Martial Masters/Monkey Boy: Difference between revisions

From SuperCombo Wiki
(Created page with "=Introduction= =Move List= ==Throw Moves== ==Command Moves== ==Special Moves== ==Super Moves== =Combos= =Strategies= Category:Martial Masters")
 
No edit summary
Line 2: Line 2:


=Move List=
=Move List=
==Quick Movelist==
Normal Attacks:
                            F+A
                            Bk+B
                            DnF+C
                            F+D
Special Attack:
                    Crouching Bx2, Crouching A
Advanced Attacks:
Fruit Strike                QCF+A,D
Random Kick                (QCB+K)x3
Peach Thief                F,QCF+P,QCB+P
Flying Monkey              B,QCB+K  (Can be done in Air)
Flying Kick                F,QCF+K
Deadly Attacks:
Fruit Party                QCFx2+P
King of Thieves            QCBx2+P
==Shadow Moves==
Shadow Moves
------------
Swing To High Snap      qcf + LK+HP              must connect (not blocked)
                                                    to perform entire
                                                    maneuver; launches
                                                    opponent
Monkey Fruit Toss        qcb + LK+HP              fruit will collide with
                                                    other projectiles as
                                                    both will be "destroyed"
                                                    in the process
Stagger Grab            hcf + LP+LK              connects close and is
                                                    unblockable; small
                                                    window for free attack
                                                    after landing maneuver


==Throw Moves==
==Throw Moves==


==Command Moves==
==Command Moves==
Command Moves
-------------
Butt Pat                HP+HK                    can hit opponent for very
                                                    minor damage; taunt
                                                    fills Super Meter
                                                    considerably
Hopping Fist            d + LP+LK                overhead
Backroll and Jump        b + LP+LK                can follow with air attack
Backhand                f + LP
Skyward Uppercut        df + HP
High Snap Kick          b + LK                  2 hits; launches opponent
Rolling Axe              f + HK                  2 hits
Monkey Drop              d/u + LP/LK/HP/HK        pursue attack
                          when opponent is
                          on floor


==Special Moves==
==Special Moves==
Special Moves
-------------
Fruit Toss              qcf + P/LK              LP=short and high,
                                                    LK=medium and high,
                                                    HP=far and medium
                                                    height; will collide
                                                    with other projectiles
                                                    as both will be
                                                    "destroyed" in the
                                                    process; fruits are
                                                    random and different
                                                    fruits cause different
                                                    damage
Fruit Roll              qcf + HK                must be blocked low; will
                                                    collide with other
                                                    projectiles as both
                                                    will be "destroyed" in
                                                    the process
Sneaky Strike            f, d, df + P            must be blocked low
  Low Slider            qcb + P                  Sneaky Strike must connect
                                                    (not blocked) to perform
                                                    this follow up; Monkey
                                                    Boy switches to the
                                                    other side of the
                                                    opponent
Tree Climb Kick          f, d, df + K            LK=short, HK=far
Swing Kick              qcb + K                  LK=short, HK=far
  Second Swing Kick      qcb + K                  LK=short, HK=far
    Side Kick            qcb + K                  LK=short, HK=far
Monkey Stomp            b, d, df + K            LK=short, HK=far; if third
                                                    hit touches opponent
                                                    Monkey Boy will throw
                                                    a fruit; fruit will
                                                    collide with other
                                                    projectiles as both
                                                    will be "destroyed" in
                                                    the process
Air Monkey Stomp        b, d, df + K in air      LK=short and 1 hit,
                                                    HK=far and 3 hits; if
                                                    HK version's third hit
                                                    touches opponent
                                                    Monkey Boy will throw
                                                    a fruit; fruit will
                                                    collide with other
                                                    projectiles as both
                                                    will be "destroyed" in
                                                    the process


==Super Moves==
==Super Moves==
Supers
------
Fruit Frenzy            qcf, qcf + P            a fruit will collide with
                                                    other projectiles as
                                                    both will be "destroyed"
                                                    in the process; can move
                                                    towards end of super and
                                                    use raining fruit as a
                                                    shield of sorts
Sneaky Slider            qcb, qcb + P            first hit must connect
                                                    (not blocked) to perform
                                                    entire maneuver
=Combos=
Crossups: j.B, j.C, 421K, j.421K
Normals:
  6A  - Fast, forward moving. Staple for combos.
  4B  - Launches.
  3C  - Stronger than 6A/6D but very short range.
  6D  - Similar range to 6A but slower. Builds more meter.
 
