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This Move List comes from the November 2005 Arcadia translation by Edward Chang at Romancancel.com | This Move List comes from the November 2005 Arcadia translation by Edward Chang at Romancancel.com | ||
Masshou: qcf+S | Masshou: qcf+S | ||
->Fukumetsu: b,f+S | ->Fukumetsu: b,f+S | ||
-->Dangoku: hcb+S | -->Dangoku: hcb+S | ||
Ketsugou: hcb+H (AMA) | Ketsugou: hcb+H (AMA) | ||
NORMAL MODE ONLY | NORMAL MODE ONLY | ||
Ken'in: qcf+P | Ken'in: qcf+P | ||
Shoukyaku: qcf+K | Shoukyaku: qcf+K | ||
Kihi: qcf+H | Kihi: qcf+H | ||
Shousei: hcb+P | Shousei: hcb+P | ||
MOROHA MODE ONLY | MOROHA MODE ONLY | ||
Houshoku: rdp+H | Houshoku: rdp+H | ||
Danzai: dp+H | Danzai: dp+H | ||
Bunri: hcb+P | Bunri: hcb+P | ||
Kashitsu: hcf+K | Kashitsu: hcf+K | ||
Konzetsu: j.hcf+S | Konzetsu: j.hcf+S | ||
TENSION ATTACKS | TENSION ATTACKS | ||
Shoukou: Intoku (Normal Only): hcb, f+H | Shoukou: Intoku (Normal Only): hcb, f+H | ||
Shoukou: Inmetsu (Ouro) (Moroha Only): j.hcb, f+P | Shoukou: Inmetsu (Ouro) (Moroha Only): j.hcb, f+P | ||
-> Shoukou: Inmetsu (Fukuro): qcb+K | -> Shoukou: Inmetsu (Fukuro): qcb+K | ||
Henshitsu (Moroha Only): hcb, hcb+S | Henshitsu (Moroha Only): hcb, hcb+S | ||
INSTANT KILL | INSTANT KILL | ||
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Normal Mode | Normal Mode | ||
------------ | ------------ | ||
S->H->qcf+S->b | S->H->qcf+S->b,f+S->hcb+H | ||
Throw (In corner)->S->High jump cancel, S->jumping H->hcb+H | Throw (In corner)->S->High jump cancel, S->jumping H->hcb+H | ||
S->H->qcf+S->b | S->H->qcf+S->b,f+S->d+D->Blood Pack | ||
That's all I got for Normal Mode combos...Normal Mode throw is REALLY nice in the corner, as you get a free combo, which leads to free key activation. | That's all I got for Normal Mode combos...Normal Mode throw is REALLY nice in the corner, as you get a free combo, which leads to free key activation. | ||
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Moroha Mode | Moroha Mode | ||
------------- | ------------- | ||
qcf+S->b | qcf+S->b,f+S->f+d+dfH->f+P->S->High jump cancel S->jumping H->hcf+S* | ||
D/\Jumping H->Jumping H-> | D/\Jumping H->Jumping H->hcb+H | ||
Combos marked with a * are ones I couldn't finish because I'm bad at inputs...Or they MAYBE don't work, which I'm kinda doubting...Bleh. | Combos marked with a * are ones I couldn't finish because I'm bad at inputs...Or they MAYBE don't work, which I'm kinda doubting...Bleh. | ||
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d+D->qcf+S->BP | d+D->qcf+S->BP | ||
D->BP | D->BP | ||
qcf+S->b | qcf+S->b,f+S->BP | ||
Yeah, very small, lol. | Yeah, very small, lol. | ||
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I did some mild experimenting with A.B.A. pressure, and I'm VERY pleased with how strong she can be, especially in the corner. Her 5D is VERY deceptive, as I've learned, which leads to it hitting more often than not. It resembles her 6H a lot. Here's some stuff I came up with on block... | I did some mild experimenting with A.B.A. pressure, and I'm VERY pleased with how strong she can be, especially in the corner. Her 5D is VERY deceptive, as I've learned, which leads to it hitting more often than not. It resembles her 6H a lot. Here's some stuff I came up with on block... | ||
K->S->qcf+S->b | K->S->qcf+S->b,f+S->D | ||
d+P->S->H->qcf+S->dash, throw | d+P->S->H->qcf+S->dash, throw | ||
Revision as of 01:27, 11 February 2006
This Move List comes from the November 2005 Arcadia translation by Edward Chang at Romancancel.com
Masshou: qcf+S ->Fukumetsu: b,f+S -->Dangoku: hcb+S Ketsugou: hcb+H (AMA)
NORMAL MODE ONLY
Ken'in: qcf+P Shoukyaku: qcf+K Kihi: qcf+H Shousei: hcb+P
MOROHA MODE ONLY
Houshoku: rdp+H Danzai: dp+H Bunri: hcb+P Kashitsu: hcf+K Konzetsu: j.hcf+S
TENSION ATTACKS
Shoukou: Intoku (Normal Only): hcb, f+H Shoukou: Inmetsu (Ouro) (Moroha Only): j.hcb, f+P -> Shoukou: Inmetsu (Fukuro): qcb+K Henshitsu (Moroha Only): hcb, hcb+S
INSTANT KILL
Muchi no Yami: qcf, qcf+H
This information comes from xoNappyJinox's A.B.A thread on dustloop.com
Movement
Her backdash is nice, reminds me of a mini-Pot, kinda. Lots of backdash->63214H. 236H is good for keeping yourself at a safe distance, but they can jump over it if you're throwing it out naked. Either that or I'm doing it wrong. 236P Is good for getting across the screen fast, and FRCing it gives you a nice little boost. Her air dash is so-so, not really long, but good if you IAD right above them in the corner. That's all I can think of.
Combos
Here's what I was able to come up with for combos...Not much, but like I said, I'll find better stuff either this week or next, when I play again.
Normal Mode
S->H->qcf+S->b,f+S->hcb+H Throw (In corner)->S->High jump cancel, S->jumping H->hcb+H S->H->qcf+S->b,f+S->d+D->Blood Pack
That's all I got for Normal Mode combos...Normal Mode throw is REALLY nice in the corner, as you get a free combo, which leads to free key activation.
Moroha Mode
qcf+S->b,f+S->f+d+dfH->f+P->S->High jump cancel S->jumping H->hcf+S* D/\Jumping H->Jumping H->hcb+H
Combos marked with a * are ones I couldn't finish because I'm bad at inputs...Or they MAYBE don't work, which I'm kinda doubting...Bleh.
Blood Pack Stuff
Umm...Let's see...I'd say only activate it after a knockdown (duh) or in some otherwise safe situation...I have a VERY small list of some ways to get yourself an activation.
d+D->qcf+S->BP
D->BP
qcf+S->b,f+S->BP
Yeah, very small, lol.
Pressure
I did some mild experimenting with A.B.A. pressure, and I'm VERY pleased with how strong she can be, especially in the corner. Her 5D is VERY deceptive, as I've learned, which leads to it hitting more often than not. It resembles her 6H a lot. Here's some stuff I came up with on block...
K->S->qcf+S->b,f+S->D d+P->S->H->qcf+S->dash, throw
Yeah, there's some of my whack A.B.A. strats...I hope SOMEONE uses them, lol. I'll be posting up much better stuff soon, I promise.
Overall, she's pretty good. Just be sure to go out of Moroha mode while you still have meter or it'll suck ass. I'll post up her Overdrive stuffs when I've messed with em more.