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=Introduction= | =Introduction= | ||
The Good: | |||
* Easy to master | |||
* Effective Corner Options | |||
* Good Anti Air | |||
* Varied Special Moves | |||
* Chargeable Super | |||
* Exceed cheap damage | |||
The Bad: | |||
* Requires a lot of stocks and MAXIMUM Mode for main combos | |||
* Not many midscreen combos | |||
* R.E.D. Kick can't hit short hitbox characters | |||
=Moves List= | =Moves List= | ||
Revision as of 10:58, 28 May 2016
Introduction
The Good:
- Easy to master
- Effective Corner Options
- Good Anti Air
- Varied Special Moves
- Chargeable Super
- Exceed cheap damage
The Bad:
- Requires a lot of stocks and MAXIMUM Mode for main combos
- Not many midscreen combos
- R.E.D. Kick can't hit short hitbox characters
Moves List
Press AB when near Hatsugane Press CD when near Issetsu Seoi Nage
d + C in air Geshiki: Naraku Otoshi f + B Geshiki: Goufu You df + D 88 Shiki
qcf + A * 114 Shiki: Aragami _qcf + P 128 Shiki: Konokizu _press P 127 Shiki: Yanosabi _press K 125 Shiki: Nanase
qcf + A * 114 Shiki: Aragami _hcb + P 127 Shiki: Yanosabi _press P Geshiki: Migiri Ugachi _press K 125 Shiki: Nanase _hcb + K 212 Shiki: Kototsuki You
qcf + C * 115 Shiki: Dokugami _hcb + P 401 Shiki: Tsumi Yomi _f + P 402 Shiki: Batsu Yomi _f,d,df + P 100 Shiki: Oniyaki
qcf + K,K * 75 Shiki Kai hcb + K * 212 Shiki: Kototsuki You f,d,df + P 100 Shiki: Oniyaki b,d,db + K * R.E.D. KicK
qcf,qcf + P (can hold) S^ 182 Shiki qcb,hcf + P (can hold) S^ Ura 108 Shiki: Orochinagi
qcf,qcf + AC X^ Saishuu Kessen Ougi "Mushiki"