than most characters, but it is important to her mixup game, so practice it.

The hyperhop A combo is hard, but it is an instant overhead into nice damage, so again, hit up practice mode!

The Baltic Launcher combos when done from the A version will generally only work in the corner, but V Slasher can hit if it hits as a high anti-air.

In-depth Analysis

Normal Throws

b or f+C - Breakable, forward knockdown, face forward, rollable.

b or f+D - Breakable, reverse knockdown, face forward, un-rollable.

b or f or d+C/D in air - Unbreakable, forward knockdown, back turned, un-rollable.

Well, Leona's throw game is bad. C throw doesn't have the blue grab 'effect', but the D one isn't rollable. You can at least set up wakeups from the D one with a ambiguous ground roll. The air throw is good, of course.

Normal Moves

Standing B - Anti-air vs short hop.

Standing C - Hits normal-sized characters crouching, cancelable. Even so, it's slow, and theres not much to cancel it into (Earring? lol a lil too slow. Ground Saber? Yea, sure if you have a charge.).

Standing D - Hits normal-sized characters crouching