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=Introduction= | =Introduction= | ||
Earthquake(let's call him EQ here) is (without doubt) the fattest character of the Samurai Shodown series(and probably one of the tallest characters from the SNK games). He is nice to play here, so if you like those strong characters, you can pick him. Now let's see his pros and cons. | |||
'''''EQ's Good and Bad Things''''' | |||
''Good Things:'' | |||
* Nice damage, reach and recovery on some of his normal moves; | |||
* Has a quick dash and a nice backdash; | |||
* He is faster than his old versions(Well, he is kind of a fat ninja); | |||
* If you learn on how to use him, he can be a hard target for the opponent; | |||
* He can stop/punish Normal/Super projectiles(Yes, you can stop the Shinkuu Hadouken with him); | |||
* He can connect his cl.HP with his cl.HK; | |||
* He has a nice... Projectile?(I don't know what is it, really); | |||
* He can jump off walls.(Incredible, right?) | |||
''Bad Things:'' | |||
* Is an easy target(Captain Obvious strikes again); | |||
* Has some problems if he is stuck in the corner(See the line above for more details); | |||
* He is easy to do some crossups, due to his hitbox | |||
* The opponent can crossup EQ with ease, due to his '''HUGE''' hitbox(I tried with Ken and I could crossup with j.LP, was hard, but it's possible. I don't know if all of the characters can crossup him); | |||
* He don't have reliable jump-ins(See below and this line will get a little worse); | |||
* Even he can jump off walls, his jumps are not that good(But his wall jump is a little better than his normal jump). | |||
=Moves List= | =Moves List= | ||
==Throws== | ==Throws== |
Revision as of 19:46, 9 January 2016
Introduction
Earthquake(let's call him EQ here) is (without doubt) the fattest character of the Samurai Shodown series(and probably one of the tallest characters from the SNK games). He is nice to play here, so if you like those strong characters, you can pick him. Now let's see his pros and cons.
EQ's Good and Bad Things
Good Things:
- Nice damage, reach and recovery on some of his normal moves;
- Has a quick dash and a nice backdash;
- He is faster than his old versions(Well, he is kind of a fat ninja);
- If you learn on how to use him, he can be a hard target for the opponent;
- He can stop/punish Normal/Super projectiles(Yes, you can stop the Shinkuu Hadouken with him);
- He can connect his cl.HP with his cl.HK;
- He has a nice... Projectile?(I don't know what is it, really);
- He can jump off walls.(Incredible, right?)
Bad Things:
- Is an easy target(Captain Obvious strikes again);
- Has some problems if he is stuck in the corner(See the line above for more details);
- He is easy to do some crossups, due to his hitbox
- The opponent can crossup EQ with ease, due to his HUGE hitbox(I tried with Ken and I could crossup with j.LP, was hard, but it's possible. I don't know if all of the characters can crossup him);
- He don't have reliable jump-ins(See below and this line will get a little worse);
- Even he can jump off walls, his jumps are not that good(But his wall jump is a little better than his normal jump).
Moves List
Throws
- Press AB when near: Go To Heaven
- Press CD when near: Fat Buster
Command Moves
- ub into a wall, press uf: Fat Triangle
- d + K in air: Fat Bound
Special Moves
- qcf + P: Fat Burst
- qcf + P in air: Chainsaw Dive
- f,d,df + P: Fat Chainsaw
- qcb + P, direct d / u: Fat Breath
- hcb + B: Fat Fake
- hcb + D: Fat Replica Attack
Super Moves
- qcf,qcf + P: S^ Earth Got 'Em 2003
- qcf,qcf + K: S^ Fat Guilty
Exceed Moves
- qcf,hcb + AC: X^ Fat Carnival