Duo Lon (KOF:XI): Difference between revisions

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Pros: Uber recovery on everything except for one super, superior frame advantage on ALL specials, fast, easy to use, good normals overall.
[[Image:Duolon-stance1.gif|right]]
Cons: Limited combo options, horrible for switching, limited special moves.


Eiji is a wierd character. He has 4 moves that are basically the same. He is a limited character, but what he has is deadly, especially as a leader. His brutal simplicity is, often, overshadowed by his limitations as a character. Basically he is a character whose moves you have to abuse to survive.
== Body Tosses ==


Throw:
Suite Shoukou - Near opponent, press back or forward + C or D
Kuuchuu Ippan Seoi: close, b or f + C or D


Special Moves:
== Unique Moves ==
Kikou Hau **** ( qcf + P)
Very short ranged move, a blast of Ki energy that extends slightly from the hands and, if it counter hits, critical wires. Fast enough to combo, but its a knockdown. It comes out at average speed and has NO recovery, as many of his moves. Abuse, abuse, abuse.


Kasumi Kiri:***( qcb + P)
Benpatsuken - Press forward + A
Another very short ranged blade type attack. He dashes forward a little bit
and cuts when he gets pretty close. Sucks overall, but it can be comboed into but not cancelled. Screw that!


Ryuu Kagejin: **** dp + P
Kazeka Matome Ito - Press down-forward + D
Yet another short ranged attack. Splits his hands appart and causes a glowing blade to appear across his chest. Comboable and stays out for a long time still with no recovery. What makes this a 4 star move is that it can reverse EVERY fireball including super fireballs if you are fast enough. Otherwise, pretty useless.


Kotsu Hazaki Kiri: **** hcb + K
>Ikazuchika Matome Ito - During Kazeka Matome Ito, Press E
Basically like a chou ate giri or a hard vertical slash with a sword drawn from the back.


Tenba Kyaku: ** (rdp + K)
== Special Moves ==
Not a great move. Jumps at the opponent and kicks pretty much the whole way down. I don' t think it can be comboed like in AoF so aside from the low recovery, screw it.


Kage Utsushi:* (qcf + K)
Habarushimu Kyaku - dp + B or D
Warpish dash. Nothing special.


Super Moves:
Hike Kyaku - qcf + B or D
Kiritetsu Nami:**** ( qcf,hcb + P)
When I used him in AoF I would abuse the HELL out of this move. It is unbelievably deceptive. Eiji ducks, so the move comes out higher than his body. He sweeps as if to perform a chou ate kiri so the moves starts almost directly above him. Comboable, is you can time it. Overall A great move.


Kiritetsu Kamakiriken: *** (hcf,fcd or qcf,hcb + K)
Genma Hishoukei Kou - During jump, qcb + B or D
Pretty basic super, nice cause you can Dream cancel it and it hits jump ins if you don't trade.


Leader Moves:
Suite Ma-ashiho - Near opponent, hcb, forward + A or C
Yami Kari: **** close, hcbx2 + E
 
It's a throw, and it does really good damage. Other than that, nothing special.
Sutemi Juuryuu - qcf + A or C (can be repeated up to 3 times)
 
>On-fukuo Ryuume-Wa - During Sutemi Juuryu (A), Press forward + B (SC)
 
>Shiryou Kunhotsu Seikin - During On-fukuo Ryuume-Wa, qcb + A or C (SC)
 
== Super Moves ==
 
Hiden Genmu Kyaku - qcfx2 + B or D
 
Hiden Genmu Juon Shikon - qcb, hcf + B or D
 
Hiden Genmu On-Ryou Kabe - hcbx2 + A or C (DC)
 
== Leader Move ==
 
Okugi: Tajuu Genmu Ankei - Press A, C, B, D
 
== Differences from King of Fighters 2003 ==
 
Overall movement speed, priority and damage output has dwindled.
 
Cannot cancel crouching B.
 
Lost the Hika Tenshi (Flying Cross Cord).
 
Lost the Sankaku Tobi (triangle jump).
 
Has gained the new unique move, Benpatsuken.
 
The Kazeka Matome Ito is now cancelable into specials and supers.
 
Habarushimu Kyaku only hits from the front. In addition, it will not knock the opponent down nor put them in a juggle state. Now the opponent only suffers from a normal hit stun. Habarushimu Kyaku can also be super cancelled now.
 
Hike Kyaku does not travel as far, comes out slower and has lesser invincibility frames. Do to these changes it is harder to set-up cross-up's on the opponent.
 
Genma Hishoukei Kou must be done from the air now. Before Duo-Lon would teleport and fall from the air kicking his opponent. The Genma Hishoukei Kou does not knock down anymore either.
 
Suite Ma-ashiho can no longer be comboed into. Plus, it comes out slower and recovers slower.
 
The last command of Sutemi Juuryuu cannot be super cancelled. It also does not knock the opponent down nor does it put them into a juggle state anymore. Instead it merely resets the opponent.
 
The frame advantage on Shiryou Kunhotsu Seikin has been decreased, making it harder to link a combo from it. Duo-Lon also suffers from a large recoil as well. Due to the recoil and the frame disadvantage, Duo Lon no longer has access to his infinite.
 
