Monster/Katze: Difference between revisions

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== Normal Moves ==
== Normal Moves ==


=== Standing ===
'''Ground Moves'''
A - 300<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
B - 500,200<br>
<tr style="text-align:center;background-color:brown">
C - 700<br>
  <th style="border:1px solid navy">State</th>
6_4+C (throw) - 1200<br>
  <th>Input</th>
  <th>Start-Up</th>
  <th>Block Adv.</th>
  <th>Hit Adv.</th>
  <th>Crouch Adv.</th>
  <th>Guard</th>
  <th>Damage</th>
  <th>Note</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan="3">Standing</td>
  <td>A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>300</td>
  <td></td>
</tr>
<tr>
  <td>B</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>500,200</td>
  <td></td>
</tr>
<tr>
  <td>C</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>700</td>
  <td></td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan="3">Crouching</td>
  <td>A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>300</td>
  <td></td>
</tr>
<tr>
  <td>B</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>580</td>
  <td></td>
</tr>
<tr>
  <td>C</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>L</td>
  <td>600</td>
  <td></td>
</tr>
</table>


=== Crouching ===
'''Dashing Moves'''
A - 300<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
B - 500<br>
<tr style="text-align:center;background-color:brown">
C - 600<br>
  <th style="border:1px solid navy">State</th>
  <th>Input</th>
  <th>Start-Up</th>
  <th>Block Adv.</th>
  <th>Hit Adv.</th>
  <th>Crouch Adv.</th>
  <th>Guard</th>
  <th>Damage</th>
  <th>Note</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan="3">Dash Standing</td>
  <td>A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>300</td>
  <td></td>
</tr>
<tr>
  <td>B</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>600</td>
  <td></td>
</tr>
<tr>
  <td>C</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>H</td>
  <td>450</td>
  <td></td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan="3">Dash Crouching</td>
  <td>A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>L</td>
  <td>220</td>
  <td></td>
</tr>
<tr>
  <td>B</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>540</td>
  <td></td>
</tr>
<tr>
  <td>C</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>L</td>
  <td>650</td>
  <td></td>
</tr>
</table>


=== Air ===
'''Jumping Moves'''
A - 300<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
B - 400<br>
<tr style="text-align:center;background-color:brown">
C - 720<br>
  <th style="border:1px solid navy">State</th>
  <th>Input</th>
  <th>Start-Up</th>
  <th>Block Adv.</th>
  <th>Hit Adv.</th>
  <th>Crouch Adv.</th>
  <th>Guard</th>
  <th>Damage</th>
  <th>Note</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan="3">Jumping</td>
  <td>A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>H</td>
  <td>300</td>
  <td></td>
</tr>
<tr>
  <td>B</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>H</td>
  <td>400</td>
  <td></td>
</tr>
<tr>
  <td>C</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>H</td>
  <td>720</td>
  <td></td>
</tr>
</table>


=== Running Standing ===
'''Throws'''
A - 300<br>
<table style="width:200px;border:1px solid silver" cellborder="1">
B - 600<br>
<tr style="text-align:center;background-color:brown">
C - 450<br>
  <th style="border:1px solid navy">Input</th>
 
  <th>Start-Up</th>
=== Running Crouching ===
  <th>Damage</th>
A - 220<br>
  <th>Note</th>
B - 540<br>
</tr>
C - 650<br>
<tr>
  <td style="border:1px solid navy" rowspan="1">6+A</td>
  <td></td>
  <td>1200</td>
  <td></td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan="1">4+A</td>
  <td></td>
  <td>1200</td>
  <td></td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 15:28, 1 February 2007

Katze's Portrait

This page is about a character, to return to the main Monster page click here.

Introduction

Moves List

Normal Moves

Ground Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Standing A HL 300
B HL 500,200
C HL 700
Crouching A HL 300
B HL 580
C L 600

Dashing Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Dash Standing A HL 300
B HL 600
C H 450
Dash Crouching A L 220
B HL 540
C L 650

Jumping Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Jumping A H 300
B H 400
C H 720

Throws

Input Start-Up Damage Note
6+A 1200
4+A 1200

Special Moves

Absurd Special

Shift

Monster

Freedom

Tranquility

Strategies