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=Move List= | =Move List= | ||
==Quick Movelist== | ==Quick Movelist== | ||
Normal Attacks: | Normal Attacks:<br> | ||
F+A<br> | |||
Bk+B<br> | |||
DnF+C<br> | |||
F+D<br><br> | |||
Special Attack:<br> | |||
Special Attack: | Crouching Bx2, Crouching A<br><br> | ||
Advanced Attacks:<br> | |||
Fruit Strike QCF+A,D<br> | |||
Advanced Attacks: | Random Kick (QCB+K)x3<br> | ||
Peach Thief F,QCF+P,QCB+P<br> | |||
Fruit Strike QCF+A,D | Flying Monkey B,QCB+K (Can be done in Air)<br> | ||
Random Kick (QCB+K)x3 | Flying Kick F,QCF+K<br><br> | ||
Peach Thief F,QCF+P,QCB+P | Deadly Attacks:<br> | ||
Flying Monkey B,QCB+K (Can be done in Air) | Fruit Party QCFx2+P<br> | ||
Flying Kick F,QCF+K | King of Thieves QCBx2+P<br> | ||
Deadly Attacks: | |||
Fruit Party QCFx2+P | |||
King of Thieves QCBx2+P | |||
==Shadow Moves== | ==Shadow Moves== | ||
Swing To High Snap qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent <br> | |||
Monkey Fruit Toss qcb + LK+HP fruit will collide with other projectiles as both will be "destroyed" in the process<br> | |||
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver<br> | |||
Swing To High Snap qcf + LK+HP must connect (not blocked) | |||
Monkey Fruit Toss qcb + LK+HP fruit will collide with | |||
Stagger Grab hcf + LP+LK connects close and is | |||
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==Command Moves== | ==Command Moves== | ||
Butt Pat HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably<br> | |||
Butt Pat HP+HK can hit opponent for very | Hopping Fist d + LP+LK overhead<br> | ||
Backroll and Jump b + LP+LK can follow with air attack <br> | |||
Backhand f + LP<br> | |||
Skyward Uppercut df + HP<br> | |||
Hopping Fist d + LP+LK overhead | High Snap Kick b + LK 2 hits; launches opponent<br> | ||
Backroll and Jump b + LP+LK can follow with air attack | Rolling Axe f + HK 2 hits<br> | ||
Backhand f + LP | Monkey Drop d/u + LP/LK/HP/HK pursue attack when opponent is on floor<br> | ||
Skyward Uppercut df + HP | |||
High Snap Kick b + LK 2 hits; launches opponent | |||
Rolling Axe f + HK 2 hits | |||
Monkey Drop d/u + LP/LK/HP/HK pursue attack | |||
==Special Moves== | ==Special Moves== | ||
Special Moves | Special Moves | ||
------------- | ------------- | ||
Fruit Toss qcf + P/LK LP=short and high, | Fruit Toss qcf + P/LK LP=short and high,LK=medium and high,HP=far and medium height;<br> | ||
will collide with other projectiles as both will be "destroyed" in the process; <br> | |||
fruits are random and different fruits cause different damage<br> | |||
Fruit Roll qcf + HK must be blocked low; will collide with other projectiles as both will be "destroyed" in the process; <br> | |||
Fruit Roll qcf + HK must be blocked low; will | |||
Sneaky Strike f, d, df + P must be blocked low | Sneaky Strike f, d, df + P must be blocked low | ||
Low Slider qcb + P Sneaky Strike must connect | Low Slider qcb + P Sneaky Strike must connect | ||
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other side of the | other side of the | ||
opponent | opponent | ||
Tree Climb Kick f, d, df + K LK=short, HK=far | Tree Climb Kick f, d, df + K LK=short, HK=far<br> | ||
Swing Kick qcb + K LK=short, HK=far | Swing Kick qcb + K LK=short, HK=far<br> | ||
-Second Swing Kick qcb + K LK=short, HK=far<br> | |||
--Side Kick qcb + K LK=short, HK=far<br> | |||
Monkey Stomp b, d, df + K LK=short, HK=far; if third | Monkey Stomp b, d, df + K LK=short, HK=far;<br> | ||
if third hit touches opponent Monkey Boy will throw a fruit;<br> | |||
fruit will collide with other projectiles as both will be "destroyed" in the process<br> | |||
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,HK=far and 3 hits; <br> | |||
if HK version's third hit touches opponent Monkey Boy will throw a fruit; <br> | |||
fruit will collide with other projectiles as both will be "destroyed" in the process<br> | |||
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit, | |||
==Super Moves== | ==Super Moves== | ||
Fruit Frenzy qcf, qcf + P <br> | |||
Fruit Frenzy qcf, qcf + P a fruit will collide with | a fruit will collide with other projectiles as both will be "destroyed" in the process<br> | ||
can move towards end of super and se raining fruit as a shield of sorts<br> | |||
Sneaky Slider qcb, qcb + P first hit must connect (not blocked) to perform entire maneuver<br> | |||
Sneaky Slider qcb, qcb + P first hit must connect | |||
=Combos= | =Combos= | ||
Crossups: j.B, j.C, 421K, j.421K | Crossups: j.B, j.C, 421K, j.421K<br> | ||
Combos:<br> <br> | |||
2B 2A 6A 214D 214D 214D - Example B&B<br> | |||
Combos: | |||
2B 2A 6A 214D 214D 214D - Example B&B | |||
4B 623D or 236C - Random chance of getting a Watermelon. | 4B 623D or 236C - Random chance of getting a Watermelon.<br> | ||
AA 3C 623D or 236C | AA 3C 623D or 236C<br> | ||
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. | C/D 3C 214D or 623P ... - Same combos as off 6A but more damage.<br> | ||
C/D 6D ... - Also the same combos, works at a larger distance. | C/D 6D ... - Also the same combos, works at a larger distance.<br> | ||
2C 6A/3C/6D ... - Strong combo off low. | 2C 6A/3C/6D ... - Strong combo off low.<br> <br> | ||
