Street Fighter Alpha 3/R. Mika/Introduction: Difference between revisions

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(Created page with "==Introduction== '''Rainbow Mika''', a fan of Zangief, is a rookie wrestler who is ready to make a name for herself by traveling the world and participate in the street fighti...")
 
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| intro =  
| intro =  
| pros =
| pros =
* '''placeholder'''
* Slide is incredibly fast with a lot of range
* A lot of her normals have deceptively large amounts of priority, particularly c. FP
* f. MK has low crush properties and is cancellable.
* c. MP is a great anti-air at close range
* Punch command grab will hop over lows and punish and can be used in strings
* Grab supers recovers nearly immediately and allows her to punish even if they jump out in the corner
* Good set of custom combos
* Air grab does full damage when teched
| cons =
| cons =
*'''placeholder'''
* Unlike many other characters, her slide is incredibly unsafe on block
* Awkward normals make it difficult to play footsies in match-ups where slide is too risky
* Poor anti-air from further away
* Awful BnBs without meter
* Kick command grab has the same range as a normal grab
* Customs do good damage, but have poor meter build options at the end
}}
}}

Revision as of 19:05, 10 August 2022

Introduction

Rainbow Mika, a fan of Zangief, is a rookie wrestler who is ready to make a name for herself by traveling the world and participate in the street fighting circuit. In the end, she gains the patronage of Karin after a surprise defeat, meets her idol Zangief, and was sought by the IJWPW (Iwashigahama Japan Women's Pro-Wrestling).

Pros Cons
  • Slide is incredibly fast with a lot of range
  • A lot of her normals have deceptively large amounts of priority, particularly c. FP
  • f. MK has low crush properties and is cancellable.
  • c. MP is a great anti-air at close range
  • Punch command grab will hop over lows and punish and can be used in strings
  • Grab supers recovers nearly immediately and allows her to punish even if they jump out in the corner
  • Good set of custom combos
  • Air grab does full damage when teched
  • Unlike many other characters, her slide is incredibly unsafe on block
  • Awkward normals make it difficult to play footsies in match-ups where slide is too risky
  • Poor anti-air from further away
  • Awful BnBs without meter
  • Kick command grab has the same range as a normal grab
  • Customs do good damage, but have poor meter build options at the end