Saibamen (DBZ:B3): Difference between revisions

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>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block.
== Moveset ==


P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE
<nowiki>>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block.</nowiki>


<P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P_>P- is safe. Chargeable starter = wake up unblockables.
<nowiki>P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE</nowiki>


KK<K is chargeable and sends the opponent sliding.
<nowiki><P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P.>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn’t move.</nowiki>


P+K is chargeable, nullifying, and sends the opponent sliding.
<nowiki>P+K is chargeable, nullifying, and sends the opponent sliding.</nowiki>


He can juggle off his throw.
<nowiki>He can juggle off his throw.</nowiki>


Self-Destruct tracks. It's unblockable, but can be dodged.
<nowiki>Self-Destruct tracks. It's unblockable, but can be dodged.</nowiki>


1-bar combo:
<P_>P- <K* >KK>K* KKPPE [Acid] 869


2-bar combo:
== Combos ==
<P_>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971


--[[User:Crazymasterhand|Crazymasterhand]] 15:58, 5 September 2006 (CDT)
<nowiki><P>P- <K* >KK>K* KKPPE [Acid] 869</nowiki>
 
<nowiki><P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971</nowiki>
 
--[[User:Crazymasterhand|Crazymasterhand]] 20:35, 17 October 2006 (CDT)
[[Category:Dragon Ball Z: Budokai 3]]

Latest revision as of 22:20, 3 June 2007

Moveset

>P is his fastest move, but he can't get any damage off of it. >PPPPP- is safe on block.

P is his best poke. It has 30 reach points and rank 5 speed. PPPPP- is safe on block. If the P lands, PP<PP^ PP<PPE

<P is the only chargeable attack he can combo off of. It has the same reach as the P, but it's his slowest move. <P.>P- is safe. Chargeable starter = wake up unblockables if the opponent doesn’t move.

P+K is chargeable, nullifying, and sends the opponent sliding.

He can juggle off his throw.

Self-Destruct tracks. It's unblockable, but can be dodged.


Combos

<P>P- <K* >KK>K* KKPPE [Acid] 869

<P>P- <K* >KK>K* PP<PP^ PP<PPE [Acid] 971

--Crazymasterhand 20:35, 17 October 2006 (CDT)