Lichmassacre (talk | contribs) (Combo notation primer to put under the combos section of each character's page.) |
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* cr. = crouching normal | * cr. = crouching normal | ||
* X = any button | * X = any button | ||
* CH = counter hit | |||
* , = Used to separate attacks in the combo | * , = Used to separate attacks in the combo | ||
* / = Separates different options for the combo (mainly different starters or enders that are possible) | |||
:* Unless otherwise stated (such as it's a link or you need to delay the attack), assume this is a chain/cancel. | :* Unless otherwise stated (such as it's a link or you need to delay the attack), assume this is a chain/cancel. | ||
:* Example: cr.B, cr.A, dp A ; cr.B chains into cr.A, then cr.A cancels into dp A | :* Example: cr.B, cr.A, dp A ; cr.B chains into cr.A, then cr.A cancels into dp A | ||
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* (C) = Indicates a free cancel, aka a cancel only possible in Max Mode | * (C) = Indicates a free cancel, aka a cancel only possible in Max Mode | ||
* (SC) = Indicates a super cancel via free canceling in Max Mode | * (SC) = Indicates a super cancel via free canceling in Max Mode | ||
* (1) = Used to indicate how many hits of the attack should connect (or less than) before continuing with the combo | |||
:* Example: cl.C(1), hcb P means that only one hit of cl.C should be performed before moving on to do hcb P, not more than one hit | |||
* [] = Used to distinguish combo loops or combo starters/etc. in case a certain attack is only possible after specific options | * [] = Used to distinguish combo loops or combo starters/etc. in case a certain attack is only possible after specific options | ||
* xN = Repeat the given loop for as many times as either possible or as many times as you wish | * xN = Repeat the given loop for as many times as either possible or as many times as you wish |
Revision as of 15:46, 15 October 2022
SVC Chaos: SNK VS Capcom Quick Combo Notation Guide | |
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