Martial Masters/Monkey Boy: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 3: Line 3:
=Move List=
=Move List=
==Quick Movelist==
==Quick Movelist==
Normal Attacks:
Normal Attacks:<br>
                            F+A
F+A<br>
                            Bk+B
Bk+B<br>
                            DnF+C
DnF+C<br>
                            F+D
F+D<br><br>
 
Special Attack:<br>
Special Attack:
Crouching Bx2, Crouching A<br><br>
                    Crouching Bx2, Crouching A
Advanced Attacks:<br>
 
Fruit Strike                QCF+A,D<br>
Advanced Attacks:
Random Kick                (QCB+K)x3<br>
 
Peach Thief                F,QCF+P,QCB+P<br>
Fruit Strike                QCF+A,D
Flying Monkey              B,QCB+K  (Can be done in Air)<br>
Random Kick                (QCB+K)x3
Flying Kick                F,QCF+K<br><br>
Peach Thief                F,QCF+P,QCB+P
Deadly Attacks:<br>
Flying Monkey              B,QCB+K  (Can be done in Air)
Fruit Party                QCFx2+P<br>
Flying Kick                F,QCF+K
King of Thieves            QCBx2+P<br>
 
Deadly Attacks:
 
Fruit Party                QCFx2+P
King of Thieves            QCBx2+P
==Shadow Moves==
==Shadow Moves==
 
Swing To High Snap      qcf + LK+HP              must connect (not blocked) to perform entire maneuver; launches opponent <br>
 
Monkey Fruit Toss        qcb + LK+HP              fruit will collide with other projectiles as both will be "destroyed" in the process<br>
 
Stagger Grab            hcf + LP+LK              connects close and is unblockable; small window for free attack after landing maneuver<br>
 
Shadow Moves
------------
Swing To High Snap      qcf + LK+HP              must connect (not blocked)
                                                    to perform entire  
                                                    maneuver; launches
                                                    opponent  
Monkey Fruit Toss        qcb + LK+HP              fruit will collide with  
                                                    other projectiles as  
                                                    both will be "destroyed"
                                                    in the process
Stagger Grab            hcf + LP+LK              connects close and is
                                                    unblockable; small
                                                    window for free attack
                                                    after landing maneuver




Line 49: Line 29:


==Command Moves==
==Command Moves==
Command Moves
 
-------------
Butt Pat                HP+HK                    can hit opponent for very minor damage; taunt fills Super Meter considerably<br>
Butt Pat                HP+HK                    can hit opponent for very
Hopping Fist            d + LP+LK                overhead<br>
                                                    minor damage; taunt  
Backroll and Jump        b + LP+LK                can follow with air attack <br>
                                                    fills Super Meter  
Backhand                f + LP<br>
                                                    considerably
Skyward Uppercut        df + HP<br>
Hopping Fist            d + LP+LK                overhead
High Snap Kick          b + LK                  2 hits; launches opponent<br>
Backroll and Jump        b + LP+LK                can follow with air attack  
Rolling Axe              f + HK                  2 hits<br>
Backhand                f + LP
Monkey Drop              d/u + LP/LK/HP/HK        pursue attack when opponent is on floor<br>
Skyward Uppercut        df + HP
High Snap Kick          b + LK                  2 hits; launches opponent
Rolling Axe              f + HK                  2 hits
Monkey Drop              d/u + LP/LK/HP/HK        pursue attack
                          when opponent is  
                          on floor