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup | ... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup<br> | ||
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup | ... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup<br> | ||
... 6A/3C/6D 623B, 623D - Corner only. | ... 6A/3C/6D 623B, 623D - Corner only.<br> <br> | ||
236236P, 2A+B, C 6D ... - Super must hit close to connect this. | 236236P, 2A+B, C 6D ... - Super must hit close to connect this.<br> | ||
236236P, 66 C 6D ... - Works better from a distance. | 236236P, 66 C 6D ... - Works better from a distance.<br><br> | ||
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion. | A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion. | ||
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. | A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos.<br> | ||
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere. | A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.<br><br> | ||
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. | ... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works.<br> | ||
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner. | ... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.<br><br> | ||
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup. | Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.<br> | ||
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front. | ... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.<br> | ||
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop. | ... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.<br><br> | ||
41236A+B, D 3C ... | 41236A+B, D 3C ...<br><br> | ||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane? | ... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?<br> | ||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%. | ... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%.<br> | ||
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane. | ... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.<br> | ||
=Strategies= | =Strategies= | ||
[[Category:Martial Masters]] | [[Category:Martial Masters]] |
Revision as of 20:05, 26 December 2015
Introduction
Move List
Quick Movelist
Normal Attacks:
F+A
Bk+B
DnF+C
F+D
Special Attack:
Crouching Bx2, Crouching A
Advanced Attacks:
Fruit Strike QCF+A,D
Random Kick (QCB+K)x3
Peach Thief F,QCF+P,QCB+P
Flying Monkey B,QCB+K (Can be done in Air)
Flying Kick F,QCF+K
Deadly Attacks:
Fruit Party QCFx2+P
King of Thieves QCBx2+P
Shadow Moves
Swing To High Snap qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent
Monkey Fruit Toss qcb + LK+HP fruit will collide with other projectiles as both will be "destroyed" in the process
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Butt Pat HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Fist d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Backhand f + LP
Skyward Uppercut df + HP
High Snap Kick b + LK 2 hits; launches opponent
Rolling Axe f + HK 2 hits
Monkey Drop d/u + LP/LK/HP/HK pursue attack when opponent is on floor
Special Moves
Special Moves
Fruit Toss qcf + P/LK LP=short and high,LK=medium and high,HP=far and medium height;
will collide with other projectiles as both will be "destroyed" in the process;
fruits are random and different fruits cause different damage
Fruit Roll qcf + HK must be blocked low; will collide with other projectiles as both will be "destroyed" in the process;
Sneaky Strike f, d, df + P must be blocked low
Low Slider qcb + P Sneaky Strike must connect (not blocked) to perform this follow up; Monkey Boy switches to the other side of the opponent
Tree Climb Kick f, d, df + K LK=short, HK=far
Swing Kick qcb + K LK=short, HK=far
-Second Swing Kick qcb + K LK=short, HK=far
--Side Kick qcb + K LK=short, HK=far
Monkey Stomp b, d, df + K LK=short, HK=far;
if third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,HK=far and 3 hits;
if HK version's third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Super Moves
Fruit Frenzy qcf, qcf + P
a fruit will collide with other projectiles as both will be "destroyed" in the process
can move towards end of super and se raining fruit as a shield of sorts
Sneaky Slider qcb, qcb + P first hit must connect (not blocked) to perform entire maneuver
Combos
Crossups: j.B, j.C, 421K, j.421K
Combos:
2B 2A 6A 214D 214D 214D - Example B&B
4B 623D or 236C - Random chance of getting a Watermelon.
AA 3C 623D or 236C
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage.
C/D 6D ... - Also the same combos, works at a larger distance.
2C 6A/3C/6D ... - Strong combo off low.
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup
... 6A/3C/6D 623B, 623D - Corner only.
236236P, 2A+B, C 6D ... - Super must hit close to connect this.
236236P, 66 C 6D ... - Works better from a distance.
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang. Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos.
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works.
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.
41236A+B, D 3C ...
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..- Not an infinite but easily loops for 100%.
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.