The King of Fighters '99/K': Difference between revisions

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=Combos=
=Combos=
cr.B > cr.A > dp+A
j.A> Close C(1hit) > f+A > qcb+K or dp+C>f+D
[Corner] Close C(1hit) > qcf+C > f+D > dp+C>f+K or qcf,qcf+P


=Strategies=
=Strategies=


[[Category:The King of Fighters '99]]
[[Category:The King of Fighters '99]]

Revision as of 18:02, 17 November 2016

Introduction

Movelist

THROWS-------------------------------------------------------------------------

Sport Pile >> When close - b / f + C

Knee Strike >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

One Inch >> f + A >> Overhead.

   Knockdown.
   Can be cancelled into a special move.

Knee Assault >> f + B >> Overhead.

   Can be cancelled into a Minute Spike.


SPECIAL MOVES------------------------------------------------------------------

Iron Trigger >> qcf + P >> Negates 1-hit projectiles.

   Can be followed with Second Shoot or Second Shell.

/Second Shoot >> After Iron Trigger - f + B

/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.

   Juggles.

Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).

   Can be followed with Crow Bite follow-up (C).

/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.

Minute Spike >> qcb + K >> Can be done in the air.

Blackout >> qcf + K >> Half screen (B).

   Full screen (D).
   Evades normal attacks and projectiles (D).
   

DESPERATION MOVES--------------------------------------------------------------

Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile.

Heat Drive >> qcf, qcf + P, hold P to charge move >> Unblockable when fully charged. (C)

Combos

cr.B > cr.A > dp+A

j.A> Close C(1hit) > f+A > qcb+K or dp+C>f+D

[Corner] Close C(1hit) > qcf+C > f+D > dp+C>f+K or qcf,qcf+P

Strategies