==Special Moves==
==Special Moves==
Special Moves
Special Moves
-------------
-------------
Fruit Toss              qcf + P/LK              LP=short and high,  
Fruit Toss              qcf + P/LK              LP=short and high,LK=medium and high,HP=far and medium height;<br>
                                                    LK=medium and high,
will collide with other projectiles as both will be "destroyed" in the process; <br>
                                                    HP=far and medium  
fruits are random and different fruits cause different damage<br>
                                                    height; will collide
Fruit Roll              qcf + HK                must be blocked low; will collide with other projectiles as both will be "destroyed" in the process; <br>
                                                    with other projectiles
                                                    as both will be
                                                    "destroyed" in the
                                                    process; fruits are
                                                    random and different
                                                    fruits cause different
                                                    damage
Fruit Roll              qcf + HK                must be blocked low; will
                                                    collide with other  
                                                    projectiles as both  
                                                    will be "destroyed" in
                                                    the process
Sneaky Strike            f, d, df + P            must be blocked low
Sneaky Strike            f, d, df + P            must be blocked low
   Low Slider            qcb + P                  Sneaky Strike must connect
   Low Slider            qcb + P                  Sneaky Strike must connect
Line 91: Line 53:
                                                     other side of the
                                                     other side of the
                                                     opponent
                                                     opponent
Tree Climb Kick          f, d, df + K            LK=short, HK=far
Tree Climb Kick          f, d, df + K            LK=short, HK=far<br>
Swing Kick              qcb + K                  LK=short, HK=far
Swing Kick              qcb + K                  LK=short, HK=far<br>
  Second Swing Kick     qcb + K                  LK=short, HK=far
-Second Swing Kick       qcb + K                  LK=short, HK=far<br>
    Side Kick           qcb + K                  LK=short, HK=far
--Side Kick             qcb + K                  LK=short, HK=far<br>
Monkey Stomp            b, d, df + K            LK=short, HK=far; if third
Monkey Stomp            b, d, df + K            LK=short, HK=far;<br>
                                                    hit touches opponent
if third hit touches opponent Monkey Boy will throw a fruit;<br>
                                                    Monkey Boy will throw
fruit will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    a fruit; fruit will
Air Monkey Stomp        b, d, df + K in air      LK=short and 1 hit,HK=far and 3 hits; <br>
                                                    collide with other  
if HK version's third hit touches opponent Monkey Boy will throw a fruit; <br>
                                                    projectiles as both  
fruit will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    will be "destroyed" in
                                                    the process
Air Monkey Stomp        b, d, df + K in air      LK=short and 1 hit,  
                                                    HK=far and 3 hits; if
                                                    HK version's third hit
                                                    touches opponent
                                                    Monkey Boy will throw
                                                    a fruit; fruit will
                                                    collide with other  
                                                    projectiles as both  
                                                    will be "destroyed" in
                                                    the process


==Super Moves==
==Super Moves==
Supers
 
------
Fruit Frenzy            qcf, qcf + P <br>              
Fruit Frenzy            qcf, qcf + P            a fruit will collide with  
a fruit will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    other projectiles as  
can move towards end of super and se raining fruit as a shield of sorts<br>
                                                    both will be "destroyed"
Sneaky Slider            qcb, qcb + P            first hit must connect (not blocked) to perform entire maneuver<br>
                                                    in the process; can move
                                                    towards end of super and
                                                    use raining fruit as a
                                                    shield of sorts
Sneaky Slider            qcb, qcb + P            first hit must connect
                                                    (not blocked) to perform
                                                    entire maneuver
=Combos=
=Combos=
Crossups: j.B, j.C, 421K, j.421K
Crossups: j.B, j.C, 421K, j.421K<br>
 
Combos:<br> <br>
 
2B 2A 6A 214D 214D 214D  - Example B&B<br>
Combos:
 
2B 2A 6A 214D 214D 214D  - Example B&B


4B 623D or 236C  - Random chance of getting a Watermelon.
4B 623D or 236C  - Random chance of getting a Watermelon.<br>
AA 3C 623D or 236C
AA 3C 623D or 236C<br>


C/D 3C 214D or 623P ...  - Same combos as off 6A but more damage.
C/D 3C 214D or 623P ...  - Same combos as off 6A but more damage.<br>
C/D 6D ...  - Also the same combos, works at a larger distance.
C/D 6D ...  - Also the same combos, works at a larger distance.<br>
2C 6A/3C/6D ... - Strong combo off low.
2C 6A/3C/6D ... - Strong combo off low.<br> <br>


... 6A/3C/6D  214D 214D 236B+C ...  - Normal Shadow Combo setup
... 6A/3C/6D  214D 214D 236B+C ...  - Normal Shadow Combo setup<br>
... 6A/3C/6D  623P 214P 236B+C ...  - Delaunch setup
... 6A/3C/6D  623P 214P 236B+C ...  - Delaunch setup<br>
... 6A/3C/6D  623B, 623D  - Corner only.
... 6A/3C/6D  623B, 623D  - Corner only.<br> <br>