Has gained the new Hiden Genmu Kyaku super move
 
The Tajuu Genmu Ankei, his LDM, now has two images, instead of one, copying his attacks. The attacks no longer randomly miss. The startup delay is also dismissed when this move is super/dream canceled.
 
== Combos ==
 
Jumping deep C, crouching B, link crouching A, Sutemi Juuryux3
 
Crouching A, link standing close C, Kazeka Matome Ito, Sutemi Juuryux3
 
 
==LDM Combo==
 
==Starter==
 
crouching A/close C, qcf+A, f+B, qcb+C Super Cancel
 
This is your main setup
 
===Midscreen===
 
 
Crouch C,foward A,(Close C, qcf+B)  x8
 
Basic LDM Combo
 
Crouch C,foward A, qcf+B, (crouching A, qcf+A, f+B ,qcf+B ) x N
 
Crouch C had a big vertical hitbox and better horizontal range than Close C, foward + A vacuum opponent and short teleport had a short recovery enough to connect a normal to special move.
 
===Corner===
 
(Crouch C,foward A, qcf+B, crouching A/close C, qcf+A, f+B ,qcf+B, crouching C ) x 2~3
 
 
 
[http://www.guardcrush.net/forums/forumdisplay.php?f=204 guardcrush.net]
 
[http://kingoffighters.planets.gamespy.com/forums/viewtopic.php?t=188&start=0 orochinagi.com]
 
[[The King of Fighters XI|Back to the KOF XI main page]]
 
 
[[Category:The King of Fighters XI]]

Latest revision as of 14:51, 15 February 2017

Duolon-stance1.gif

Body Tosses

Suite Shoukou - Near opponent, press back or forward + C or D

Unique Moves

Benpatsuken - Press forward + A

Kazeka Matome Ito - Press down-forward + D

>Ikazuchika Matome Ito - During Kazeka Matome Ito, Press E

Special Moves

Habarushimu Kyaku - dp + B or D

Hike Kyaku - qcf + B or D

Genma Hishoukei Kou - During jump, qcb + B or D

Suite Ma-ashiho - Near opponent, hcb, forward + A or C

Sutemi Juuryuu - qcf + A or C (can be repeated up to 3 times)

>On-fukuo Ryuume-Wa - During Sutemi Juuryu (A), Press forward + B (SC)

>Shiryou Kunhotsu Seikin - During On-fukuo Ryuume-Wa, qcb + A or C (SC)

Super Moves

Hiden Genmu Kyaku - qcfx2 + B or D

Hiden Genmu Juon Shikon - qcb, hcf + B or D

Hiden Genmu On-Ryou Kabe - hcbx2 + A or C (DC)

Leader Move

Okugi: Tajuu Genmu Ankei - Press A, C, B, D

Differences from King of Fighters 2003

Overall movement speed, priority and damage output has dwindled.

Cannot cancel crouching B.

Lost the Hika Tenshi (Flying Cross Cord).

Lost the Sankaku Tobi (triangle jump).

Has gained the new unique move, Benpatsuken.

The Kazeka Matome Ito is now cancelable into specials and supers.

Habarushimu Kyaku only hits from the front. In addition, it will not knock the opponent down nor put them in a juggle state. Now the opponent only suffers from a normal hit stun. Habarushimu Kyaku can also be super cancelled now.

Hike Kyaku does not travel as far, comes out slower and has lesser invincibility frames. Do to these changes it is harder to set-up cross-up's on the opponent.

Genma Hishoukei Kou must be done from the air now. Before Duo-Lon would teleport and fall from the air kicking his opponent. The Genma Hishoukei Kou does not knock down anymore either.

Suite Ma-ashiho can no longer be comboed into. Plus, it comes out slower and recovers slower.

The last command of Sutemi Juuryuu cannot be super cancelled. It also does not knock the opponent down nor does it put them into a juggle state anymore. Instead it merely resets the opponent.

The frame advantage on Shiryou Kunhotsu Seikin has been decreased, making it harder to link a combo from it. Duo-Lon also suffers from a large recoil as well. Due to the recoil and the frame disadvantage, Duo Lon no longer has access to his infinite.

Has gained the new Hiden Genmu Kyaku super move

The Tajuu Genmu Ankei, his LDM, now has two images, instead of one, copying his attacks. The attacks no longer randomly miss. The startup delay is also dismissed when this move is super/dream canceled.

Combos

Jumping deep C, crouching B, link crouching A, Sutemi Juuryux3

Crouching A, link standing close C, Kazeka Matome Ito, Sutemi Juuryux3


LDM Combo

Starter

crouching A/close C, qcf+A, f+B, qcb+C Super Cancel

This is your main setup

Midscreen

Crouch C,foward A,(Close C, qcf+B) x8

Basic LDM Combo

Crouch C,foward A, qcf+B, (crouching A, qcf+A, f+B ,qcf+B ) x N

Crouch C had a big vertical hitbox and better horizontal range than Close C, foward + A vacuum opponent and short teleport had a short recovery enough to connect a normal to special move.

Corner

(Crouch C,foward A, qcf+B, crouching A/close C, qcf+A, f+B ,qcf+B, crouching C ) x 2~3


guardcrush.net

orochinagi.com

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