Specials:
  236A/B/C/D  - Projectile, button determines arc. D version rolls along ground
                and must be blocked low. Fruit Type is random and determines
                damage. Watermelon = Huge Damage
  623P, 214P  - Switches sides. Auto cancels into taunt. Builds a lot of meter.
  214B/D, 214B/D, 214B/D  - Strength determines distance moved forward.
  623B/D  - Invincible startup.
  421B/D  - If the third hit of the dive connects, he will throw a fruit.
  j.421B/D  - Air version. B version hits once, doesn't throw fruit.
              Can be TKed for quick crossup/overhead.
 
Supers:
  236236P  - Throws many fruit.
  214214P  - Invincible? Very fast startup.
 
Combos:
2B 2A 6A 214D 214D 214D  - Example B&B


=Combos=
4B 623D or 236C  - Random chance of getting a Watermelon.
AA 3C 623D or 236C
 
C/D 3C 214D or 623P ...  - Same combos as off 6A but more damage.
C/D 6D ...  - Also the same combos, works at a larger distance.
2C 6A/3C/6D ... - Strong combo off low.
 
... 6A/3C/6D  214D 214D 236B+C ...  - Normal Shadow Combo setup
... 6A/3C/6D  623P 214P 236B+C ...  - Delaunch setup
... 6A/3C/6D  623B, 623D  - Corner only.
 
236236P, 2A+B, C 6D ...  - Super must hit close to connect this.
236236P, 66 C 6D ...  - Works better from a distance.
 
A+D, 6A 214D 214D 214D  - Works anywhere on Tiger and Huang.
                          Also works throwing into or out of the corner on Monk
                          Also works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ...  - Leads to Delaunch combos.
A+D, 66 C 6A ...  - Works on Tiger in the corner or Huang anywhere.
 
... 236B+C, 66, 623D, 623D, 623B, 623D  - Boring but it works.
... 236B+C, C 3C, 623B, 623B, 623D, 623B  - Works in the corner.
 
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D
    - Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D
    - Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...
    - Delaunch Loop.
   
41236A+B, D 3C ...


... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..
    - 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
   
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..
    - Not an infinite but easily loops for 100%.
   
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..
    - Works on Crane.
=Strategies=
=Strategies=


[[Category:Martial Masters]]
[[Category:Martial Masters]]

Revision as of 12:36, 9 December 2015

Introduction

Move List

Quick Movelist

Normal Attacks:

                           F+A
                           Bk+B
                           DnF+C
                           F+D

Special Attack:

                    Crouching Bx2, Crouching A

Advanced Attacks:

Fruit Strike QCF+A,D Random Kick (QCB+K)x3 Peach Thief F,QCF+P,QCB+P Flying Monkey B,QCB+K (Can be done in Air) Flying Kick F,QCF+K

Deadly Attacks:

Fruit Party QCFx2+P King of Thieves QCBx2+P

Shadow Moves

Shadow Moves


Swing To High Snap qcf + LK+HP must connect (not blocked)

                                                   to perform entire 
                                                   maneuver; launches
                                                   opponent 

Monkey Fruit Toss qcb + LK+HP fruit will collide with

                                                   other projectiles as 
                                                   both will be "destroyed"
                                                   in the process

Stagger Grab hcf + LP+LK connects close and is

                                                   unblockable; small
                                                   window for free attack
                                                   after landing maneuver


Throw Moves

Command Moves

Command Moves


Butt Pat HP+HK can hit opponent for very

                                                   minor damage; taunt 
                                                   fills Super Meter 
                                                   considerably