236236P, 2A+B, C 6D ...  - Super must hit close to connect this.
236236P, 2A+B, C 6D ...  - Super must hit close to connect this.<br>
236236P, 66 C 6D ...  - Works better from a distance.
236236P, 66 C 6D ...  - Works better from a distance.<br><br>


A+D, 6A 214D 214D 214D  - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 214D  - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ...  - Leads to Delaunch combos.
A+D, 6A 214D 214D 236B+C ...  - Leads to Delaunch combos.<br>
A+D, 66 C 6A ...  - Works on Tiger in the corner or Huang anywhere.
A+D, 66 C 6A ...  - Works on Tiger in the corner or Huang anywhere.<br><br>


... 236B+C, 66, 623D, 623D, 623B, 623D  - Boring but it works.
... 236B+C, 66, 623D, 623D, 623B, 623D  - Boring but it works.<br>
... 236B+C, C 3C, 623B, 623B, 623D, 623B  - Works in the corner.
... 236B+C, C 3C, 623B, 623B, 623D, 623B  - Works in the corner.<br><br>


Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.<br>
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.<br>
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.<br><br>
      
      
41236A+B, D 3C ...
41236A+B, D 3C ...<br><br>


... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?<br>
      
      
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%.
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%.<br>
      
      
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.<br>


=Strategies=
=Strategies=


[[Category:Martial Masters]]
[[Category:Martial Masters]]

Revision as of 20:05, 26 December 2015

Introduction

Move List

Quick Movelist

Normal Attacks:
F+A
Bk+B
DnF+C
F+D

Special Attack:
Crouching Bx2, Crouching A

Advanced Attacks:
Fruit Strike QCF+A,D
Random Kick (QCB+K)x3
Peach Thief F,QCF+P,QCB+P
Flying Monkey B,QCB+K (Can be done in Air)
Flying Kick F,QCF+K

Deadly Attacks:
Fruit Party QCFx2+P
King of Thieves QCBx2+P

Shadow Moves

Swing To High Snap qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent
Monkey Fruit Toss qcb + LK+HP fruit will collide with other projectiles as both will be "destroyed" in the process
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver


Throw Moves

Command Moves

Butt Pat HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Fist d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Backhand f + LP
Skyward Uppercut df + HP
High Snap Kick b + LK 2 hits; launches opponent
Rolling Axe f + HK 2 hits
Monkey Drop d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Special Moves


Fruit Toss qcf + P/LK LP=short and high,LK=medium and high,HP=far and medium height;
will collide with other projectiles as both will be "destroyed" in the process;
fruits are random and different fruits cause different damage
Fruit Roll qcf + HK must be blocked low; will collide with other projectiles as both will be "destroyed" in the process;
Sneaky Strike f, d, df + P must be blocked low

 Low Slider             qcb + P                  Sneaky Strike must connect
                                                   (not blocked) to perform
                                                   this follow up; Monkey
                                                   Boy switches to the
                                                   other side of the
                                                   opponent

Tree Climb Kick f, d, df + K LK=short, HK=far
Swing Kick qcb + K LK=short, HK=far
-Second Swing Kick qcb + K LK=short, HK=far
--Side Kick qcb + K LK=short, HK=far
Monkey Stomp b, d, df + K LK=short, HK=far;
if third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,HK=far and 3 hits;
if HK version's third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process

Super Moves

Fruit Frenzy qcf, qcf + P
a fruit will collide with other projectiles as both will be "destroyed" in the process
can move towards end of super and se raining fruit as a shield of sorts
Sneaky Slider qcb, qcb + P first hit must connect (not blocked) to perform entire maneuver

Combos

Crossups: j.B, j.C, 421K, j.421K
Combos:

2B 2A 6A 214D 214D 214D - Example B&B

4B 623D or 236C - Random chance of getting a Watermelon.
AA 3C 623D or 236C

C/D 3C 214D or 623P ... - Same combos as off 6A but more damage.
C/D 6D ... - Also the same combos, works at a larger distance.
2C 6A/3C/6D ... - Strong combo off low.

... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup
... 6A/3C/6D 623B, 623D - Corner only.

236236P, 2A+B, C 6D ... - Super must hit close to connect this.
236236P, 66 C 6D ... - Works better from a distance.

A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion. A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos.
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.

... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works.
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.

Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.

41236A+B, D 3C ...

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%.

... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.

Strategies