The King of Fighters '98/Daimon: Difference between revisions

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='''INTRODUCTION''' =
=Introduction=
<pre>
Goro Daimon was previously known as just "Daimon" before the King of Fighters tournament. The names means "Die, Man".
Fighting Style:        Judo plus Garyuu Kakutou Jutsu (Self-made
 
                        fighting techniques)
Just before the first KOF tournament, he defeated [http://en.wikipedia.org/wiki/Goro_%28Mortal_Kombat%29 Goro, prince of Shokan] in hand-to-hand mortal combat, taking his namesake as a trophy.
Birthday:             5 / 5
 
Age:                  29
Anyone who could defeat Goro is extremely strong, so as expected, Goro Daimon is a top tier character.
Birthplace:            Japan
 
Blood Type:            A
=Gameplay Overview=
Height:                204cm
 
Weight:                138kg
Daimon does a ton of damage , has very high priority normals, and has very effective throw mixups. Even from an anti-air he can do 30% or so thanks to ground pound OTGs and juggles. He has very good defense (aka takes less damage than average) and is basically a wall of pain. His only disadvantage is that he has a very large sprite.
Hobby:                Understanding nature
Favorite Food:        Zaru soba
Best Sport:            Judo
Most Important:        His geta (wooden shoes)
Dislikes:              Detailed machinery
</pre>


=Gameplay and Character overview=
=Gameplay and Character overview=

Revision as of 19:13, 26 December 2007

Introduction

Goro Daimon was previously known as just "Daimon" before the King of Fighters tournament. The names means "Die, Man".

Just before the first KOF tournament, he defeated Goro, prince of Shokan in hand-to-hand mortal combat, taking his namesake as a trophy.

Anyone who could defeat Goro is extremely strong, so as expected, Goro Daimon is a top tier character.

Gameplay Overview

Daimon does a ton of damage , has very high priority normals, and has very effective throw mixups. Even from an anti-air he can do 30% or so thanks to ground pound OTGs and juggles. He has very good defense (aka takes less damage than average) and is basically a wall of pain. His only disadvantage is that he has a very large sprite.

Gameplay and Character overview

Goro Daimon is definately in the upper tiers when it comes to making your team. Has strong defense, great throws for a grappler character, and overall good damaging moves and combos. He is quite quick for a big guy.

SPECIAL MOVES

 Juuji Shime                    When close, b / f + C
 Okuri Ashi Barai               When close, b / f + D
 Tsukami Tataki Tsuke           Within throw range, b / f + C / D
 Tama Tsubushi                  f + A
 Zujou Barai                    df + C
 Jiraishin                      f,d,df + P
 Chou Oosotogari                When close, f,d,df + K
 Chou Ukemi                     qcb + K
 Nekko Gaeshi                   qcf + K
 Tenchi Gaeshi                  When close, hcb,f + P
 Ura Nage                       hcb,f + K
 Kumo Tsukami Nage              hcf + A
 Kirikabu Gaeshi                hcf + C

DESPERATION MOVES

 Jigoku Gokuraku Otoshi         When close, hcb,hcb + P
 Arashi no Yama (Nekko Nuki)    When close, hcf,hcf + K
 A.n.Y. (Zoku Kirikabu Gaeshi)  hcf + K from Nekko Nuki
 A.n.Y. (Bukko Nuki Ura Nage)   f,d,df + K from Z.K.G. (DM only)
 A.n.Y. (Zoku Tenchi Gaeshi)    f,d,df + K from Z.K.G. (SDM only)

COMBOS

Standing A,3+C

Jump-in D, Land C,63214,6+C

Standing A, DP+ B or D