Hopping Fist d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Backhand f + LP Skyward Uppercut df + HP High Snap Kick b + LK 2 hits; launches opponent Rolling Axe f + HK 2 hits Monkey Drop d/u + LP/LK/HP/HK pursue attack

                          when opponent is 
                          on floor

Special Moves

Special Moves


Fruit Toss qcf + P/LK LP=short and high,

                                                   LK=medium and high,
                                                   HP=far and medium 
                                                   height; will collide
                                                   with other projectiles
                                                   as both will be
                                                   "destroyed" in the
                                                   process; fruits are
                                                   random and different
                                                   fruits cause different
                                                   damage

Fruit Roll qcf + HK must be blocked low; will

                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Sneaky Strike f, d, df + P must be blocked low

 Low Slider             qcb + P                  Sneaky Strike must connect
                                                   (not blocked) to perform
                                                   this follow up; Monkey
                                                   Boy switches to the
                                                   other side of the
                                                   opponent

Tree Climb Kick f, d, df + K LK=short, HK=far Swing Kick qcb + K LK=short, HK=far

 Second Swing Kick      qcb + K                  LK=short, HK=far
   Side Kick            qcb + K                  LK=short, HK=far

Monkey Stomp b, d, df + K LK=short, HK=far; if third

                                                   hit touches opponent
                                                   Monkey Boy will throw
                                                   a fruit; fruit will
                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,

                                                   HK=far and 3 hits; if
                                                   HK version's third hit
                                                   touches opponent
                                                   Monkey Boy will throw
                                                   a fruit; fruit will
                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Super Moves

Supers


Fruit Frenzy qcf, qcf + P a fruit will collide with

                                                   other projectiles as 
                                                   both will be "destroyed"
                                                   in the process; can move
                                                   towards end of super and
                                                   use raining fruit as a
                                                   shield of sorts

Sneaky Slider qcb, qcb + P first hit must connect

                                                   (not blocked) to perform
                                                   entire maneuver

Combos

Crossups: j.B, j.C, 421K, j.421K

Normals:

 6A  - Fast, forward moving. Staple for combos.
 4B  - Launches.
 3C  - Stronger than 6A/6D but very short range.
 6D  - Similar range to 6A but slower. Builds more meter.
 

Specials:

 236A/B/C/D  - Projectile, button determines arc. D version rolls along ground
               and must be blocked low. Fruit Type is random and determines
               damage. Watermelon = Huge Damage
 623P, 214P  - Switches sides. Auto cancels into taunt. Builds a lot of meter.
 214B/D, 214B/D, 214B/D  - Strength determines distance moved forward.
 623B/D  - Invincible startup.
 421B/D  - If the third hit of the dive connects, he will throw a fruit.
 j.421B/D  - Air version. B version hits once, doesn't throw fruit.
             Can be TKed for quick crossup/overhead.
 

Supers:

 236236P  - Throws many fruit.
 214214P  - Invincible? Very fast startup.
 

Combos:

2B 2A 6A 214D 214D 214D - Example B&B

4B 623D or 236C - Random chance of getting a Watermelon. AA 3C 623D or 236C

C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. C/D 6D ... - Also the same combos, works at a larger distance. 2C 6A/3C/6D ... - Strong combo off low.

... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup ... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup ... 6A/3C/6D 623B, 623D - Corner only.

236236P, 2A+B, C 6D ... - Super must hit close to connect this. 236236P, 66 C 6D ... - Works better from a distance.

A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang.

                         Also works throwing into or out of the corner on Monk
                         Also works throwing into the corner on Scorpion.

A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.

... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. ... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.

Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D

   - Basic delaunch combo from a crossup.

... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D

   - Basic delaunch from front.

... 236B+C, j.D, D 6D 214D 214D 236B+C ...

   - Delaunch Loop.
   

41236A+B, D 3C ...

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..

   - 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
   

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..

   - Not an infinite but easily loops for 100%.
   

... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..

   - Works on Crane.

Strategies